Player Matchup

Yemoja
Yemoja
Enchantress37
Yemoja
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,637 Elo+
Solo
Cupid
Cupid
OppaiOverlord
Cupid
Level 123
God Stats
1W - 0L
1,423 SR
Queue Stats
59W - 49L
1,556 Elo+
Party 1
Artemis
Artemis
Seidenfuchs626
Artemis
Level 28
God Stats
2W - 4L
1,349 SR
Queue Stats
132W - 101L
1,494 Elo+
Solo
Scylla
Scylla
YeetusMyFeetus
Scylla
Level 17
God Stats
5W - 8L
1,310 SR
Queue Stats
34W - 25L
1,471 Elo+
Party 1
Tiamat
Tiamat
emilradness
Tiamat
Level 3
God Stats
3W - 0L
1,830 SR
Queue Stats
6W - 4L
1,463 Elo+
Party 1
Team Averages
Level 37
1,483 SR
1,524 Elo+

VS

Team Averages
Level 16
1,381 SR
1,330 Elo+
Fenrir
Fenrir
AonghusR
Fenrir
Level 12
God Stats
0W - 2L
1,349 SR
Queue Stats
16W - 22L
1,235 Elo+
Solo
Nu Wa
Nu Wa
ElQue5abe
Nu Wa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,469 Elo+
Solo
Susano
Susano
J0nathanStark
Susano
Level 18
God Stats
0W - 3L
1,240 SR
Queue Stats
22W - 26L
1,216 Elo+
Solo
Cthulhu
Cthulhu
SrDantos
Cthulhu
Level 16
God Stats
10W - 12L
1,406 SR
Queue Stats
195W - 209L
1,230 Elo+
Solo
Olorun
Olorun
youngnutritious
Olorun
Level 20
God Stats
4W - 7L
1,412 SR
Queue Stats
41W - 55L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
9,525
953
2,708
3,511
2,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
25 / 1 / 20
15,405
1,541
40,948
18,019
7,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
7 / 2 / 22
11,279
1,128
14,480
10,494
4,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
9 / 4 / 13
11,094
1,109
17,908
8,609
3,138
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
19
8 / 3 / 23
12,502
1,250
9,681
6,879
4,429
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

275

VS

Team 2 Tickets

8

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AonghusR
Fenrir
16
4 / 15 / 4
10,359
1,036
9,468
20,589
11,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
ElQue5abe
Nu Wa
16
0 / 11 / 7
9,513
951
12,195
17,219
5,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 14 / 2
9,936
994
6,000
18,667
7,202
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
SrDantos
Cthulhu
14
0 / 3 / 4
8,536
854
5,472
20,613
16,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
4 / 8 / 3
10,161
1,016
8,769
15,468
5,451
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
31
51
Kills
11
11
Deaths
51
84
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AonghusR
Fenrir
4
15
4
0.4
L
Nu Wa
ElQue5abe
Nu Wa
0
11
7
0.32
W
2
1
6
5
L
3
14
2
0.29
W
25
1
20
35
W
7
2
22
9
L
Cthulhu
SrDantos
Cthulhu
0
3
4
0.67
W
9
4
13
3.88
W
Tiamat
8
3
23
6.5
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,725
Damage
41,904
47,512
Taken
92,556
22,314
Mitigated
46,328
18,412
Healing
5,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AonghusR
Fenrir
9,468
3,285
0
1,142
20,589
11,475
0
5,466
15,123
0
19,498
L
Nu Wa
ElQue5abe
Nu Wa
12,195
1,739
0
309
17,219
5,727
0
6,526
10,693
29,166
0
W
2,708
170
622
684
3,511
2,421
0
2,252
1,047
13,906
0
L
6,000
1,487
0
112
18,667
7,202
0
5,441
13,226
0
25,509
W
40,948
33,007
1,885
11,577
18,019
7,814
0
9,317
8,418
0
78,769
W
14,480
9,683
0
2,213
10,494
4,512
0
5,497
4,785
0
29,535
L
Cthulhu
SrDantos
Cthulhu
5,472
397
0
1,303
20,613
16,473
0
7,433
13,180
14,321
0
W
17,908
3,261
0
0
8,609
3,138
0
4,247
4,196
25,714
0
W
Tiamat
9,681
514
0
1,431
6,879
4,429
0
4,113
2,630
25,334
0
L
8,769
5,928
216
2,842
15,468
5,451
0
5,431
10,037
24,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,805
Gold Earned
48,505
185
Minions Killed
135
8
Camps Cleared
3
828,813
Distance Traveled
739,403
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,359
1,036
28
3
0
139,851
0
L
Nu Wa
9,513
951
36
4
0
145,405
0
W
Yemoja
9,525
953
16
2
0
99,928
3
L
Susano
9,936
994
34
3
0
152,979
2
W
Cupid
15,405
1,541
87
9
4
197,506
0
W
Artemis
11,279
1,128
25
3
4
170,301
0
L
Cthulhu
8,536
854
6
1
1
158,376
0
W
Scylla
11,094
1,109
24
2
0
179,737
0
W
Tiamat
12,502
1,250
33
3
0
181,341
0
L
Olorun
10,161
1,016
31
3
2
142,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role