Player Matchup

Serqet
Serqet
BooceyMoose
Serqet
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 132L
1,583 Elo+
Party 2
Gilgamesh
Gilgamesh
ImALunartic4446
Gilgamesh
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,981 Elo+
Party 2
Olorun
Olorun
MutableYapper69
Olorun
Level 28
God Stats
7W - 6L
1,637 SR
Queue Stats
18W - 20L
1,490 Elo+
Party 2
Cthulhu
Cthulhu
Scootermcgee420
Cthulhu
Level 59
God Stats
2W - 1L
1,740 SR
Queue Stats
15W - 25L
1,396 Elo+
Party 2
Sylvanus
Sylvanus
Xailfyr
Sylvanus
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
251W - 230L
1,522 Elo+
Party 2
Team Averages
Level 60
1,576 SR
1,594 Elo+

VS

Team Averages
Level 97
1,470 SR
1,453 Elo+
Loki
Loki
 
Loki
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
A Low Pulse
Sylvanus
Level 149
God Stats
4W - 7L
1,442 SR
Queue Stats
211W - 199L
1,511 Elo+
Party 1
Olorun
Olorun
ArcaneDarckay
Olorun
Level 48
God Stats
11W - 26L
1,377 SR
Queue Stats
157W - 204L
1,379 Elo+
Solo
Hades
Hades
uL HotWinter
Hades
Level 49
God Stats
0W - 3L
1,515 SR
Queue Stats
12W - 19L
1,392 Elo+
Party 1
Sun Wukong
Sun Wukong
uL NCSI 44
Sun Wukong
Level 127
God Stats
6W - 5L
1,517 SR
Queue Stats
434W - 461L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
1 / 1 / 0
5,830
530
1,471
5,982
1,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
ImALunartic4446
Gilgamesh
11
1 / 1 / 4
6,333
576
4,322
5,319
2,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 1 / 1
6,467
588
1,961
4,750
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 1 / 0
6,374
579
1,696
2,850
1,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
Xailfyr
Sylvanus
11
2 / 2 / 1
6,073
552
4,342
8,984
3,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
4 / 0 / 0
6,318
574
4,205
4,960
1,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
A Low Pulse
Sylvanus
11
2 / 0 / 2
6,334
576
6,565
5,614
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 7 / 0
4,799
436
2,796
8,623
2,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

1
0 / 0 / 0
3,570
325
0
0
0
Sun Wukong
uL NCSI 44
Sun Wukong
9
0 / 0 / 1
5,392
490
994
3,577
1,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
7
Kills
6
6
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
0
0
4
L
Sylvanus
A Low Pulse
Sylvanus
2
0
2
3
L
0
7
0
0
W
Serqet
1
1
0
1
W
Gilgamesh
ImALunartic4446
Gilgamesh
1
1
4
3
W
3
1
1
3.5
W
0
1
0
0
W
Sylvanus
Xailfyr
Sylvanus
2
2
1
1.25
L
0
0
0
0
L
Sun Wukong
uL NCSI 44
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,792
Damage
14,560
27,885
Taken
22,774
10,560
Mitigated
7,309
11,261
Healing
4,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,205
1,442
0
390
4,960
1,465
0
1,013
3,947
0
34,991
L
Sylvanus
A Low Pulse
Sylvanus
6,565
2,023
213
1,872
5,614
2,444
0
2,489
2,819
34,637
4,367
L
2,796
1,332
0
1,784
8,623
2,140
584
3,168
5,310
20,770
0
W
Serqet
1,471
447
0
2,753
5,982
1,795
0
986
4,996
0
27,489
W
Gilgamesh
ImALunartic4446
Gilgamesh
4,322
1,128
0
1,100
5,319
2,207
443
2,362
2,957
0
23,301
W
1,961
873
339
2,539
4,750
1,436
632
1,168
3,582
32,229
0
W
1,696
97
0
281
2,850
1,898
266
0
2,850
32,065
0
W
Sylvanus
Xailfyr
Sylvanus
4,342
1,799
145
4,104
8,984
3,224
723
4,452
4,532
31,187
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
uL NCSI 44
Sun Wukong
994
97
0
23
3,577
1,260
110
1,329
2,248
0
22,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,077
Gold Earned
26,413
332
Minions Killed
227
0
Camps Cleared
0
1,076,578
Distance Traveled
825,654
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,318
574
62
6
0
239,697
0
L
Sylvanus
6,334
576
75
7
0
210,876
0
L
Olorun
4,799
436
30
3
0
165,475
0
W
Serqet
5,830
530
69
6
0
256,424
0
W
Gilgamesh
6,333
576
47
4
0
232,766
3
W
Olorun
6,467
588
63
6
0
197,719
0
W
Cthulhu
6,374
579
85
8
0
200,796
1
W
Sylvanus
6,073
552
68
6
0
188,873
1
L
Hades
3,570
325
0
0
0
0
0
L
Sun Wukong
5,392
490
60
5
0
209,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role