Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AG Anbu
Nox
Level 107
God Stats
1W - 1L
1,306 SR
Queue Stats
184W - 190L
1,547 Elo+
Party 3
Anhur
Anhur
DmonsTer816
Anhur
Level 155
God Stats
9W - 14L
1,459 SR
Queue Stats
545W - 532L
1,534 Elo+
Party 1
Chang'e
Chang'e
sidestepit
Chang'e
Level 124
God Stats
3W - 3L
1,699 SR
Queue Stats
220W - 224L
1,496 Elo+
Party 1
Team Averages
Level 125
1,493 SR
1,515 Elo+

VS

Team Averages
Level 133
1,455 SR
1,500 Elo+
Nemesis
Nemesis
BarOnTendy
Nemesis
Level 104
God Stats
0W - 2L
1,308 SR
Queue Stats
143W - 105L
1,369 Elo+
Solo
Ah Puch
Ah Puch
DByrd10
Ah Puch
Level 136
God Stats
0W - 2L
1,274 SR
Queue Stats
75W - 59L
1,506 Elo+
Party 2
Xbalanque
Xbalanque
Merlin_El_Dragon
Xbalanque
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
344W - 334L
1,533 Elo+
Solo
Ravana
Ravana
SupremeTime
Ravana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
TheKillerants
Gilgamesh
Level 148
God Stats
14W - 8L
1,693 SR
Queue Stats
251W - 266L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 2 / 4
6,823
620
4,654
8,448
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
 
Achilles
12
1 / 2 / 1
6,581
598
4,454
7,797
6,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nox
11
2 / 0 / 4
6,538
594
2,139
3,604
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
6 / 0 / 0
7,060
642
5,588
6,695
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
sidestepit
Chang'e
9
0 / 2 / 6
6,257
569
3,203
7,145
4,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BarOnTendy
Nemesis
12
2 / 3 / 1
6,860
624
3,638
8,339
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Puch
DByrd10
Ah Puch
9
0 / 3 / 0
5,453
496
3,356
4,836
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xbalanque
10
2 / 3 / 0
5,741
522
5,564
6,380
960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ravana
10
1 / 2 / 2
6,525
593
2,250
7,090
3,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
TheKillerants
Gilgamesh
10
1 / 2 / 1
6,052
550
3,269
7,080
2,412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
6
6
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
4
3
W
Achilles
 
Achilles
1
2
1
0.75
W
Nox
2
0
4
4
L
Nemesis
BarOnTendy
Nemesis
2
3
1
0.83
L
Ah Puch
DByrd10
Ah Puch
0
3
0
0
W
6
0
0
6
L
Xbalanque
2
3
0
0.67
L
Ravana
1
2
2
1
L
Gilgamesh
TheKillerants
Gilgamesh
1
2
1
0.75
W
Chang'e
sidestepit
Chang'e
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,038
Damage
18,077
33,689
Taken
33,725
18,746
Mitigated
10,739
11,565
Healing
10,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,654
1,154
0
2,464
8,448
4,654
0
1,133
7,315
0
37,628
W
Achilles
 
Achilles
4,454
884
0
2,056
7,797
6,364
0
0
7,797
0
34,131
W
Nox
2,139
294
0
1,023
3,604
1,206
0
1,403
2,201
35,540
0
L
Nemesis
BarOnTendy
Nemesis
3,638
1,315
0
3,526
8,339
3,202
0
2,116
6,198
0
43,052
L
Ah Puch
DByrd10
Ah Puch
3,356
62
0
1,118
4,836
1,101
0
929
3,907
27,664
0
W
5,588
2,329
0
2,030
6,695
1,851
0
303
6,392
0
40,638
L
Xbalanque
5,564
1,662
0
2,044
6,380
960
135
673
5,707
0
31,278
L
Ravana
2,250
633
0
2,449
7,090
3,064
0
1,624
5,466
0
24,190
L
Gilgamesh
TheKillerants
Gilgamesh
3,269
931
0
1,273
7,080
2,412
0
0
6,680
0
27,043
W
Chang'e
sidestepit
Chang'e
3,203
431
889
3,103
7,145
4,671
450
517
6,628
19,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,259
Gold Earned
30,631
332
Minions Killed
331
0
Camps Cleared
0
1,070,881
Distance Traveled
1,010,745
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,823
620
67
6
0
251,592
4
W
Achilles
6,581
598
63
6
0
177,970
1
W
Nox
6,538
594
74
7
0
235,903
6
L
Nemesis
6,860
624
98
9
0
255,918
2
L
Ah Puch
5,453
496
63
6
0
168,490
2
W
Anhur
7,060
642
81
7
0
204,606
5
L
Xbalanque
5,741
522
60
5
0
183,722
4
L
Ravana
6,525
593
46
4
0
218,187
3
L
Gilgamesh
6,052
550
64
6
0
184,428
4
W
Chang'e
6,257
569
47
4
0
200,810
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role