Player Matchup

Thor
Thor
Canserberk
Thor
Level 4
God Stats
2W - 1L
1,458 SR
Queue Stats
2W - 2L
1,312 Elo+
Party 1
Ares
Ares
Hefextox
Ares
Level 4
God Stats
1W - 1L
1,310 SR
Queue Stats
2W - 2L
1,312 Elo+
Party 1
Artemis
Artemis
Nautyblack
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,218 Elo+
Party 1
Zeus
Zeus
strener
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,312 Elo+
Party 1
Amaterasu
Amaterasu
xxivkira
Amaterasu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,396 Elo+
Party 1
Team Averages
Level 4
1,454 SR
1,310 Elo+

VS

Team Averages
Level 21
1,371 SR
1,349 Elo+
Ne Zha
Ne Zha
ComicSans8b
Ne Zha
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,373 Elo+
Solo
Fenrir
Fenrir
Kempires
Fenrir
Level 29
God Stats
1W - 3L
891 SR
Queue Stats
86W - 114L
1,382 Elo+
Solo
Jormungandr
Jormungandr
Tada aruto
Jormungandr
Level 29
God Stats
2W - 3L
1,466 SR
Queue Stats
16W - 20L
1,466 Elo+
Solo
Neith
Neith
artisticmonki
Neith
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 69L
1,101 Elo+
Solo
Tiamat
Tiamat
tantocadabra
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 7
14,411
576
15,374
16,578
8,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
14
0 / 3 / 9
9,584
383
3,668
13,963
14,080
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artemis
Nautyblack
Artemis
18
7 / 2 / 1
12,464
499
6,879
8,950
4,139
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
strener
Zeus
17
5 / 6 / 2
11,893
476
7,845
12,676
4,811
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amaterasu
xxivkira
Amaterasu
17
3 / 6 / 4
11,339
454
8,601
17,375
12,568
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
0 / 11 / 4
8,629
345
4,126
15,662
5,048
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
Kempires
Fenrir
20
6 / 3 / 1
12,234
489
9,001
17,186
7,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
Tada aruto
Jormungandr
18
8 / 4 / 1
12,183
487
13,248
14,092
6,221
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 7 / 4
12,254
490
13,054
15,316
5,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
6
1 / 3 / 0
7,197
288
1,084
3,398
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
28
Kills
17
18
Deaths
28
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
13
1
7
16.5
L
Ne Zha
0
11
4
0.18
W
Ares
0
3
9
1.5
L
Fenrir
Kempires
Fenrir
6
3
1
2.17
W
Artemis
Nautyblack
Artemis
7
2
1
3.75
L
Jormungandr
Tada aruto
Jormungandr
8
4
1
2.13
L
2
7
4
0.57
W
Zeus
strener
Zeus
5
6
2
1
L
Tiamat
1
3
0
0.33
W
Amaterasu
xxivkira
Amaterasu
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,367
Damage
40,513
69,542
Taken
65,654
43,871
Mitigated
25,925
12,037
Healing
13,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,374
2,845
0
5,464
16,578
8,273
2,021
3,185
13,353
0
106,671
L
Ne Zha
4,126
578
0
382
15,662
5,048
337
1,714
13,948
0
24,590
W
Ares
3,668
244
0
648
13,963
14,080
961
2,698
11,161
22,731
0
L
Fenrir
Kempires
Fenrir
9,001
2,070
267
7,729
17,186
7,928
857
1,800
15,378
0
79,679
W
Artemis
Nautyblack
Artemis
6,879
4,380
0
1,977
8,950
4,139
5,276
1,395
7,479
0
62,323
L
Jormungandr
Tada aruto
Jormungandr
13,248
2,945
0
1,307
14,092
6,221
514
5,674
8,378
59,857
0
L
13,054
5,397
0
3,259
15,316
5,593
2,592
1,844
13,472
0
87,429
W
Zeus
strener
Zeus
7,845
2,337
0
250
12,676
4,811
2,298
6,015
6,661
50,086
0
L
Tiamat
1,084
198
0
498
3,398
1,135
0
433
2,965
9,081
0
W
Amaterasu
xxivkira
Amaterasu
8,601
3,825
0
3,698
17,375
12,568
1,781
819
16,556
0
48,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,691
Gold Earned
52,497
512
Minions Killed
477
0
Camps Cleared
0
2,106,985
Distance Traveled
1,758,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,411
576
158
6
0
513,864
0
L
Ne Zha
8,629
345
44
2
0
424,903
0
W
Ares
9,584
383
44
2
0
446,173
0
L
Fenrir
12,234
489
153
6
0
433,061
0
W
Artemis
12,464
499
126
5
0
379,407
0
L
Jormungandr
12,183
487
115
5
0
427,989
0
L
Neith
12,254
490
149
6
0
347,358
0
W
Zeus
11,893
476
99
4
0
396,703
0
L
Tiamat
7,197
288
16
1
0
125,262
0
W
Amaterasu
11,339
454
85
3
0
370,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role