Player Matchup

Gilgamesh
Gilgamesh
BooceyMoose
Gilgamesh
Level 107
God Stats
8W - 8L
1,652 SR
Queue Stats
146W - 132L
1,575 Elo+
Party 3
Ah Puch
Ah Puch
ImALunartic4446
Ah Puch
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,971 Elo+
Party 3
Olorun
Olorun
MutableYapper69
Olorun
Level 28
God Stats
7W - 6L
1,592 SR
Queue Stats
18W - 20L
1,463 Elo+
Party 3
Tiamat
Tiamat
Scootermcgee420
Tiamat
Level 59
God Stats
4W - 6L
1,370 SR
Queue Stats
15W - 25L
1,370 Elo+
Party 3
Anhur
Anhur
Xailfyr
Anhur
Level 92
God Stats
25W - 16L
1,596 SR
Queue Stats
251W - 230L
1,513 Elo+
Party 3
Team Averages
Level 60
1,542 SR
1,578 Elo+

VS

Team Averages
Level 56
1,607 SR
1,480 Elo+
Awilix
Awilix
 
Awilix
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Darkoakjr
Ymir
Level 17
God Stats
19W - 12L
1,651 SR
Queue Stats
19W - 18L
1,485 Elo+
Party 1
Artemis
Artemis
OhsamaCare
Artemis
Level 44
God Stats
12W - 14L
1,782 SR
Queue Stats
93W - 107L
1,444 Elo+
Party 2
Bellona
Bellona
RealJNLow
Bellona
Level 26
God Stats
2W - 2L
1,602 SR
Queue Stats
27W - 19L
1,524 Elo+
Party 1
Chronos
Chronos
martingiscool
Chronos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 156L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BooceyMoose
Gilgamesh
10
1 / 1 / 8
6,186
562
3,915
5,413
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
9 / 1 / 3
7,574
689
5,883
4,600
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 1 / 5
6,040
549
2,023
5,098
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 0 / 2
6,766
615
3,221
2,652
2,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Xailfyr
Anhur
12
3 / 2 / 4
6,600
600
6,073
6,957
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 4 / 1
6,137
558
4,075
7,746
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
8
1 / 4 / 2
5,171
470
2,246
8,254
3,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
OhsamaCare
Artemis
8
1 / 4 / 2
5,065
460
1,890
6,328
1,309
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
RealJNLow
Bellona
9
0 / 2 / 0
5,474
498
917
4,942
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
10
1 / 4 / 0
6,016
547
3,920
6,088
1,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
18
Kills
5
5
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
4
1
0.63
W
Gilgamesh
BooceyMoose
Gilgamesh
1
1
8
5
L
Ymir
1
4
2
0.5
W
9
1
3
10.5
W
1
1
5
3.5
L
Artemis
OhsamaCare
Artemis
1
4
2
0.5
L
Bellona
RealJNLow
Bellona
0
2
0
0
W
4
0
2
5
W
Anhur
Xailfyr
Anhur
3
2
4
2.5
L
Chronos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,115
Damage
13,048
24,720
Taken
33,358
10,853
Mitigated
11,508
11,449
Healing
5,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
4,075
1,732
0
2,236
7,746
2,616
0
954
6,792
0
35,107
W
Gilgamesh
BooceyMoose
Gilgamesh
3,915
1,188
0
2,163
5,413
1,999
0
431
4,982
0
29,140
L
Ymir
2,246
568
0
712
8,254
3,017
0
2,870
5,384
14,462
0
W
5,883
475
0
1,070
4,600
2,268
196
433
4,167
18,572
0
W
2,023
1,348
88
3,343
5,098
1,717
278
2,998
2,100
30,938
0
L
Artemis
OhsamaCare
Artemis
1,890
437
0
1,166
6,328
1,309
35
1,565
4,763
348
15,235
L
Bellona
RealJNLow
Bellona
917
478
0
215
4,942
2,602
0
2,846
2,096
0
22,345
W
3,221
368
0
1,560
2,652
2,975
412
148
2,504
25,274
0
W
Anhur
Xailfyr
Anhur
6,073
2,330
0
3,225
6,957
1,894
965
2,468
4,489
0
39,345
L
Chronos
3,920
1,367
0
1,354
6,088
1,964
0
2,892
3,196
31,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,166
Gold Earned
27,863
292
Minions Killed
267
0
Camps Cleared
0
1,060,046
Distance Traveled
973,709
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,137
558
78
7
0
221,367
0
W
Gilgamesh
6,186
562
66
6
0
254,409
0
L
Ymir
5,171
470
17
2
0
190,970
0
W
Ah Puch
7,574
689
38
3
0
208,896
4
W
Olorun
6,040
549
63
6
0
210,473
0
L
Artemis
5,065
460
44
4
0
175,208
0
L
Bellona
5,474
498
60
5
0
208,179
3
W
Tiamat
6,766
615
58
5
0
201,278
1
W
Anhur
6,600
600
67
6
0
184,990
2
L
Chronos
6,016
547
68
6
0
177,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role