Player Matchup

Jing Wei
Jing Wei
AutoSwish
Jing Wei
Level 63
God Stats
9W - 6L
1,902 SR
Queue Stats
15W - 14L
1,709 Elo+
Party 1
Ra
Ra
FITTYJ
Ra
Level 143
God Stats
2W - 3L
1,616 SR
Queue Stats
323W - 228L
1,800 Elo+
Party 1
Hercules
Hercules
ShinraTogami
Hercules
Level 149
God Stats
7W - 1L
1,945 SR
Queue Stats
287W - 186L
1,798 Elo+
Party 1
Fenrir
Fenrir
ULLOA_10
Fenrir
Level 159
God Stats
18W - 4L
1,694 SR
Queue Stats
310W - 223L
1,788 Elo+
Party 1
Khepri
Khepri
kemo52
Khepri
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 56L
1,817 Elo+
Party 1
Team Averages
Level 129
1,731 SR
1,783 Elo+

VS

Team Averages
Level 137
1,448 SR
1,550 Elo+
Fenrir
Fenrir
 
Fenrir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
John_P_Edwards
Horus
Level 154
God Stats
4W - 4L
1,401 SR
Queue Stats
241W - 256L
1,628 Elo+
Solo
Scylla
Scylla
bankenpoti
Scylla
Level 142
God Stats
157W - 137L
1,583 SR
Queue Stats
196W - 191L
1,581 Elo+
Solo
Cupid
Cupid
ii VaultDweller
Cupid
Level 108
God Stats
1W - 1L
1,254 SR
Queue Stats
107W - 115L
1,541 Elo+
Solo
Zeus
Zeus
xRaykoux
Zeus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AutoSwish
Jing Wei
16
3 / 2 / 9
9,833
983
5,749
7,168
2,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
16
2 / 4 / 10
9,868
987
9,493
9,263
4,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
ShinraTogami
Hercules
16
9 / 2 / 7
11,489
1,149
14,412
9,610
4,116
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
ULLOA_10
Fenrir
16
3 / 1 / 13
9,860
986
6,772
14,416
17,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
kemo52
Khepri
16
2 / 5 / 11
10,331
1,033
3,704
12,409
13,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

234

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 3 / 7
9,839
984
9,711
9,107
3,836
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 4 / 11
9,164
916
5,797
11,320
10,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
bankenpoti
Scylla
17
3 / 1 / 9
10,975
1,098
8,921
4,364
1,486
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 5 / 7
9,196
920
6,535
9,904
4,084
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
16
7 / 6 / 5
10,949
1,095
17,863
9,082
3,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
53
19
Kills
14
14
Deaths
19
50
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
7
2.5
W
Jing Wei
AutoSwish
Jing Wei
3
2
9
3.75
W
Ra
2
4
10
1.75
L
0
4
11
1.38
W
Hercules
ShinraTogami
Hercules
9
2
7
6.25
W
Fenrir
ULLOA_10
Fenrir
3
1
13
9.5
L
Scylla
bankenpoti
Scylla
3
1
9
7.5
L
0
5
7
0.7
W
Khepri
kemo52
Khepri
2
5
11
1.5
L
Zeus
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,130
Damage
48,827
52,866
Taken
43,777
42,150
Mitigated
22,965
6,733
Healing
5,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,711
3,426
0
1,181
9,107
3,836
0
3,456
5,535
0
13,248
W
Jing Wei
AutoSwish
Jing Wei
5,749
4,981
0
922
7,168
2,783
0
3,693
3,475
0
26,692
W
Ra
9,493
503
930
2,170
9,263
4,003
0
5,069
4,194
38,151
0
L
5,797
2,854
786
1,804
11,320
10,501
0
4,275
6,698
0
12,530
W
Hercules
ShinraTogami
Hercules
14,412
4,558
0
1,379
9,610
4,116
0
4,600
5,010
0
25,156
W
Fenrir
ULLOA_10
Fenrir
6,772
1,486
0
605
14,416
17,837
0
5,796
8,444
245
12,572
L
Scylla
bankenpoti
Scylla
8,921
334
489
244
4,364
1,486
0
566
3,770
39,741
0
L
6,535
2,417
445
854
9,904
4,084
0
3,017
6,811
0
21,153
W
Khepri
kemo52
Khepri
3,704
560
0
727
12,409
13,411
0
7,626
4,783
19,063
0
L
Zeus
17,863
2,137
0
37
9,082
3,058
0
1,442
7,390
40,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,381
Gold Earned
50,123
192
Minions Killed
170
9
Camps Cleared
6
928,520
Distance Traveled
947,858
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,839
984
10
1
0
193,714
0
W
Jing Wei
9,833
983
46
5
3
183,210
1
W
Ra
9,868
987
76
8
2
172,293
0
L
Horus
9,164
916
17
2
2
200,409
0
W
Hercules
11,489
1,149
30
3
2
192,859
1
W
Fenrir
9,860
986
14
1
0
212,080
1
L
Scylla
10,975
1,098
70
7
1
200,345
0
L
Cupid
9,196
920
33
3
2
171,315
2
W
Khepri
10,331
1,033
26
3
2
168,078
1
L
Zeus
10,949
1,095
40
4
1
182,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role