Player Matchup

Fafnir
Fafnir
GigoLoJeROmE
Fafnir
Level 86
God Stats
1W - 1L
1,735 SR
Queue Stats
41W - 48L
1,437 Elo+
Solo
Izanami
Izanami
King Tesla8036
Izanami
Level 75
God Stats
12W - 15L
1,486 SR
Queue Stats
461W - 454L
1,502 Elo+
Solo
Janus
Janus
Mapache450
Janus
Level 93
God Stats
5W - 7L
1,394 SR
Queue Stats
389W - 404L
1,490 Elo+
Solo
Anubis
Anubis
OneBitW
Anubis
Level 66
God Stats
70W - 63L
1,575 SR
Queue Stats
255W - 268L
1,467 Elo+
Solo
Pele
Pele
kibaorvlad
Pele
Level 81
God Stats
2W - 4L
1,799 SR
Queue Stats
125W - 125L
1,514 Elo+
Solo
Team Averages
Level 80
1,598 SR
1,482 Elo+

VS

Team Averages
Level 82
1,508 SR
1,461 Elo+
Ne Zha
Ne Zha
NihilistGrime
Ne Zha
Level 106
God Stats
6W - 9L
1,540 SR
Queue Stats
175W - 184L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
Vul-vasore
Gilgamesh
Level 67
God Stats
20W - 10L
1,478 SR
Queue Stats
295W - 281L
1,475 Elo+
Solo
Agni
Agni
XVolcomX5968
Agni
Level 87
God Stats
10W - 12L
1,396 SR
Queue Stats
390W - 401L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
mr_happy444
Cthulhu
Level 87
God Stats
28W - 12L
1,646 SR
Queue Stats
336W - 368L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
zR4Z3Nz
Danzaburou
Level 64
God Stats
66W - 63L
1,481 SR
Queue Stats
327W - 383L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
7
0 / 4 / 3
5,173
470
2,751
7,786
5,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
2 / 4 / 1
5,784
526
6,293
6,875
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
11
3 / 4 / 0
6,544
595
2,353
5,419
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
OneBitW
Anubis
10
1 / 4 / 0
5,844
531
3,085
6,251
4,151
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 1 / 3
5,684
517
4,416
7,486
2,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 4
6,486
590
2,928
7,450
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Vul-vasore
Gilgamesh
12
3 / 1 / 2
6,903
628
6,109
8,097
2,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
4 / 2 / 3
6,335
576
6,986
5,169
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
mr_happy444
Cthulhu
9
1 / 1 / 5
6,197
563
3,349
6,982
2,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
zR4Z3Nz
Danzaburou
11
5 / 1 / 2
6,539
594
5,135
6,657
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
17
17
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
4
3
0.38
L
2
4
1
0.63
L
Janus
3
4
0
0.75
W
4
1
4
6
L
Anubis
OneBitW
Anubis
1
4
0
0.25
W
Gilgamesh
Vul-vasore
Gilgamesh
3
1
2
4
W
4
2
3
2.75
L
0
1
3
1.5
W
Cthulhu
mr_happy444
Cthulhu
1
1
5
3.5
W
Danzaburou
zR4Z3Nz
Danzaburou
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,898
Damage
24,507
33,817
Taken
34,355
15,324
Mitigated
10,461
6,652
Healing
13,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,751
891
0
1,474
7,786
5,570
0
3,120
4,666
7,663
0
L
6,293
4,638
0
2,010
6,875
1,604
0
1,859
5,016
0
30,603
L
Janus
2,353
281
0
875
5,419
1,699
0
3,145
2,274
28,396
0
W
2,928
985
0
4,566
7,450
2,271
189
754
6,622
0
25,581
L
Anubis
OneBitW
Anubis
3,085
241
0
1,963
6,251
4,151
0
0
6,251
30,232
0
W
Gilgamesh
Vul-vasore
Gilgamesh
6,109
1,458
0
2,300
8,097
2,521
0
3,239
4,858
0
35,595
W
6,986
539
195
1,459
5,169
1,649
0
1,573
3,432
26,683
0
L
4,416
1,292
0
330
7,486
2,300
0
2,211
5,275
0
28,707
W
Cthulhu
mr_happy444
Cthulhu
3,349
362
300
1,712
6,982
2,208
144
1,461
5,521
16,383
0
W
Danzaburou
zR4Z3Nz
Danzaburou
5,135
2,500
0
2,842
6,657
1,812
1,515
924
5,733
0
33,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,029
Gold Earned
32,460
252
Minions Killed
294
0
Camps Cleared
0
981,706
Distance Traveled
1,066,973
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,173
470
16
1
0
196,768
2
L
Izanami
5,784
526
56
5
0
203,799
2
L
Janus
6,544
595
53
5
0
188,354
2
W
Ne Zha
6,486
590
63
6
0
225,613
0
L
Anubis
5,844
531
71
6
0
171,393
4
W
Gilgamesh
6,903
628
86
8
0
203,043
3
W
Agni
6,335
576
46
4
0
227,060
3
L
Pele
5,684
517
56
5
0
221,392
0
W
Cthulhu
6,197
563
38
3
0
230,570
1
W
Danzaburou
6,539
594
61
6
0
180,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role