Player Matchup

Sun Wukong
Sun Wukong
Cesarin554
Sun Wukong
Level 28
God Stats
13W - 12L
1,587 SR
Queue Stats
92W - 129L
1,381 Elo+
Party 1
Cthulhu
Cthulhu
ElskaElu
Cthulhu
Level 17
God Stats
3W - 11L
1,314 SR
Queue Stats
8W - 15L
1,284 Elo+
Party 1
Kukulkan
Kukulkan
Jamilll123
Kukulkan
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 60L
1,185 Elo+
Solo
Chronos
Chronos
arkam_og
Chronos
Level 45
God Stats
0W - 1L
1,595 SR
Queue Stats
32W - 53L
1,342 Elo+
Party 1
Susano
Susano
hooha-thehooha
Susano
Level 24
God Stats
1W - 5L
1,342 SR
Queue Stats
16W - 22L
1,339 Elo+
Party 1
Team Averages
Level 23
1,468 SR
1,306 Elo+

VS

Team Averages
Level 21
1,543 SR
1,382 Elo+
Nu Wa
Nu Wa
AMRHABIBB
Nu Wa
Level 8
God Stats
7W - 6L
1,615 SR
Queue Stats
10W - 12L
1,343 Elo+
Solo
Vulcan
Vulcan
Jagernull
Vulcan
Level 24
God Stats
1W - 0L
1,889 SR
Queue Stats
31W - 41L
1,342 Elo+
Solo
Bellona
Bellona
NobleAscendance
Bellona
Level 18
God Stats
26W - 24L
1,483 SR
Queue Stats
96W - 93L
1,382 Elo+
Solo
Pele
Pele
Peengooh
Pele
Level 27
God Stats
10W - 12L
1,246 SR
Queue Stats
231W - 290L
1,364 Elo+
Solo
Apollo
Apollo
bysantiago20
Apollo
Level 28
God Stats
14W - 15L
1,482 SR
Queue Stats
525W - 510L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cesarin554
Sun Wukong
8
2 / 3 / 2
6,819
359
3,022
7,204
2,625
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
ElskaElu
Cthulhu
8
1 / 1 / 2
6,744
355
1,481
6,410
3,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kukulkan
Jamilll123
Kukulkan
17
7 / 8 / 3
10,400
547
13,238
11,942
4,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
arkam_og
Chronos
15
4 / 6 / 4
8,967
472
5,126
16,324
5,617
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 2 / 2
5,941
313
475
5,957
1,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AMRHABIBB
Nu Wa
13
1 / 3 / 7
8,885
468
7,901
6,530
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Jagernull
Vulcan
16
4 / 2 / 4
10,538
555
8,349
8,481
3,712
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 3 / 5
10,029
528
7,212
12,889
11,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pele
15
5 / 3 / 2
9,769
514
5,701
12,631
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
17
6 / 4 / 1
10,785
568
8,930
13,689
5,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
14
Kills
20
20
Deaths
15
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AMRHABIBB
Nu Wa
1
3
7
1.5
L
Sun Wukong
Cesarin554
Sun Wukong
2
3
2
1
L
Cthulhu
ElskaElu
Cthulhu
1
1
2
2
W
Vulcan
Jagernull
Vulcan
4
2
4
3
L
Kukulkan
Jamilll123
Kukulkan
7
8
3
1.06
W
4
3
5
2.17
W
Pele
5
3
2
2
L
Chronos
arkam_og
Chronos
4
6
4
1
W
Apollo
6
4
1
1.63
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,342
Damage
38,093
47,837
Taken
54,220
18,400
Mitigated
26,824
5,406
Healing
17,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AMRHABIBB
Nu Wa
7,901
456
0
480
6,530
2,177
1,292
4,346
2,042
25,118
0
L
Sun Wukong
Cesarin554
Sun Wukong
3,022
1,249
0
1,650
7,204
2,625
0
1,128
5,866
0
17,391
L
Cthulhu
ElskaElu
Cthulhu
1,481
0
0
675
6,410
3,890
0
1,427
4,671
14,113
0
W
Vulcan
Jagernull
Vulcan
8,349
2,925
0
2,225
8,481
3,712
1,669
3,899
4,292
63,487
0
L
Kukulkan
Jamilll123
Kukulkan
13,238
1,440
0
0
11,942
4,743
0
4,685
7,127
60,819
0
W
7,212
1,748
0
3,835
12,889
11,073
1,773
4,489
8,270
275
45,178
W
Pele
5,701
1,285
0
6,372
12,631
4,556
444
3,136
9,399
0
58,563
L
Chronos
arkam_og
Chronos
5,126
919
0
2,145
16,324
5,617
0
6,872
9,076
29,505
0
W
Apollo
8,930
4,224
0
4,894
13,689
5,306
3,648
3,275
10,372
0
77,572
L
475
0
0
936
5,957
1,525
0
1,123
4,624
0
10,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,871
Gold Earned
50,006
296
Minions Killed
442
0
Camps Cleared
0
1,048,641
Distance Traveled
1,614,973
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,885
468
44
2
0
312,189
0
L
Sun Wukong
6,819
359
46
2
0
138,330
2
L
Cthulhu
6,744
355
16
1
0
160,197
1
W
Vulcan
10,538
555
100
5
0
339,549
0
L
Kukulkan
10,400
547
143
8
0
293,810
0
W
Bellona
10,029
528
86
5
0
336,511
2
W
Pele
9,769
514
99
5
0
332,444
2
L
Chronos
8,967
472
68
4
0
291,974
2
W
Apollo
10,785
568
113
6
0
294,280
0
L
Susano
5,941
313
23
1
0
164,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role