Player Matchup

Hera
Hera
 
Hera
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
D4RKT3AR_145
Hel
Level 29
God Stats
14W - 13L
1,486 SR
Queue Stats
288W - 345L
1,323 Elo+
Party 2
Cerberus
Cerberus
SmokeyDaKlown
Cerberus
Level 82
God Stats
35W - 30L
1,561 SR
Queue Stats
163W - 182L
1,380 Elo+
Solo
Da Ji
Da Ji
TwinkleCreep
Da Ji
Level 60
God Stats
111W - 126L
1,253 SR
Queue Stats
271W - 330L
1,350 Elo+
Solo
Nu Wa
Nu Wa
bloodorks
Nu Wa
Level 29
God Stats
26W - 35L
1,379 SR
Queue Stats
156W - 185L
1,283 Elo+
Party 2
Team Averages
Level 52
1,436 SR
1,367 Elo+

VS

Team Averages
Level 68
1,490 SR
1,402 Elo+
King Arthur
King Arthur
Hebrewhammer136
King Arthur
Level 123
God Stats
5W - 5L
1,500 SR
Queue Stats
193W - 208L
1,417 Elo+
Solo
Arachne
Arachne
NOBLE 228
Arachne
Level 67
God Stats
56W - 49L
1,423 SR
Queue Stats
363W - 411L
1,376 Elo+
Solo
Anubis
Anubis
chasseur1809
Anubis
Level 26
God Stats
19W - 15L
1,520 SR
Queue Stats
49W - 41L
1,421 Elo+
Party 1
Izanami
Izanami
pecojat
Izanami
Level 67
God Stats
2W - 1L
1,508 SR
Queue Stats
27W - 37L
1,354 Elo+
Party 1
Chiron
Chiron
tutur2402
Chiron
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
2 / 7 / 2
6,289
449
7,011
9,782
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 6 / 2
5,806
415
2,417
9,383
5,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
SmokeyDaKlown
Cerberus
12
2 / 2 / 0
6,943
496
4,307
9,625
5,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 1
6,165
440
2,935
9,992
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
bloodorks
Nu Wa
10
0 / 4 / 1
6,264
447
1,495
5,858
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hebrewhammer136
King Arthur
13
2 / 1 / 0
8,067
576
3,106
8,218
3,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
NOBLE 228
Arachne
12
3 / 1 / 6
7,870
562
4,989
9,136
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
14
8 / 0 / 2
8,863
633
5,471
3,355
1,646
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
pecojat
Izanami
12
5 / 3 / 5
8,238
588
6,619
6,991
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
tutur2402
Chiron
11
5 / 1 / 7
7,501
536
9,556
6,871
1,886
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
23
23
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
7
2
0.43
L
1
6
2
0.33
W
King Arthur
Hebrewhammer136
King Arthur
2
1
0
2
W
Arachne
NOBLE 228
Arachne
3
1
6
6
L
Cerberus
SmokeyDaKlown
Cerberus
2
2
0
1
L
1
4
1
0.38
L
Nu Wa
bloodorks
Nu Wa
0
4
1
0.13
W
Anubis
8
0
2
9
W
Izanami
pecojat
Izanami
5
3
5
2.5
W
Chiron
tutur2402
Chiron
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,165
Damage
29,741
44,640
Taken
34,571
16,803
Mitigated
11,773
11,861
Healing
12,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
7,011
1,404
0
517
9,782
2,180
0
196
9,586
29,956
0
L
2,417
387
2,363
2,875
9,383
5,398
84
1,383
8,000
10,729
0
W
King Arthur
Hebrewhammer136
King Arthur
3,106
548
0
1,811
8,218
3,274
0
3,540
4,367
0
34,257
W
Arachne
NOBLE 228
Arachne
4,989
3,213
0
2,751
9,136
2,701
0
2,210
6,767
199
38,363
L
Cerberus
SmokeyDaKlown
Cerberus
4,307
325
0
2,704
9,625
5,277
490
0
9,350
39,776
0
L
2,935
547
0
2,429
9,992
2,827
0
1,083
8,909
0
27,485
L
Nu Wa
bloodorks
Nu Wa
1,495
351
0
973
5,858
1,121
0
2,809
3,049
26,147
0
W
Anubis
5,471
154
0
2,415
3,355
1,646
1,354
905
2,362
42,982
0
W
Izanami
pecojat
Izanami
6,619
3,772
0
910
6,991
2,266
1,832
4,153
2,574
0
54,821
W
Chiron
tutur2402
Chiron
9,556
2,671
716
3,748
6,871
1,886
1,298
3,300
3,271
0
27,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,467
Gold Earned
40,539
303
Minions Killed
358
0
Camps Cleared
0
1,089,779
Distance Traveled
1,298,662
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,289
449
41
3
0
224,048
1
L
Hel
5,806
415
19
1
0
205,732
2
W
King Arthur
8,067
576
77
6
0
245,327
2
W
Arachne
7,870
562
63
5
0
298,782
2
L
Cerberus
6,943
496
116
8
0
204,734
2
L
Da Ji
6,165
440
58
4
0
233,002
3
L
Nu Wa
6,264
447
69
5
0
222,263
0
W
Anubis
8,863
633
89
6
0
251,741
0
W
Izanami
8,238
588
100
7
0
235,890
1
W
Chiron
7,501
536
29
2
0
266,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role