Player Matchup

Merlin
Merlin
Egyoshi
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Shenjai
Danzaburou
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 1
Ymir
Ymir
UsoppKami
Ymir
Level 14
God Stats
1W - 2L
1,654 SR
Queue Stats
6W - 14L
1,306 Elo+
Party 3
Gilgamesh
Gilgamesh
WEEBBUUU
Gilgamesh
Level 29
God Stats
7W - 8L
1,411 SR
Queue Stats
39W - 78L
1,217 Elo+
Party 3
Fenrir
Fenrir
Zexims
Fenrir
Level 4
God Stats
6W - 6L
1,500 SR
Queue Stats
25W - 20L
1,173 Elo+
Solo
Team Averages
Level 14
1,513 SR
1,339 Elo+

VS

Team Averages
Level 24
1,435 SR
1,393 Elo+
Olorun
Olorun
Calofito
Olorun
Level 14
God Stats
1W - 2L
1,171 SR
Queue Stats
11W - 20L
1,247 Elo+
Solo
Freya
Freya
LilSkidd420
Freya
Level 24
God Stats
20W - 13L
1,622 SR
Queue Stats
85W - 77L
1,450 Elo+
Solo
Ymir
Ymir
gruggaming
Ymir
Level 25
God Stats
56W - 63L
1,483 SR
Queue Stats
77W - 87L
1,411 Elo+
Party 2
Pele
Pele
talex2citiez
Pele
Level 26
God Stats
27W - 25L
1,490 SR
Queue Stats
77W - 85L
1,448 Elo+
Party 2
Gilgamesh
Gilgamesh
valid00
Gilgamesh
Level 32
God Stats
11W - 8L
1,410 SR
Queue Stats
159W - 168L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Egyoshi
Merlin
13
2 / 9 / 6
8,632
432
10,147
13,189
3,797
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Shenjai
Danzaburou
14
5 / 8 / 2
9,697
485
8,455
14,343
4,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
10
1 / 13 / 4
7,546
377
5,405
24,526
13,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
WEEBBUUU
Gilgamesh
15
7 / 12 / 7
10,502
525
13,870
20,451
13,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Zexims
Fenrir
15
9 / 6 / 5
11,106
555
14,116
15,631
7,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Calofito
Olorun
13
3 / 8 / 1
8,746
437
4,012
13,017
5,838
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
11 / 4 / 8
11,030
552
24,394
17,824
8,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 4 / 18
9,086
454
6,310
15,736
16,743
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
17 / 6 / 9
11,836
592
22,087
15,142
6,372
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
valid00
Gilgamesh
17
14 / 3 / 10
11,956
598
15,578
13,567
12,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
94
24
Kills
48
48
Deaths
25
24
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Olorun
Calofito
Olorun
3
8
1
0.44
L
Merlin
Egyoshi
Merlin
2
9
6
0.56
W
11
4
8
3.75
L
Danzaburou
Shenjai
Danzaburou
5
8
2
0.75
L
Ymir
1
13
4
0.23
L
Gilgamesh
WEEBBUUU
Gilgamesh
7
12
7
0.88
L
Fenrir
Zexims
Fenrir
9
6
5
1.92
W
3
4
18
3
W
17
6
9
3.58
W
Gilgamesh
valid00
Gilgamesh
14
3
10
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,993
Damage
72,381
88,140
Taken
75,286
42,227
Mitigated
49,441
11,825
Healing
15,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Calofito
Olorun
4,012
2,296
0
898
13,017
5,838
2,295
1,454
11,563
42,810
0
L
Merlin
Egyoshi
Merlin
10,147
1,802
614
968
13,189
3,797
132
2,716
10,473
43,397
0
W
24,394
9,763
0
7,356
17,824
8,330
1,232
5,502
12,322
65,183
4,464
L
Danzaburou
Shenjai
Danzaburou
8,455
4,806
123
2,555
14,343
4,483
331
1,886
12,457
0
39,348
L
Ymir
5,405
1,896
366
1,264
24,526
13,426
0
16,275
8,251
19,253
0
L
Gilgamesh
WEEBBUUU
Gilgamesh
13,870
4,739
723
1,951
20,451
13,385
0
8,207
12,244
0
40,726
L
Fenrir
Zexims
Fenrir
14,116
4,901
0
3,261
15,631
7,136
0
4,444
11,187
0
46,985
W
6,310
1,701
389
3,724
15,736
16,743
312
3,828
11,908
16,848
0
W
22,087
6,303
0
987
15,142
6,372
1,223
2,029
13,113
0
64,204
W
Gilgamesh
valid00
Gilgamesh
15,578
3,336
0
2,469
13,567
12,158
575
2,739
10,828
0
56,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,483
Gold Earned
52,654
276
Minions Killed
371
0
Camps Cleared
0
1,557,146
Distance Traveled
1,720,337
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,746
437
52
3
0
282,501
5
L
Merlin
8,632
432
67
3
0
315,782
4
W
Freya
11,030
552
102
5
0
321,278
1
L
Danzaburou
9,697
485
71
4
0
299,244
0
L
Ymir
7,546
377
20
1
0
262,055
0
L
Gilgamesh
10,502
525
55
3
0
325,079
1
L
Fenrir
11,106
555
63
3
0
354,986
0
W
Ymir
9,086
454
28
1
0
346,323
2
W
Pele
11,836
592
84
4
0
406,684
0
W
Gilgamesh
11,956
598
105
5
0
363,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role