Player Matchup

Athena
Athena
 
Athena
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
SgtShortfuse
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,505 Elo+
Party 3
Tsukuyomi
Tsukuyomi
The12QuidRat
Tsukuyomi
Level 28
God Stats
9W - 10L
1,498 SR
Queue Stats
50W - 59L
1,396 Elo+
Party 1
Heimdallr
Heimdallr
Twilight112
Heimdallr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
darkie_hunter16
Tiamat
Level 67
God Stats
7W - 3L
1,662 SR
Queue Stats
152W - 160L
1,455 Elo+
Party 1
Team Averages
Level 40
1,532 SR
1,471 Elo+

VS

Team Averages
Level 75
1,526 SR
1,496 Elo+
Tyr
Tyr
 
Tyr
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
ElPackDeReuben
Cernunnos
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 59L
1,480 Elo+
Party 2
Tiamat
Tiamat
Me_llaman_Fosky
Tiamat
Level 102
God Stats
5W - 1L
1,894 SR
Queue Stats
179W - 169L
1,486 Elo+
Party 2
Serqet
Serqet
XMaAdou35
Serqet
Level 105
God Stats
17W - 11L
1,235 SR
Queue Stats
559W - 508L
1,572 Elo+
Solo
Sobek
Sobek
guaxe_reeves777
Sobek
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 163L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 4 / 4
6,650
475
3,452
10,963
4,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 9 / 0
5,613
401
4,929
12,349
6,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
The12QuidRat
Tsukuyomi
11
3 / 2 / 0
6,864
490
4,725
7,696
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
Twilight112
Heimdallr
11
4 / 5 / 0
6,974
498
7,333
7,940
2,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 2
6,726
480
5,823
7,494
4,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
11 / 0 / 2
8,464
605
9,565
8,669
6,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
ElPackDeReuben
Cernunnos
11
3 / 3 / 5
6,703
479
7,060
6,492
2,048
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
5 / 2 / 5
8,245
589
3,460
6,518
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
XMaAdou35
Serqet
10
2 / 2 / 4
6,723
480
4,316
12,135
6,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 7
6,870
491
3,714
9,432
4,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
8
Kills
23
23
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
4
0.5
W
Tyr
 
Tyr
11
0
2
12
W
Cernunnos
ElPackDeReuben
Cernunnos
3
3
5
1.83
W
5
2
5
3.75
L
0
9
0
0
L
Tsukuyomi
The12QuidRat
Tsukuyomi
3
2
0
1.5
L
Heimdallr
Twilight112
Heimdallr
4
5
0
0.8
W
Serqet
XMaAdou35
Serqet
2
2
4
2
L
1
3
2
0.67
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,262
Damage
28,115
46,442
Taken
43,246
20,100
Mitigated
22,695
8,747
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,452
1,233
0
980
10,963
4,366
248
1,676
8,867
16,914
0
W
Tyr
 
Tyr
9,565
1,232
0
1,093
8,669
6,568
1,752
865
7,756
0
38,977
W
Cernunnos
ElPackDeReuben
Cernunnos
7,060
3,393
0
1,922
6,492
2,048
0
1,105
5,381
0
33,109
W
3,460
197
0
2,130
6,518
3,397
13
2,770
3,457
39,091
0
L
4,929
2,007
0
2,315
12,349
6,411
0
647
11,645
0
24,084
L
Tsukuyomi
The12QuidRat
Tsukuyomi
4,725
826
0
2,990
7,696
2,607
0
1,083
6,583
0
31,896
L
Heimdallr
Twilight112
Heimdallr
7,333
3,958
0
982
7,940
2,269
539
2,055
5,805
0
36,713
W
Serqet
XMaAdou35
Serqet
4,316
1,018
0
2,595
12,135
6,318
0
3,456
8,629
0
18,668
L
5,823
831
0
1,480
7,494
4,447
1,284
1,292
5,990
29,721
0
W
3,714
379
0
2,743
9,432
4,364
0
592
8,742
29,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,827
Gold Earned
37,005
263
Minions Killed
291
0
Camps Cleared
0
1,312,275
Distance Traveled
1,501,794
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,650
475
21
2
0
274,230
2
W
Tyr
8,464
605
58
4
0
300,309
2
W
Cernunnos
6,703
479
55
4
0
296,180
0
W
Tiamat
8,245
589
99
7
0
281,130
1
L
Chaac
5,613
401
33
2
0
239,720
0
L
Tsukuyomi
6,864
490
71
5
0
288,222
4
L
Heimdallr
6,974
498
79
6
0
248,196
1
W
Serqet
6,723
480
24
2
0
322,786
2
L
Tiamat
6,726
480
59
4
0
261,907
2
W
Sobek
6,870
491
55
4
0
301,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role