Player Matchup

King Arthur
King Arthur
Dourado_SNAKE
King Arthur
Level 66
God Stats
1W - 2L
1,559 SR
Queue Stats
136W - 185L
1,287 Elo+
Party 1
Gilgamesh
Gilgamesh
Ninja_gamess
Gilgamesh
Level 24
God Stats
3W - 12L
1,461 SR
Queue Stats
15W - 39L
1,125 Elo+
Party 1
Ymir
Ymir
PenyWise_Ghost
Ymir
Level 68
God Stats
4W - 9L
1,239 SR
Queue Stats
89W - 117L
1,258 Elo+
Party 1
Kukulkan
Kukulkan
tkamui90
Kukulkan
Level 23
God Stats
3W - 15L
1,242 SR
Queue Stats
9W - 39L
1,180 Elo+
Party 1
Izanami
Izanami
yMaxx-_
Izanami
Level 25
God Stats
9W - 20L
1,235 SR
Queue Stats
201W - 281L
1,139 Elo+
Party 1
Team Averages
Level 41
1,347 SR
1,198 Elo+

VS

Team Averages
Level 72
1,623 SR
1,565 Elo+
Fenrir
Fenrir
Ingratidão
Fenrir
Level 27
God Stats
2W - 1L
1,488 SR
Queue Stats
133W - 70L
1,567 Elo+
Party 2
Amaterasu
Amaterasu
LionLux
Amaterasu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,407 Elo+
Solo
Chang'e
Chang'e
Wicann
Chang'e
Level 35
God Stats
4W - 5L
1,605 SR
Queue Stats
73W - 58L
1,554 Elo+
Solo
Raijin
Raijin
ZezinhoKill
Raijin
Level 29
God Stats
3W - 0L
1,641 SR
Queue Stats
22W - 9L
1,642 Elo+
Party 2
Chronos
Chronos
vitoooooooooor
Chronos
Level 146
God Stats
2W - 0L
1,881 SR
Queue Stats
81W - 59L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dourado_SNAKE
King Arthur
11
0 / 12 / 0
7,106
374
7,707
24,049
10,727
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Ninja_gamess
Gilgamesh
11
1 / 13 / 0
7,030
370
2,547
17,154
5,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 2
8,312
437
4,298
17,143
8,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kukulkan
tkamui90
Kukulkan
12
0 / 7 / 0
6,928
365
4,086
10,328
3,257
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
yMaxx-_
Izanami
11
0 / 9 / 0
6,842
360
3,379
14,856
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
13 / 0 / 13
12,234
644
17,363
11,996
8,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
LionLux
Amaterasu
15
5 / 1 / 11
10,283
541
11,796
16,989
15,125
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Wicann
Chang'e
15
8 / 0 / 18
10,033
528
11,112
7,725
6,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
17
11 / 0 / 12
11,213
590
17,883
11,568
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
10 / 1 / 8
10,075
530
11,951
11,823
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
109
1
Kills
47
47
Deaths
2
2
Assists
62
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dourado_SNAKE
King Arthur
0
12
0
0
W
Fenrir
13
0
13
19.5
W
Amaterasu
LionLux
Amaterasu
5
1
11
10.5
L
Gilgamesh
Ninja_gamess
Gilgamesh
1
13
0
0.08
L
0
6
2
0.17
W
Chang'e
Wicann
Chang'e
8
0
18
17
W
Raijin
11
0
12
17
L
Kukulkan
tkamui90
Kukulkan
0
7
0
0
W
10
1
8
14
L
Izanami
yMaxx-_
Izanami
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,017
Damage
70,105
83,530
Taken
60,101
32,450
Mitigated
39,442
6,938
Healing
24,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dourado_SNAKE
King Arthur
7,707
1,552
0
1,652
24,049
10,727
0
10,903
12,839
0
35,666
W
Fenrir
17,363
5,735
0
2,304
11,996
8,128
390
697
11,299
0
100,450
W
Amaterasu
LionLux
Amaterasu
11,796
3,335
0
4,172
16,989
15,125
1,650
2,288
14,701
16,495
44,170
L
Gilgamesh
Ninja_gamess
Gilgamesh
2,547
543
0
1,046
17,154
5,107
0
6,729
10,209
0
18,430
L
4,298
273
476
1,524
17,143
8,985
0
8,230
8,546
41,282
0
W
Chang'e
Wicann
Chang'e
11,112
622
5,705
5,184
7,725
6,165
1,975
1,041
6,684
43,278
0
W
Raijin
17,883
1,793
0
3,280
11,568
5,320
536
2,561
9,007
72,423
0
L
Kukulkan
tkamui90
Kukulkan
4,086
355
0
111
10,328
3,257
0
7,619
2,413
33,491
0
W
11,951
5,118
0
4,143
11,823
4,704
4,301
1,797
10,026
69,393
0
L
Izanami
yMaxx-_
Izanami
3,379
2,172
163
1,966
14,856
4,374
0
9,042
5,373
0
39,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,218
Gold Earned
53,838
314
Minions Killed
549
0
Camps Cleared
0
1,549,155
Distance Traveled
1,885,780
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,106
374
68
4
0
296,873
1
W
Fenrir
12,234
644
156
8
0
458,478
1
W
Amaterasu
10,283
541
90
5
0
317,720
7
L
Gilgamesh
7,030
370
42
2
0
319,856
0
L
Ymir
8,312
437
65
3
0
334,528
0
W
Chang'e
10,033
528
70
4
0
405,022
4
W
Raijin
11,213
590
120
6
0
347,187
2
L
Kukulkan
6,928
365
65
3
0
280,923
5
W
Chronos
10,075
530
113
6
0
357,373
5
L
Izanami
6,842
360
74
4
0
316,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role