Player Matchup

Sol
Sol
CXNova
Sol
Level 31
God Stats
50W - 56L
1,531 SR
Queue Stats
299W - 356L
1,347 Elo+
Party 1
Chang'e
Chang'e
DuntlessAtom183
Chang'e
Level 28
God Stats
287W - 313L
1,953 SR
Queue Stats
452W - 502L
1,459 Elo+
Solo
Izanami
Izanami
Elwan72
Izanami
Level 29
God Stats
7W - 5L
1,214 SR
Queue Stats
167W - 189L
1,400 Elo+
Party 1
Hercules
Hercules
j_cmobile1
Hercules
Level 18
God Stats
4W - 4L
1,491 SR
Queue Stats
36W - 48L
1,379 Elo+
Party 1
Ares
Ares
max_mad30
Ares
Level 29
God Stats
5W - 0L
1,613 SR
Queue Stats
64W - 73L
1,457 Elo+
Solo
Team Averages
Level 27
1,560 SR
1,409 Elo+

VS

Team Averages
Level 18
1,451 SR
1,398 Elo+
Zeus
Zeus
DocteurSatan413
Zeus
Level 23
God Stats
6W - 13L
1,369 SR
Queue Stats
80W - 104L
1,367 Elo+
Solo
Fenrir
Fenrir
Edi1027
Fenrir
Level 13
God Stats
2W - 3L
1,509 SR
Queue Stats
112W - 138L
1,341 Elo+
Solo
Artemis
Artemis
G NAGE
Artemis
Level 12
God Stats
51W - 46L
1,348 SR
Queue Stats
111W - 115L
1,373 Elo+
Solo
Loki
Loki
YakamiSuzuya770
Loki
Level 28
God Stats
3W - 8L
1,530 SR
Queue Stats
42W - 58L
1,407 Elo+
Solo
Horus
Horus
vRipzI
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
CXNova
Sol
19
5 / 3 / 11
12,783
913
22,819
18,208
7,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
5 / 1 / 12
12,934
924
17,411
14,321
5,986
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Elwan72
Izanami
20
10 / 0 / 9
15,228
1,088
29,251
16,334
7,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
j_cmobile1
Hercules
20
0 / 0 / 17
12,632
902
8,938
11,379
13,108
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
19
2 / 2 / 13
12,248
875
11,105
28,338
22,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

234

VS

Team 2 Tickets

74

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 4
12,482
892
37,498
21,887
8,516
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Edi1027
Fenrir
15
0 / 2 / 0
10,353
740
383
2,225
774
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
G NAGE
Artemis
19
4 / 0 / 2
13,389
956
29,070
17,287
6,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
0 / 11 / 6
11,592
828
12,736
28,252
11,377
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
vRipzI
Horus
18
0 / 6 / 5
11,637
831
3,938
27,166
30,633
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
23
22
Kills
6
6
Deaths
22
62
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
CXNova
Sol
5
3
11
3.5
L
2
3
4
1.33
W
5
1
12
11
L
Fenrir
Edi1027
Fenrir
0
2
0
0
W
Izanami
Elwan72
Izanami
10
0
9
14.5
L
Artemis
G NAGE
Artemis
4
0
2
5
L
0
11
6
0.27
W
Hercules
j_cmobile1
Hercules
0
0
17
8.5
W
Ares
2
2
13
4.25
L
Horus
vRipzI
Horus
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,524
Damage
83,625
88,580
Taken
96,817
55,836
Mitigated
58,181
41,627
Healing
16,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
CXNova
Sol
22,819
3,218
0
5,827
18,208
7,014
0
7,668
10,540
40,255
0
L
37,498
8,601
0
1,231
21,887
8,516
0
12,321
9,366
68,434
0
W
17,411
839
10,437
6,027
14,321
5,986
0
7,553
6,768
33,085
0
L
Fenrir
Edi1027
Fenrir
383
184
0
0
2,225
774
0
1,148
1,052
0
716
W
Izanami
Elwan72
Izanami
29,251
24,881
0
4,687
16,334
7,408
0
5,754
10,580
0
85,123
L
Artemis
G NAGE
Artemis
29,070
16,198
463
4,799
17,287
6,881
0
8,783
8,429
0
75,641
L
12,736
4,236
805
1,209
28,252
11,377
0
16,349
11,729
0
27,679
W
Hercules
j_cmobile1
Hercules
8,938
1,436
0
4,006
11,379
13,108
0
5,548
5,831
0
25,003
W
Ares
11,105
390
662
9,981
28,338
22,320
0
10,975
17,363
18,053
0
L
Horus
vRipzI
Horus
3,938
1,629
2,085
5,856
27,166
30,633
0
12,014
14,906
0
9,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,825
Gold Earned
59,453
268
Minions Killed
209
16
Camps Cleared
3
1,378,985
Distance Traveled
1,033,571
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,783
913
43
3
0
275,450
0
L
Zeus
12,482
892
70
5
0
247,584
0
W
Chang'e
12,934
924
38
3
3
293,801
0
L
Fenrir
10,353
740
1
0
0
102,211
0
W
Izanami
15,228
1,088
134
10
11
257,731
0
L
Artemis
13,389
956
100
7
0
220,479
0
L
Loki
11,592
828
25
2
1
228,570
0
W
Hercules
12,632
902
39
3
0
291,658
1
W
Ares
12,248
875
14
1
2
260,345
0
L
Horus
11,637
831
13
1
2
234,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role