Player Matchup

Hercules
Hercules
Drewburrr
Hercules
Level 109
God Stats
1W - 0L
1,290 SR
Queue Stats
31W - 27L
1,469 Elo+
Party 1
Zeus
Zeus
IRonaldinhoz
Zeus
Level 157
God Stats
3W - 2L
1,424 SR
Queue Stats
69W - 62L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
JayLvlz
Gilgamesh
Level 143
God Stats
6W - 1L
1,755 SR
Queue Stats
371W - 271L
1,499 Elo+
Party 1
Jormungandr
Jormungandr
Ms Overcome
Jormungandr
Level 158
God Stats
18W - 13L
1,619 SR
Queue Stats
1,003W - 783L
1,558 Elo+
Party 1
Pele
Pele
Sm0kes1ikeChieF
Pele
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 66L
1,383 Elo+
Party 1
Team Averages
Level 140
1,517 SR
1,483 Elo+

VS

Team Averages
Level 96
1,508 SR
1,466 Elo+
Ullr
Ullr
JeremyRivera1290
Ullr
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
228W - 235L
1,518 Elo+
Solo
Hachiman
Hachiman
Kest Fahliil
Hachiman
Level 95
God Stats
7W - 5L
1,585 SR
Queue Stats
407W - 412L
1,472 Elo+
Party 2
Mulan
Mulan
ThalKituun
Mulan
Level 83
God Stats
2W - 4L
1,349 SR
Queue Stats
240W - 248L
1,477 Elo+
Party 2
Da Ji
Da Ji
XFoolyCoolyX
Da Ji
Level 132
God Stats
3W - 1L
1,858 SR
Queue Stats
100W - 108L
1,457 Elo+
Solo
Chronos
Chronos
chargedcrystal
Chronos
Level 116
God Stats
0W - 3L
1,249 SR
Queue Stats
290W - 311L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Drewburrr
Hercules
19
7 / 2 / 21
12,503
893
14,255
15,697
23,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
10 / 4 / 12
12,430
888
23,618
13,116
5,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
JayLvlz
Gilgamesh
18
7 / 4 / 18
12,338
881
15,060
26,775
16,444
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
Ms Overcome
Jormungandr
20
6 / 4 / 22
12,085
863
18,024
14,470
13,774
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 6 / 14
9,852
704
5,934
13,196
6,643
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 5
9,634
688
5,883
15,802
7,504
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
Kest Fahliil
Hachiman
17
2 / 7 / 6
9,972
712
11,648
15,739
6,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
15
4 / 8 / 5
9,606
686
16,430
23,896
24,346
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
7 / 6 / 6
10,478
748
13,381
14,318
7,120
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 5 / 9
10,719
766
12,602
15,509
8,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
48
32
Kills
17
20
Deaths
32
87
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hercules
Drewburrr
Hercules
7
2
21
8.75
W
10
4
12
4
W
Gilgamesh
JayLvlz
Gilgamesh
7
4
18
4
L
2
6
5
0.75
L
Hachiman
Kest Fahliil
Hachiman
2
7
6
0.71
W
Jormungandr
Ms Overcome
Jormungandr
6
4
22
4.25
W
2
6
14
1.5
L
Mulan
4
8
5
0.81
L
7
6
6
1.67
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,891
Damage
59,944
83,254
Taken
85,264
65,675
Mitigated
54,452
33,130
Healing
23,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Drewburrr
Hercules
14,255
3,737
2,374
7,007
15,697
23,015
1,334
2,462
13,161
0
21,675
W
23,618
1,844
1,014
4,762
13,116
5,799
1,023
1,739
11,279
49,668
0
W
Gilgamesh
JayLvlz
Gilgamesh
15,060
4,649
606
10,316
26,775
16,444
1,323
2,630
23,093
0
20,619
L
5,883
1,720
1,192
3,909
15,802
7,504
0
8,635
7,167
0
21,115
L
Hachiman
Kest Fahliil
Hachiman
11,648
5,511
1,835
2,869
15,739
6,717
600
8,891
6,848
0
24,071
W
Jormungandr
Ms Overcome
Jormungandr
18,024
2,110
809
2,916
14,470
13,774
1,282
3,646
10,164
40,244
0
W
5,934
1,138
717
2,609
13,196
6,643
833
2,200
10,974
0
17,420
L
Mulan
16,430
912
716
2,992
23,896
24,346
187
10,807
13,089
497
22,664
L
13,381
1,605
1,604
2,934
14,318
7,120
715
6,041
8,277
0
19,993
L
12,602
4,085
1,622
3,977
15,509
8,765
0
7,268
8,241
22,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,208
Gold Earned
50,409
147
Minions Killed
108
0
Camps Cleared
0
1,330,158
Distance Traveled
1,057,510
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,503
893
13
1
0
259,867
0
W
Zeus
12,430
888
56
4
0
241,788
0
W
Gilgamesh
12,338
881
13
1
0
303,553
0
L
Ullr
9,634
688
27
2
0
197,975
0
L
Hachiman
9,972
712
26
2
0
210,636
1
W
Jormungandr
12,085
863
57
4
0
242,427
1
W
Pele
9,852
704
8
1
0
282,523
0
L
Mulan
9,606
686
13
1
0
223,250
1
L
Da Ji
10,478
748
14
1
0
201,827
1
L
Chronos
10,719
766
28
2
0
223,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role