Player Matchup

Osiris
Osiris
Silver V
DesiJatt5911
Osiris
Silver V
Level 66
God Stats
5W - 13L
1,489 SR
Queue Stats
7W - 19L
1,044 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze III
Krimzon Hadez
Zhong Kui
Bronze III
Level 79
God Stats
2W - 1L
1,708 SR
Queue Stats
10W - 15L
1,105 MMR
Party 2
Artio
Artio
Silver V
axikshaman
Artio
Silver V
Level 154
God Stats
23W - 36L
1,510 SR
Queue Stats
43W - 70L
867 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,569 SR
1,006 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,645 SR
1,288 MMR
Ra
Ra
Silver I
ArchAngel22420
Ra
Silver I
Level 94
God Stats
13W - 8L
1,487 SR
Queue Stats
37W - 34L
1,374 MMR
Party 1
Horus
Horus
Silver II
LahAlmiron
Horus
Silver II
Level 99
God Stats
18W - 16L
1,552 SR
Queue Stats
19W - 17L
1,337 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver I
Lahfinesse
Tsukuyomi
Silver I
Level 106
God Stats
1W - 0L
1,897 SR
Queue Stats
45W - 48L
1,152 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
1 / 4 / 1
7,320
610
3,890
9,663
5,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
Krimzon Hadez
Zhong Kui
11
1 / 3 / 0
7,384
615
8,703
11,415
7,585
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
10
0 / 2 / 1
7,372
614
3,938
11,143
10,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AresZeusBacchusBastet

VS

Bans
TiamatChaacMedusaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 3
8,811
734
9,574
6,033
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
11
1 / 0 / 8
8,055
671
6,486
8,753
8,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Lahfinesse
Tsukuyomi
11
3 / 2 / 5
8,239
687
10,497
9,494
3,605
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
9
9
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
L
Osiris
1
4
1
0.38
L
Zhong Kui
Krimzon Hadez
Zhong Kui
1
3
0
0.33
W
Horus
1
0
8
5
W
Tsukuyomi
Lahfinesse
Tsukuyomi
3
2
5
2.75
L
Artio
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,531
Damage
26,557
32,221
Taken
24,280
24,072
Mitigated
14,067
10,668
Healing
9,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,574
376
3,616
3,216
6,033
2,299
669
4,274
1,759
43,620
0
L
Osiris
3,890
594
356
2,044
9,663
5,987
0
3,283
6,380
0
24,746
L
Zhong Kui
Krimzon Hadez
Zhong Kui
8,703
709
278
4,650
11,415
7,585
260
2,622
8,793
40,373
0
W
Horus
6,486
3,426
557
1,304
8,753
8,163
230
4,062
4,691
0
12,438
W
Tsukuyomi
Lahfinesse
Tsukuyomi
10,497
3,062
0
1,218
9,494
3,605
175
4,373
5,121
0
35,155
L
Artio
3,938
38
880
2,460
11,143
10,500
48
3,764
7,379
11,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,076
Gold Earned
25,105
129
Minions Killed
139
0
Camps Cleared
0
629,873
Distance Traveled
692,203
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,811
734
75
6
0
240,610
1
L
Osiris
7,320
610
35
3
0
215,417
0
L
Zhong Kui
7,384
615
81
7
0
209,754
3
W
Horus
8,055
671
13
1
0
222,553
2
W
Tsukuyomi
8,239
687
51
4
0
229,040
3
L
Artio
7,372
614
13
1
0
204,702
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role