Player Matchup

Artemis
Artemis
Foreground
Artemis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Ranjaru
Chronos
Level 29
God Stats
2W - 0L
1,719 SR
Queue Stats
60W - 40L
1,696 Elo+
Party 1
Janus
Janus
WarlockNorth
Janus
Level 106
God Stats
20W - 18L
1,382 SR
Queue Stats
310W - 264L
1,508 Elo+
Party 2
Loki
Loki
juanes0699
Loki
Level 123
God Stats
17W - 15L
1,635 SR
Queue Stats
504W - 465L
1,497 Elo+
Party 2
Kumbhakarna
Kumbhakarna
sandrokunXD
Kumbhakarna
Level 108
God Stats
5W - 4L
1,453 SR
Queue Stats
99W - 107L
1,476 Elo+
Solo
Team Averages
Level 90
1,538 SR
1,535 Elo+

VS

Team Averages
Level 72
1,533 SR
1,524 Elo+
King Arthur
King Arthur
ConDonDiego
King Arthur
Level 46
God Stats
21W - 25L
1,442 SR
Queue Stats
224W - 212L
1,477 Elo+
Solo
Heimdallr
Heimdallr
Icyblaade
Heimdallr
Level 75
God Stats
34W - 28L
1,578 SR
Queue Stats
376W - 350L
1,495 Elo+
Solo
Ullr
Ullr
ZeroSin6584
Ullr
Level 140
God Stats
6W - 6L
1,525 SR
Queue Stats
75W - 62L
1,554 Elo+
Party 3
Ares
Ares
bigkiloz
Ares
Level 15
God Stats
1W - 3L
1,619 SR
Queue Stats
12W - 19L
1,543 Elo+
Party 3
Kukulkan
Kukulkan
midgar88
Kukulkan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 127L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Foreground
Artemis
16
10 / 2 / 1
10,158
635
12,878
10,187
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
Ranjaru
Chronos
16
0 / 2 / 3
9,478
592
12,214
11,117
4,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 1 / 6
9,636
602
6,827
5,773
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 2 / 2
9,448
591
6,883
10,015
3,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
sandrokunXD
Kumbhakarna
15
2 / 1 / 7
8,971
561
5,354
11,439
8,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConDonDiego
King Arthur
16
1 / 2 / 1
8,770
548
7,956
16,277
10,539
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Icyblaade
Heimdallr
12
1 / 8 / 1
7,171
448
4,685
13,216
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 3
7,826
489
8,093
10,433
3,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
11
0 / 2 / 2
6,922
433
2,095
9,876
6,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
midgar88
Kukulkan
16
5 / 5 / 1
9,682
605
6,802
9,809
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
20
Kills
8
8
Deaths
20
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ConDonDiego
King Arthur
1
2
1
0.75
W
Artemis
Foreground
Artemis
10
2
1
5.25
L
Heimdallr
Icyblaade
Heimdallr
1
8
1
0.19
W
Chronos
Ranjaru
Chronos
0
2
3
0.75
W
1
1
6
4
L
1
3
3
0.83
L
Ares
0
2
2
0.5
W
7
2
2
4
L
Kukulkan
midgar88
Kukulkan
5
5
1
1.1
W
Kumbhakarna
sandrokunXD
Kumbhakarna
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,156
Damage
29,631
48,531
Taken
59,611
21,610
Mitigated
27,550
16,613
Healing
9,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ConDonDiego
King Arthur
7,956
1,254
0
5,119
16,277
10,539
0
10,635
5,642
0
61,689
W
Artemis
Foreground
Artemis
12,878
7,851
0
5,114
10,187
3,623
3,050
3,563
6,624
0
72,923
L
Heimdallr
Icyblaade
Heimdallr
4,685
2,906
0
2,264
13,216
3,839
0
1,741
11,475
0
50,102
W
Chronos
Ranjaru
Chronos
12,214
5,479
0
4,331
11,117
4,583
746
76
11,041
65,550
0
W
6,827
291
0
2,518
5,773
1,774
0
980
4,793
71,015
0
L
8,093
3,550
0
475
10,433
3,456
0
4,474
5,825
0
56,390
L
Ares
2,095
220
0
743
9,876
6,345
0
4,044
5,740
16,074
0
W
6,883
2,206
0
3,434
10,015
3,492
0
1,553
8,462
0
53,022
L
Kukulkan
midgar88
Kukulkan
6,802
218
0
501
9,809
3,371
0
3,121
6,534
61,365
0
W
Kumbhakarna
sandrokunXD
Kumbhakarna
5,354
325
0
1,216
11,439
8,138
201
2,725
8,714
35,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,691
Gold Earned
40,371
566
Minions Killed
471
0
Camps Cleared
0
1,562,462
Distance Traveled
1,526,112
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,770
548
123
8
0
305,270
1
W
Artemis
10,158
635
126
8
0
291,990
7
L
Heimdallr
7,171
448
98
6
0
265,233
2
W
Chronos
9,478
592
137
9
0
263,422
2
W
Janus
9,636
602
155
10
0
325,778
5
L
Ullr
7,826
489
95
6
0
316,577
9
L
Ares
6,922
433
22
1
0
343,380
4
W
Loki
9,448
591
91
6
0
366,821
4
L
Kukulkan
9,682
605
133
8
0
295,652
6
W
Kumbhakarna
8,971
561
57
4
0
314,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role