Player Matchup

Thor
Thor
Cherrison
Thor
Level 26
God Stats
12W - 4L
1,892 SR
Queue Stats
153W - 94L
1,637 Elo+
Party 1
Tyr
Tyr
OhhTarso
Tyr
Level 129
God Stats
93W - 81L
1,652 SR
Queue Stats
887W - 719L
1,526 Elo+
Party 1
Janus
Janus
Repu_SugarBaby
Janus
Level 128
God Stats
5W - 3L
1,625 SR
Queue Stats
31W - 27L
1,563 Elo+
Party 1
Hou Yi
Hou Yi
huhibuhi909
Hou Yi
Level 69
God Stats
10W - 4L
1,744 SR
Queue Stats
84W - 51L
1,657 Elo+
Party 1
Ymir
Ymir
xBiiLdU
Ymir
Level 143
God Stats
2W - 0L
1,846 SR
Queue Stats
399W - 251L
1,627 Elo+
Party 1
Team Averages
Level 99
1,752 SR
1,602 Elo+

VS

Team Averages
Level 78
1,452 SR
1,440 Elo+
Hun Batz
Hun Batz
NiallGN
Hun Batz
Level 40
God Stats
0W - 3L
1,368 SR
Queue Stats
89W - 135L
1,333 Elo+
Party 2
Nox
Nox
Pardo69
Nox
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,467 Elo+
Party 2
Hercules
Hercules
kreckooooooo
Hercules
Level 126
God Stats
9W - 16L
1,488 SR
Queue Stats
175W - 160L
1,550 Elo+
Party 3
Ao Kuang
Ao Kuang
paleman01
Ao Kuang
Level 36
God Stats
4W - 7L
1,376 SR
Queue Stats
89W - 136L
1,296 Elo+
Party 2
Izanami
Izanami
sokelmes
Izanami
Level 78
God Stats
52W - 54L
1,526 SR
Queue Stats
152W - 132L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
10 / 3 / 13
13,473
586
14,564
15,924
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 0 / 12
12,650
550
10,481
19,285
16,636
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
13 / 2 / 13
14,116
614
15,565
10,517
4,011
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
17
4 / 5 / 15
12,486
543
12,053
17,470
6,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
xBiiLdU
Ymir
15
1 / 5 / 14
11,941
519
7,864
21,359
17,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
NiallGN
Hun Batz
15
1 / 7 / 3
9,228
401
5,735
17,918
7,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
14
1 / 9 / 4
9,488
413
7,401
15,185
5,529
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
kreckooooooo
Hercules
15
10 / 6 / 2
11,403
496
12,457
23,718
30,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
paleman01
Ao Kuang
16
0 / 3 / 0
9,096
395
2,117
9,500
6,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
sokelmes
Izanami
17
3 / 7 / 6
11,351
494
10,692
16,387
6,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
30
31
Kills
15
15
Deaths
32
67
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thor
10
3
13
5.5
L
Hun Batz
NiallGN
Hun Batz
1
7
3
0.36
W
3
0
12
9
L
Nox
1
9
4
0.33
W
13
2
13
9.75
W
Hou Yi
4
5
15
2.3
L
Hercules
kreckooooooo
Hercules
10
6
2
1.83
L
Ao Kuang
paleman01
Ao Kuang
0
3
0
0
L
Izanami
sokelmes
Izanami
3
7
6
0.86
W
Ymir
xBiiLdU
Ymir
1
5
14
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,527
Damage
38,402
84,555
Taken
82,708
51,861
Mitigated
55,981
35,398
Healing
20,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
14,564
3,541
0
7,928
15,924
7,166
2,655
2,318
13,606
0
90,274
L
Hun Batz
NiallGN
Hun Batz
5,735
1,135
0
4,921
17,918
7,603
0
3,223
14,609
0
66,004
W
10,481
1,106
0
11,770
19,285
16,636
63
3,636
15,649
0
72,488
L
Nox
7,401
1,271
0
1,593
15,185
5,529
0
8,065
6,984
53,271
0
W
15,565
790
293
4,539
10,517
4,011
1,799
2,314
8,203
101,071
0
W
Hou Yi
12,053
7,960
0
6,078
17,470
6,479
3,436
1,345
16,125
0
75,480
L
Hercules
kreckooooooo
Hercules
12,457
5,136
0
9,791
23,718
30,394
0
5,763
17,773
0
47,963
L
Ao Kuang
paleman01
Ao Kuang
2,117
398
0
2,453
9,500
6,109
904
2,332
7,083
43,597
3,521
L
Izanami
sokelmes
Izanami
10,692
7,285
0
1,714
16,387
6,346
992
3,672
12,655
0
77,652
W
Ymir
xBiiLdU
Ymir
7,864
1,103
0
4,790
21,359
17,569
194
3,610
17,749
34,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,666
Gold Earned
50,566
547
Minions Killed
508
0
Camps Cleared
0
2,336,186
Distance Traveled
2,031,090
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,473
586
138
6
0
466,941
7
L
Hun Batz
9,228
401
102
4
0
420,066
1
W
Tyr
12,650
550
121
5
0
536,978
7
L
Nox
9,488
413
105
5
0
364,684
2
W
Janus
14,116
614
158
7
0
509,875
4
W
Hou Yi
12,486
543
91
4
0
417,467
2
L
Hercules
11,403
496
59
3
0
434,761
5
L
Ao Kuang
9,096
395
89
4
0
414,049
0
L
Izanami
11,351
494
153
7
0
397,530
8
W
Ymir
11,941
519
39
2
0
404,925
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role