Player Matchup

Horus
Horus
Silver I
Dantecalderom
Horus
Silver I
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 73L
1,278 MMR
Party 2
Cupid
Cupid
Gold IV
alecereale01
Cupid
Gold IV
Level 100
God Stats
19W - 33L
1,475 SR
Queue Stats
96W - 127L
1,601 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
mike_lahe
Baron Samedi
Gold V
Level 87
God Stats
3W - 5L
1,404 SR
Queue Stats
56W - 74L
1,366 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 96
1,459 SR
1,415 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 64
1,427 SR
1,400 MMR
Sobek
Sobek
Bronze IV
 
Sobek
Bronze IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Bronze IV
DeadSaw95
Scylla
Bronze IV
Level 69
God Stats
10W - 11L
1,500 SR
Queue Stats
45W - 54L
1,407 MMR
Party 1
Izanami
Izanami
Bronze IV
wydee-D
Izanami
Bronze IV
Level 43
God Stats
0W - 4L
1,280 SR
Queue Stats
1W - 8L
1,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 12
12,223
611
7,771
19,380
16,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
10 / 3 / 5
14,214
711
24,412
11,605
3,826
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
mike_lahe
Baron Samedi
17
3 / 5 / 10
12,815
641
16,872
15,127
6,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
ChaacCabrakanCthulhuPersephoneKumbhakarna

VS

Bans
ArachneArtemisKhepriMedusaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
3 / 5 / 7
13,175
659
6,913
27,284
33,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
DeadSaw95
Scylla
17
5 / 4 / 6
12,809
640
15,172
12,234
5,471
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
wydee-D
Izanami
14
3 / 6 / 5
11,803
590
10,001
15,853
7,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
15
Kills
11
11
Deaths
15
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
5
7
1.3
W
2
3
12
2.67
L
Scylla
DeadSaw95
Scylla
5
4
6
2
W
10
3
5
4.17
W
Baron Samedi
mike_lahe
Baron Samedi
3
5
10
1.6
L
Izanami
wydee-D
Izanami
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,055
Damage
32,086
46,112
Taken
55,371
26,394
Mitigated
46,741
23,582
Healing
12,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,913
708
267
8,611
27,284
33,519
0
6,277
20,425
32,289
0
W
7,771
4,112
3,732
5,840
19,380
16,012
286
7,285
12,095
0
20,614
L
Scylla
DeadSaw95
Scylla
15,172
1,009
0
617
12,234
5,471
0
5,085
6,831
64,736
0
W
24,412
15,564
3,376
4,109
11,605
3,826
1,968
6,438
5,167
0
78,261
W
Baron Samedi
mike_lahe
Baron Samedi
16,872
310
2,695
3,830
15,127
6,556
192
8,442
6,685
66,270
0
L
Izanami
wydee-D
Izanami
10,001
7,117
0
2,867
15,853
7,751
0
4,350
11,155
0
70,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,252
Gold Earned
37,787
213
Minions Killed
203
0
Camps Cleared
0
1,056,486
Distance Traveled
1,014,157
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
13,175
659
21
1
0
375,687
7
W
Horus
12,223
611
22
1
0
389,431
2
L
Scylla
12,809
640
78
4
0
350,043
2
W
Cupid
14,214
711
101
5
0
317,109
2
W
Baron Samedi
12,815
641
90
5
0
349,946
2
L
Izanami
11,803
590
104
5
0
288,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role