Player Matchup

Ymir
Ymir
Dan5353
Ymir
Level 29
God Stats
8W - 4L
1,500 SR
Queue Stats
83W - 69L
1,353 Elo+
Solo
Neith
Neith
JZelos
Neith
Level 21
God Stats
32W - 24L
1,541 SR
Queue Stats
32W - 24L
1,439 Elo+
Party 1
Arachne
Arachne
Master_Erebus
Arachne
Level 24
God Stats
8W - 4L
1,727 SR
Queue Stats
272W - 284L
1,388 Elo+
Solo
Tiamat
Tiamat
Spyrotechnics_
Tiamat
Level 20
God Stats
2W - 0L
1,486 SR
Queue Stats
29W - 17L
1,490 Elo+
Party 1
Thor
Thor
inssigne1
Thor
Level 18
God Stats
6W - 10L
1,281 SR
Queue Stats
8W - 12L
1,271 Elo+
Solo
Team Averages
Level 22
1,507 SR
1,388 Elo+

VS

Team Averages
Level 19
1,366 SR
1,376 Elo+
Achilles
Achilles
BruceChenner202
Achilles
Level 27
God Stats
8W - 16L
1,244 SR
Queue Stats
39W - 45L
1,323 Elo+
Solo
Nemesis
Nemesis
Faze_kevin0527YT
Nemesis
Level 22
God Stats
1W - 4L
1,506 SR
Queue Stats
6W - 17L
1,320 Elo+
Solo
Cabrakan
Cabrakan
RoyalReealness
Cabrakan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Anubis
Anubis
SheepZyy
Anubis
Level 28
God Stats
3W - 3L
1,223 SR
Queue Stats
72W - 88L
1,416 Elo+
Solo
Medusa
Medusa
SpecialLitleGuy
Medusa
Level 16
God Stats
3W - 10L
1,356 SR
Queue Stats
18W - 34L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dan5353
Ymir
14
8 / 4 / 10
9,701
571
10,579
12,440
6,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Neith
JZelos
Neith
16
22 / 2 / 6
11,520
678
19,077
12,431
4,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
15
3 / 3 / 6
9,299
547
5,072
12,747
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 4 / 15
9,539
561
8,847
9,012
4,159
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
13
0 / 5 / 7
8,038
473
5,453
10,159
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
4 / 4 / 1
7,806
459
6,587
11,836
8,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
2 / 9 / 4
7,248
426
5,467
14,305
5,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
11
1 / 11 / 4
7,481
440
4,651
14,647
12,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
SheepZyy
Anubis
15
7 / 5 / 3
9,478
558
14,648
12,908
6,616
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 9 / 0
7,752
456
5,274
12,932
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
29
37
Kills
17
18
Deaths
38
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
4
4
1
1.13
W
Ymir
Dan5353
Ymir
8
4
10
3.25
L
2
9
4
0.44
W
Neith
JZelos
Neith
22
2
6
12.5
W
Arachne
3
3
6
2
L
Cabrakan
1
11
4
0.27
L
Anubis
SheepZyy
Anubis
7
5
3
1.7
L
3
9
0
0.33
W
4
4
15
2.88
W
Thor
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,028
Damage
36,627
56,789
Taken
66,628
23,024
Mitigated
37,757
12,738
Healing
10,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
6,587
2,322
0
918
11,836
8,643
54
2,611
9,196
0
34,315
W
Ymir
Dan5353
Ymir
10,579
2,852
0
0
12,440
6,656
130
6,499
5,941
30,675
0
L
5,467
2,525
0
2,389
14,305
5,196
0
3,560
10,745
0
33,429
W
Neith
JZelos
Neith
19,077
12,244
0
4,848
12,431
4,613
4,105
2,839
9,592
0
57,610
W
Arachne
5,072
3,931
0
3,344
12,747
3,973
0
3,128
9,619
0
58,451
L
Cabrakan
4,651
883
0
936
14,647
12,929
0
5,667
8,980
16,558
0
L
Anubis
SheepZyy
Anubis
14,648
309
0
5,214
12,908
6,616
259
5,225
7,683
51,790
0
L
5,274
1,907
0
1,234
12,932
4,373
0
2,363
10,569
0
37,452
W
8,847
1,705
0
3,574
9,012
4,159
2,799
3,654
5,358
45,205
0
W
Thor
5,453
2,020
0
972
10,159
3,623
1,328
3,179
6,980
0
32,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,097
Gold Earned
39,765
359
Minions Killed
332
0
Camps Cleared
0
1,561,124
Distance Traveled
1,325,987
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,806
459
79
5
0
307,728
2
W
Ymir
9,701
571
46
3
0
280,687
0
L
Nemesis
7,248
426
52
3
0
338,546
0
W
Neith
11,520
678
81
5
0
325,060
0
W
Arachne
9,299
547
99
6
0
319,498
0
L
Cabrakan
7,481
440
26
2
0
217,114
2
L
Anubis
9,478
558
94
6
0
232,600
0
L
Medusa
7,752
456
81
5
0
229,999
0
W
Tiamat
9,539
561
76
4
0
325,995
0
W
Thor
8,038
473
57
3
0
309,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role