Player Matchup

Arachne
Arachne
Angiolier01
Arachne
Level 17
God Stats
2W - 6L
1,330 SR
Queue Stats
26W - 36L
1,279 Elo+
Party 2
Neith
Neith
Azrael02
Neith
Level 8
God Stats
0W - 7L
1,279 SR
Queue Stats
100W - 111L
1,180 Elo+
Solo
Hel
Hel
Bode2403
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 72L
1,459 Elo+
Solo
Nemesis
Nemesis
Djentl0rd
Nemesis
Level 11
God Stats
1W - 2L
1,430 SR
Queue Stats
2W - 5L
1,240 Elo+
Solo
Ymir
Ymir
GodOfLuke
Ymir
Level 11
God Stats
0W - 3L
1,322 SR
Queue Stats
16W - 21L
1,355 Elo+
Party 2
Team Averages
Level 15
1,372 SR
1,302 Elo+

VS

Team Averages
Level 23
1,519 SR
1,389 Elo+
Tiamat
Tiamat
Bammera12
Tiamat
Level 18
God Stats
4W - 2L
1,464 SR
Queue Stats
41W - 65L
1,274 Elo+
Solo
Yemoja
Yemoja
Daloncir
Yemoja
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DesuSukopion
Skadi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
galpatrik
Osiris
Level 26
God Stats
12W - 4L
1,690 SR
Queue Stats
17W - 19L
1,349 Elo+
Party 1
Thanatos
Thanatos
xXxSchyterxXx
Thanatos
Level 18
God Stats
4W - 5L
1,442 SR
Queue Stats
13W - 15L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Angiolier01
Arachne
8
0 / 4 / 1
5,470
456
2,278
7,977
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Azrael02
Neith
9
0 / 4 / 0
4,886
407
4,511
7,027
2,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 4 / 0
5,642
470
3,758
7,460
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
Djentl0rd
Nemesis
9
1 / 6 / 0
5,806
484
1,275
6,723
2,239
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
9
0 / 2 / 0
5,404
450
2,512
7,919
4,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bammera12
Tiamat
11
0 / 0 / 4
6,639
553
4,932
4,750
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
Daloncir
Yemoja
10
1 / 0 / 5
6,560
547
5,224
5,219
2,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
3 / 0 / 2
5,842
487
4,816
6,353
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
galpatrik
Osiris
13
8 / 1 / 2
8,049
671
6,601
4,337
4,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
xXxSchyterxXx
Thanatos
13
8 / 1 / 3
7,661
638
4,940
8,369
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
20
20
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
Angiolier01
Arachne
0
4
1
0.13
L
Neith
Azrael02
Neith
0
4
0
0
W
Tiamat
Bammera12
Tiamat
0
0
4
2
L
1
4
0
0.25
W
Yemoja
Daloncir
Yemoja
1
0
5
3.5
W
3
0
2
4
L
Nemesis
Djentl0rd
Nemesis
1
6
0
0.17
L
Ymir
0
2
0
0
W
Osiris
galpatrik
Osiris
8
1
2
9
W
Thanatos
xXxSchyterxXx
Thanatos
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,334
Damage
26,513
37,106
Taken
29,028
13,433
Mitigated
14,597
8,908
Healing
13,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Angiolier01
Arachne
2,278
1,415
0
1,653
7,977
2,681
0
1,047
6,788
0
24,456
L
Neith
Azrael02
Neith
4,511
1,953
0
1,820
7,027
2,134
0
2,405
4,596
0
25,036
W
Tiamat
Bammera12
Tiamat
4,932
329
0
1,395
4,750
2,687
430
2,342
1,995
31,803
0
L
3,758
568
442
2,827
7,460
1,845
0
2,293
4,852
17,578
0
W
Yemoja
Daloncir
Yemoja
5,224
659
1,227
1,050
5,219
2,702
117
1,208
4,011
19,170
0
W
4,816
2,341
0
922
6,353
1,843
227
1,263
5,090
0
24,631
L
Nemesis
Djentl0rd
Nemesis
1,275
350
0
766
6,723
2,239
0
0
6,473
0
16,277
L
Ymir
2,512
231
0
1,400
7,919
4,534
0
3,981
3,866
12,851
0
W
Osiris
galpatrik
Osiris
6,601
2,247
0
350
4,337
4,459
713
0
4,337
0
35,033
W
Thanatos
xXxSchyterxXx
Thanatos
4,940
1,500
0
9,044
8,369
2,906
0
978
7,325
0
38,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,208
Gold Earned
34,751
205
Minions Killed
311
0
Camps Cleared
0
1,082,925
Distance Traveled
1,117,411
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,470
456
54
5
0
248,594
2
L
Neith
4,886
407
40
3
0
196,792
0
W
Tiamat
6,639
553
69
6
0
246,228
0
L
Hel
5,642
470
48
4
0
187,392
0
W
Yemoja
6,560
547
31
3
0
224,708
0
W
Skadi
5,842
487
46
4
0
215,329
3
L
Nemesis
5,806
484
44
4
0
233,275
1
L
Ymir
5,404
450
19
2
0
216,872
0
W
Osiris
8,049
671
82
7
0
213,995
0
W
Thanatos
7,661
638
83
7
0
217,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role