Player Matchup

Merlin
Merlin
Dontae Loops
Merlin
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 76L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
PumpkinSteam533
Sun Wukong
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 157L
1,478 Elo+
Solo
Chaac
Chaac
Shehatejaah
Chaac
Level 45
God Stats
42W - 29L
1,465 SR
Queue Stats
348W - 341L
1,443 Elo+
Party 4
Set
Set
ol Bands lo
Set
Level 29
God Stats
16W - 20L
1,389 SR
Queue Stats
40W - 45L
1,311 Elo+
Party 2
Medusa
Medusa
pop_a_perky_bro
Medusa
Level 69
God Stats
0W - 1L
1,673 SR
Queue Stats
299W - 282L
1,397 Elo+
Party 4
Team Averages
Level 61
1,505 SR
1,416 Elo+

VS

Team Averages
Level 50
1,592 SR
1,433 Elo+
Izanami
Izanami
IGetMeatSuck
Izanami
Level 41
God Stats
38W - 24L
1,510 SR
Queue Stats
339W - 330L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
MagnetKSA
Cthulhu
Level 31
God Stats
22W - 25L
1,465 SR
Queue Stats
72W - 78L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
Ole A Burnsy
Gilgamesh
Level 65
God Stats
3W - 0L
1,846 SR
Queue Stats
179W - 165L
1,477 Elo+
Party 1
Scylla
Scylla
Pineappleracer69
Scylla
Level 49
God Stats
5W - 3L
1,633 SR
Queue Stats
536W - 551L
1,401 Elo+
Party 3
Ao Kuang
Ao Kuang
XxKaosPhoenix
Ao Kuang
Level 62
God Stats
17W - 20L
1,506 SR
Queue Stats
500W - 499L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 5 / 0
12,689
508
9,031
11,025
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PumpkinSteam533
Sun Wukong
20
4 / 2 / 3
12,723
509
20,818
25,659
15,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
3 / 2 / 1
10,321
413
8,589
13,889
12,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
2 / 6 / 2
11,595
464
6,698
18,272
8,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 2 / 1
10,379
415
6,709
15,364
6,167
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IGetMeatSuck
Izanami
20
2 / 0 / 4
12,535
501
4,604
10,962
4,970
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
MagnetKSA
Cthulhu
19
0 / 4 / 4
12,458
498
11,222
22,068
25,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Ole A Burnsy
Gilgamesh
18
2 / 2 / 8
11,483
459
7,490
19,019
19,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
4 / 2 / 3
12,379
495
7,652
8,441
3,494
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
XxKaosPhoenix
Ao Kuang
20
9 / 5 / 7
13,592
544
22,029
24,410
12,177
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
13
Kills
17
17
Deaths
13
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
5
0
0.6
W
Izanami
IGetMeatSuck
Izanami
2
0
4
4
W
Cthulhu
MagnetKSA
Cthulhu
0
4
4
0.5
W
Gilgamesh
Ole A Burnsy
Gilgamesh
2
2
8
3
W
4
2
3
2.75
L
Sun Wukong
PumpkinSteam533
Sun Wukong
4
2
3
2.75
L
3
2
1
1.75
W
Ao Kuang
XxKaosPhoenix
Ao Kuang
9
5
7
2.5
L
2
6
2
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,845
Damage
52,997
84,209
Taken
84,900
47,910
Mitigated
65,657
26,881
Healing
24,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,031
110
0
1,104
11,025
4,316
153
6,896
4,104
95,377
0
W
Izanami
IGetMeatSuck
Izanami
4,604
3,086
0
4,082
10,962
4,970
1,753
1,040
9,838
0
111,145
W
Cthulhu
MagnetKSA
Cthulhu
11,222
404
222
7,427
22,068
25,727
2,270
954
21,056
89,501
0
W
Gilgamesh
Ole A Burnsy
Gilgamesh
7,490
1,675
0
2,891
19,019
19,289
241
1,215
17,664
131
46,353
W
7,652
505
168
1,017
8,441
3,494
967
3,173
5,046
79,323
0
L
Sun Wukong
PumpkinSteam533
Sun Wukong
20,818
4,552
0
11,399
25,659
15,944
77
16,784
8,325
0
95,697
L
8,589
901
0
3,915
13,889
12,725
760
5,164
8,725
0
50,008
W
Ao Kuang
XxKaosPhoenix
Ao Kuang
22,029
7,136
0
8,371
24,410
12,177
1,272
2,015
22,265
97,454
0
L
6,698
2,797
0
4,884
18,272
8,758
156
8,869
9,278
0
81,098
L
6,709
2,258
0
5,579
15,364
6,167
318
2,596
12,743
0
85,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,707
Gold Earned
62,447
698
Minions Killed
755
0
Camps Cleared
0
2,452,467
Distance Traveled
2,452,525
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,689
508
179
7
0
455,815
1
W
Izanami
12,535
501
208
8
0
506,920
5
W
Cthulhu
12,458
498
177
7
0
460,055
1
W
Gilgamesh
11,483
459
75
3
0
500,876
10
W
Scylla
12,379
495
173
7
0
450,106
0
L
Sun Wukong
12,723
509
161
6
0
491,990
2
L
Chaac
10,321
413
89
4
0
519,466
9
W
Ao Kuang
13,592
544
122
5
0
534,568
1
L
Set
11,595
464
130
5
0
511,886
2
L
Medusa
10,379
415
139
6
0
473,310
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role