Player Matchup

Fenrir
Fenrir
G0LDREZSA
Fenrir
Level 69
God Stats
4W - 5L
1,551 SR
Queue Stats
7W - 10L
1,415 Elo+
Party 2
Chaac
Chaac
Jolgrim
Chaac
Level 30
God Stats
4W - 4L
1,491 SR
Queue Stats
88W - 82L
1,383 Elo+
Solo
Kukulkan
Kukulkan
Kreâtos
Kukulkan
Level 7
God Stats
4W - 2L
1,507 SR
Queue Stats
6W - 4L
1,433 Elo+
Party 2
Neith
Neith
Zeknator
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
w3bbo
Ymir
Level 8
God Stats
1W - 0L
1,215 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Team Averages
Level 23
1,453 SR
1,446 Elo+

VS

Team Averages
Level 21
1,527 SR
1,435 Elo+
Ares
Ares
Aventeen
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
MattRollo
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 109L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RyK9
Ah Muzen Cab
Level 9
God Stats
5W - 7L
1,539 SR
Queue Stats
396W - 387L
1,480 Elo+
Party 1
Tiamat
Tiamat
bloodondra
Tiamat
Level 24
God Stats
1W - 5L
1,384 SR
Queue Stats
10W - 23L
1,146 Elo+
Solo
Tsukuyomi
Tsukuyomi
epicalan
Tsukuyomi
Level 69
God Stats
4W - 1L
1,713 SR
Queue Stats
185W - 158L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
G0LDREZSA
Fenrir
9
2 / 1 / 6
6,178
515
2,862
5,864
1,683
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Jolgrim
Chaac
12
4 / 1 / 1
7,019
585
4,159
8,470
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Kreâtos
Kukulkan
10
5 / 2 / 3
6,441
537
6,293
4,303
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Zeknator
Neith
8
1 / 5 / 1
5,121
427
1,707
5,164
1,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
w3bbo
Ymir
8
3 / 5 / 3
5,407
451
5,981
7,120
4,699
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
0 / 5 / 0
4,400
367
800
7,164
3,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
MattRollo
Horus
6
0 / 4 / 4
4,427
369
191
4,418
1,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ah Muzen Cab
RyK9
Ah Muzen Cab
10
2 / 2 / 6
5,959
497
3,445
5,779
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
bloodondra
Tiamat
9
1 / 5 / 0
5,460
455
3,796
7,772
3,669
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
epicalan
Tsukuyomi
14
11 / 0 / 2
8,001
667
9,036
7,939
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
15
Kills
14
14
Deaths
16
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
0
5
0
0
W
Fenrir
G0LDREZSA
Fenrir
2
1
6
5
W
Chaac
Jolgrim
Chaac
4
1
1
4.5
W
Kukulkan
Kreâtos
Kukulkan
5
2
3
3.25
L
Horus
MattRollo
Horus
0
4
4
0.5
L
Ah Muzen Cab
RyK9
Ah Muzen Cab
2
2
6
2.5
W
Neith
Zeknator
Neith
1
5
1
0.3
L
Tiamat
bloodondra
Tiamat
1
5
0
0.2
L
Tsukuyomi
epicalan
Tsukuyomi
11
0
2
12
W
Ymir
w3bbo
Ymir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,002
Damage
17,268
30,921
Taken
33,072
12,140
Mitigated
13,925
7,596
Healing
6,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
800
228
0
156
7,164
3,522
0
1,765
5,317
6,123
0
W
Fenrir
G0LDREZSA
Fenrir
2,862
474
0
1,562
5,864
1,683
272
1,151
4,713
0
23,263
W
Chaac
Jolgrim
Chaac
4,159
1,519
0
4,754
8,470
3,342
426
1,359
7,111
0
35,689
W
Kukulkan
Kreâtos
Kukulkan
6,293
891
0
361
4,303
1,212
270
1,405
2,898
27,936
0
L
Horus
MattRollo
Horus
191
41
0
141
4,418
1,693
0
2,872
1,458
0
2,740
L
Ah Muzen Cab
RyK9
Ah Muzen Cab
3,445
967
0
2,024
5,779
1,906
507
3,061
2,672
0
23,241
W
Neith
Zeknator
Neith
1,707
1,126
0
527
5,164
1,204
0
0
5,164
0
16,828
L
Tiamat
bloodondra
Tiamat
3,796
531
0
1,764
7,772
3,669
880
3,193
4,257
24,519
0
L
Tsukuyomi
epicalan
Tsukuyomi
9,036
3,660
0
2,154
7,939
3,135
0
845
7,094
0
47,739
W
Ymir
w3bbo
Ymir
5,981
1,358
0
392
7,120
4,699
216
681
6,439
17,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,166
Gold Earned
28,247
223
Minions Killed
206
0
Camps Cleared
0
992,645
Distance Traveled
993,976
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,400
367
17
1
0
212,591
0
W
Fenrir
6,178
515
39
3
0
229,860
0
W
Chaac
7,019
585
66
6
0
178,057
0
W
Kukulkan
6,441
537
60
5
0
195,156
0
L
Horus
4,427
369
4
0
0
141,064
0
L
Ah Muzen Cab
5,959
497
47
4
0
177,359
0
W
Neith
5,121
427
31
3
0
172,403
1
L
Tiamat
5,460
455
39
3
0
201,852
1
L
Tsukuyomi
8,001
667
99
8
0
261,110
0
W
Ymir
5,407
451
27
2
0
217,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role