Player Matchup

Artio
Artio
OlimpioPynToh
Artio
Level 5
God Stats
8W - 3L
1,500 SR
Queue Stats
41W - 52L
1,103 Elo+
Solo
Hachiman
Hachiman
pan_con_chamcho
Hachiman
Level 6
God Stats
6W - 7L
1,500 SR
Queue Stats
99W - 92L
1,219 Elo+
Solo
Anubis
Anubis
ramirorodrigu722
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Sol
Sol
tiago__zoldyck
Sol
Level 18
God Stats
5W - 26L
1,159 SR
Queue Stats
24W - 51L
1,342 Elo+
Party 1
Skadi
Skadi
tiagueraaaaa
Skadi
Level 35
God Stats
15W - 8L
1,761 SR
Queue Stats
145W - 152L
1,449 Elo+
Party 1
Team Averages
Level 16
1,484 SR
1,322 Elo+

VS

Team Averages
Level 16
1,504 SR
1,423 Elo+
Chronos
Chronos
Criancas_malucas
Chronos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 156L
1,425 Elo+
Party 2
Tiamat
Tiamat
HRC1
Tiamat
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
YoshidaGin
Hel
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,595 Elo+
Solo
Ymir
Ymir
Zecoronel97
Ymir
Level 15
God Stats
17W - 21L
1,495 SR
Queue Stats
50W - 73L
1,253 Elo+
Solo
Ravana
Ravana
miguelitogamer49
Ravana
Level 20
God Stats
5W - 9L
1,525 SR
Queue Stats
154W - 176L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 1
6,823
359
2,777
12,545
4,128
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
13
0 / 4 / 3
7,520
396
5,386
10,225
3,570
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 12 / 0
5,361
282
720
7,038
2,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 4 / 0
6,921
364
1,987
8,632
2,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 4 / 1
9,608
506
12,812
14,239
4,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 1 / 4
9,980
525
13,843
11,767
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
HRC1
Tiamat
18
3 / 0 / 5
10,752
566
9,340
7,391
8,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
7 / 2 / 7
10,103
532
10,923
8,507
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 0 / 7
7,952
419
3,091
11,856
11,552
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

16
8 / 2 / 5
10,330
544
5,021
11,822
5,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
5
Kills
32
34
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
12
1
4
14
W
Tiamat
HRC1
Tiamat
3
0
5
5.5
L
1
10
1
0.15
W
7
2
7
5.25
W
2
0
7
5.5
W
8
2
5
5.25
L
Hachiman
0
4
3
0.38
L
0
12
0
0
L
0
4
0
0
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,682
Damage
42,218
52,679
Taken
51,343
18,163
Mitigated
34,260
9,914
Healing
20,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,843
4,857
0
4,105
11,767
4,654
182
1,758
10,009
50,106
0
W
Tiamat
HRC1
Tiamat
9,340
808
0
3,010
7,391
8,474
1,930
151
7,240
60,813
0
L
2,777
720
456
910
12,545
4,128
0
10,046
2,395
7,675
0
W
10,923
1,750
2,732
3,561
8,507
4,101
1,714
1,878
6,629
52,063
0
W
3,091
438
0
2,421
11,856
11,552
1,324
959
10,897
15,304
0
W
5,021
721
0
4,522
11,822
5,479
128
716
11,106
0
52,831
L
Hachiman
5,386
2,306
0
1,479
10,225
3,570
0
6,729
3,398
0
34,572
L
720
228
0
0
7,038
2,971
98
3,973
2,913
3,994
0
L
1,987
193
0
2,403
8,632
2,730
809
6,315
1,887
26,382
1,462
L
12,812
6,809
0
4,666
14,239
4,764
0
8,723
4,889
0
53,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,233
Gold Earned
49,117
219
Minions Killed
421
0
Camps Cleared
0
1,208,539
Distance Traveled
1,659,109
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,980
525
81
4
0
342,014
0
W
Tiamat
10,752
566
128
7
0
355,084
7
L
Artio
6,823
359
11
1
0
236,011
0
W
Hel
10,103
532
106
6
0
302,510
1
W
Ymir
7,952
419
27
1
0
258,459
0
W
Ravana
10,330
544
79
4
0
401,042
0
L
Hachiman
7,520
396
56
3
0
297,016
2
L
Anubis
5,361
282
5
0
0
191,067
0
L
Sol
6,921
364
59
3
0
205,315
3
L
Skadi
9,608
506
88
5
0
279,130
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role