Player Matchup

Yemoja
Yemoja
Annierys
Yemoja
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Dorème
Jormungandr
Level 18
God Stats
1W - 4L
1,305 SR
Queue Stats
114W - 161L
1,419 Elo+
Party 2
Medusa
Medusa
Schlagvuky
Medusa
Level 15
God Stats
36W - 58L
1,440 SR
Queue Stats
106W - 166L
1,401 Elo+
Party 2
Fenrir
Fenrir
Vivianelove
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,500 Elo+
Party 2
Horus
Horus
troolzinternetu1
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,264 Elo+
Solo
Team Averages
Level 11
1,449 SR
1,417 Elo+

VS

Team Averages
Level 23
1,416 SR
1,240 Elo+
Cthulhu
Cthulhu
DoomLure
Cthulhu
Level 16
God Stats
1W - 1L
1,265 SR
Queue Stats
9W - 12L
1,103 Elo+
Party 1
Thoth
Thoth
KRitaJ
Thoth
Level 9
God Stats
1W - 2L
1,464 SR
Queue Stats
4W - 7L
1,103 Elo+
Party 1
Persephone
Persephone
Noukome29
Persephone
Level 12
God Stats
8W - 4L
1,557 SR
Queue Stats
23W - 24L
1,323 Elo+
Party 3
Loki
Loki
Saleto
Loki
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 92L
1,257 Elo+
Party 3
Rama
Rama
mopolio
Rama
Level 28
God Stats
1W - 0L
1,296 SR
Queue Stats
89W - 90L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Annierys
Yemoja
18
0 / 6 / 8
11,765
980
3,797
14,948
14,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr
Dorème
Jormungandr
18
5 / 5 / 7
12,467
1,039
15,527
19,426
20,788
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Schlagvuky
Medusa
18
4 / 5 / 6
12,217
1,018
14,861
15,302
6,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
17
4 / 10 / 3
11,393
949
6,036
17,629
10,732
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
0 / 0 / 0
8,900
742
0
0
0
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

83

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DoomLure
Cthulhu
19
4 / 3 / 19
12,140
1,012
17,972
11,271
11,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
KRitaJ
Thoth
18
5 / 4 / 13
11,784
982
9,312
10,953
4,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Noukome29
Persephone
18
2 / 3 / 13
11,354
946
8,114
7,311
2,708
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Saleto
Loki
18
7 / 0 / 11
12,587
1,049
12,897
6,107
2,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
mopolio
Rama
18
8 / 3 / 10
12,614
1,051
13,814
8,753
3,543
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
92
13
Kills
26
26
Deaths
13
24
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Annierys
Yemoja
0
6
8
0.67
W
Cthulhu
DoomLure
Cthulhu
4
3
19
4.5
L
Jormungandr
Dorème
Jormungandr
5
5
7
1.7
W
Thoth
KRitaJ
Thoth
5
4
13
2.88
W
Persephone
Noukome29
Persephone
2
3
13
2.83
W
Loki
Saleto
Loki
7
0
11
12.5
L
Medusa
Schlagvuky
Medusa
4
5
6
1.4
L
Fenrir
4
10
3
0.55
W
Rama
mopolio
Rama
8
3
10
4.33
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,221
Damage
62,109
67,305
Taken
44,395
52,485
Mitigated
24,544
4,440
Healing
6,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Annierys
Yemoja
3,797
592
1,398
1,071
14,948
14,594
0
10,415
4,533
24,817
0
W
Cthulhu
DoomLure
Cthulhu
17,972
1,672
1,314
3,272
11,271
11,513
0
4,811
6,460
41,957
0
L
Jormungandr
Dorème
Jormungandr
15,527
2,496
0
0
19,426
20,788
0
9,452
9,974
37,367
0
W
Thoth
KRitaJ
Thoth
9,312
1,034
0
565
10,953
4,517
0
3,606
7,347
26,204
0
W
Persephone
Noukome29
Persephone
8,114
349
94
915
7,311
2,708
0
3,536
3,773
25,487
0
W
Loki
Saleto
Loki
12,897
4,832
0
0
6,107
2,263
0
3,570
2,537
0
28,135
L
Medusa
Schlagvuky
Medusa
14,861
6,239
0
1,379
15,302
6,371
0
6,422
8,880
0
42,913
L
Fenrir
6,036
2,408
0
592
17,629
10,732
0
9,109
8,520
0
13,188
W
Rama
mopolio
Rama
13,814
8,725
0
126
8,753
3,543
0
3,801
4,952
0
25,605
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,742
Gold Earned
60,479
160
Minions Killed
203
9
Camps Cleared
8
837,240
Distance Traveled
1,061,117
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,765
980
50
4
2
188,512
1
W
Cthulhu
12,140
1,012
53
4
0
246,959
2
L
Jormungandr
12,467
1,039
35
3
2
226,944
0
W
Thoth
11,784
982
43
4
1
182,991
0
W
Persephone
11,354
946
46
4
1
194,031
1
W
Loki
12,587
1,049
22
2
4
251,808
0
L
Medusa
12,217
1,018
64
5
2
259,437
0
L
Fenrir
11,393
949
11
1
3
158,868
0
W
Rama
12,614
1,051
39
3
2
185,328
0
L
Horus
8,900
742
0
0
0
3,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role