Player Matchup

Sylvanus
Sylvanus
DFC1
Sylvanus
Level 17
God Stats
5W - 8L
1,527 SR
Queue Stats
66W - 76L
1,459 Elo+
Solo
Ra
Ra
GLOPES
Ra
Level 28
God Stats
4W - 6L
1,389 SR
Queue Stats
83W - 52L
1,553 Elo+
Solo
Hachiman
Hachiman
Leon_Fox_A
Hachiman
Level 27
God Stats
2W - 3L
1,542 SR
Queue Stats
77W - 76L
1,503 Elo+
Solo
Loki
Loki
ShirouKenga
Loki
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 26L
1,632 Elo+
Solo
Jormungandr
Jormungandr
rjYoga
Jormungandr
Level 15
God Stats
2W - 1L
1,546 SR
Queue Stats
7W - 8L
1,484 Elo+
Solo
Team Averages
Level 20
1,501 SR
1,526 Elo+

VS

Team Averages
Level 21
1,551 SR
1,495 Elo+
Cupid
Cupid
PomboCanhoto
Cupid
Level 27
God Stats
16W - 10L
1,704 SR
Queue Stats
174W - 135L
1,532 Elo+
Solo
Bellona
Bellona
Ruloman1
Bellona
Level 13
God Stats
1W - 2L
1,386 SR
Queue Stats
8W - 7L
1,569 Elo+
Solo
King Arthur
King Arthur
Tobiass Jr
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,404 Elo+
Solo
Serqet
Serqet
lxEdrionxl
Serqet
Level 29
God Stats
25W - 16L
1,554 SR
Queue Stats
75W - 45L
1,461 Elo+
Solo
Kukulkan
Kukulkan
xguaxinimtetax
Kukulkan
Level 27
God Stats
36W - 29L
1,608 SR
Queue Stats
55W - 53L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DFC1
Sylvanus
8
1 / 1 / 1
4,334
619
774
2,488
1,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes

Shoes

+6%
Movement Speed

Ra
9
4 / 0 / 1
5,501
786
2,856
2,182
640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
Leon_Fox_A
Hachiman
8
1 / 2 / 1
4,513
645
1,409
4,412
1,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 1 / 2
4,370
624
2,360
3,328
744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
rjYoga
Jormungandr
9
1 / 0 / 1
4,631
662
4,034
3,934
2,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
5,338
763
3,197
3,821
839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
Ruloman1
Bellona
3
0 / 2 / 0
3,345
478
609
2,123
1,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Tobiass Jr
King Arthur
6
0 / 2 / 0
3,888
555
1,860
6,239
2,520
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
lxEdrionxl
Serqet
7
1 / 1 / 0
4,400
629
1,065
4,365
1,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
7
0 / 2 / 1
3,978
568
1,200
2,684
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
8
Kills
4
4
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DFC1
Sylvanus
1
1
1
1.5
W
Ra
4
0
1
4.5
W
Hachiman
Leon_Fox_A
Hachiman
1
2
1
0.75
L
3
1
0
3
L
Bellona
Ruloman1
Bellona
0
2
0
0
W
1
1
2
2
L
King Arthur
Tobiass Jr
King Arthur
0
2
0
0
L
Serqet
lxEdrionxl
Serqet
1
1
0
1
W
Jormungandr
rjYoga
Jormungandr
1
0
1
1.5
L
Kukulkan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,433
Damage
7,931
16,344
Taken
19,232
6,400
Mitigated
6,549
6,322
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DFC1
Sylvanus
774
179
226
422
2,488
1,452
0
426
2,054
9,583
2,357
W
Ra
2,856
362
237
946
2,182
640
380
415
1,699
30,047
0
W
Hachiman
Leon_Fox_A
Hachiman
1,409
1,169
0
1,280
4,412
1,039
0
0
4,412
0
21,139
L
3,197
1,758
0
1,406
3,821
839
0
558
3,263
0
24,873
L
Bellona
Ruloman1
Bellona
609
144
0
86
2,123
1,130
0
699
1,361
0
4,276
W
2,360
936
0
1,461
3,328
744
0
217
2,900
0
18,373
L
King Arthur
Tobiass Jr
King Arthur
1,860
243
0
1,620
6,239
2,520
0
3,484
2,380
0
12,373
L
Serqet
lxEdrionxl
Serqet
1,065
195
0
2,252
4,365
1,281
165
970
3,318
0
15,794
W
Jormungandr
rjYoga
Jormungandr
4,034
981
0
1,750
3,934
2,525
200
0
3,934
19,753
0
L
Kukulkan
1,200
0
0
554
2,684
779
73
1,324
1,270
17,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,349
Gold Earned
20,949
222
Minions Killed
175
0
Camps Cleared
0
710,914
Distance Traveled
634,048
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,334
619
21
3
0
126,322
3
W
Ra
5,501
786
69
10
0
157,123
2
W
Hachiman
4,513
645
44
6
0
133,999
2
L
Cupid
5,338
763
53
8
0
123,436
1
L
Bellona
3,345
478
11
2
0
93,215
0
W
Loki
4,370
624
45
6
0
165,094
4
L
King Arthur
3,888
555
23
3
0
140,604
2
L
Serqet
4,400
629
50
7
0
157,933
1
W
Jormungandr
4,631
662
43
6
0
128,376
1
L
Kukulkan
3,978
568
38
5
0
118,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role