Player Matchup

Zeus
Zeus
BongRippp
Zeus
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
147W - 141L
1,587 Elo+
Solo
Achilles
Achilles
CptClaymore24
Achilles
Level 31
God Stats
13W - 15L
1,601 SR
Queue Stats
368W - 358L
1,512 Elo+
Party 1
Pele
Pele
Sloth2130
Pele
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
341W - 338L
1,589 Elo+
Party 1
Bacchus
Bacchus
preias
Bacchus
Level 21
God Stats
6W - 6L
1,899 SR
Queue Stats
37W - 31L
1,574 Elo+
Solo
Artemis
Artemis
volantin_magno
Artemis
Level 29
God Stats
43W - 63L
1,539 SR
Queue Stats
43W - 63L
1,481 Elo+
Solo
Team Averages
Level 27
1,608 SR
1,548 Elo+

VS

Team Averages
Level 20
1,480 SR
1,579 Elo+
Neith
Neith
BizarreGoated
Neith
Level 16
God Stats
5W - 6L
1,485 SR
Queue Stats
10W - 13L
1,469 Elo+
Solo
Loki
Loki
Dabupdogged47
Loki
Level 25
God Stats
6W - 5L
1,500 SR
Queue Stats
18W - 16L
1,777 Elo+
Solo
Apollo
Apollo
Mango_ConSal
Apollo
Level 27
God Stats
10W - 14L
1,516 SR
Queue Stats
37W - 39L
1,592 Elo+
Solo
Scylla
Scylla
chiwaka2233
Scylla
Level 10
God Stats
4W - 4L
1,339 SR
Queue Stats
28W - 22L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
jakeworld101
Gilgamesh
Level 23
God Stats
39W - 36L
1,559 SR
Queue Stats
105W - 104L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
4 / 5 / 1
9,572
416
3,643
7,703
2,422
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
CptClaymore24
Achilles
17
7 / 6 / 5
11,093
482
12,721
17,833
13,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
16
6 / 8 / 10
10,861
472
11,871
19,348
6,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bacchus
preias
Bacchus
17
8 / 4 / 2
11,373
494
10,151
13,062
18,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 5 / 4
10,768
468
9,884
13,509
5,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
8,092
352
1,073
4,642
1,250
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
14 / 5 / 7
14,049
611
19,275
16,381
6,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
19
3 / 5 / 8
12,382
538
5,550
17,808
6,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
20
9 / 7 / 4
12,926
562
13,869
16,238
5,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
jakeworld101
Gilgamesh
18
2 / 6 / 11
11,487
499
8,349
18,583
16,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
58
27
Kills
28
28
Deaths
27
22
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
4
0
0
L
Zeus
4
5
1
0.9
L
Achilles
CptClaymore24
Achilles
7
6
5
1.58
W
14
5
7
3.5
W
Apollo
3
5
8
1.4
L
Pele
6
8
10
1.38
W
Scylla
9
7
4
1.57
W
Gilgamesh
jakeworld101
Gilgamesh
2
6
11
1.25
L
Bacchus
preias
Bacchus
8
4
2
2.25
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,270
Damage
48,116
71,455
Taken
73,652
47,057
Mitigated
36,855
9,353
Healing
18,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,073
151
0
691
4,642
1,250
558
2,147
2,495
0
22,959
L
Zeus
3,643
990
0
786
7,703
2,422
60
3,867
3,584
38,804
0
L
Achilles
CptClaymore24
Achilles
12,721
3,096
0
705
17,833
13,960
666
4,050
13,641
0
50,228
W
19,275
5,177
0
2,421
16,381
6,282
1,304
3,058
13,323
0
76,463
W
Apollo
5,550
3,935
0
5,781
17,808
6,819
1,206
3,184
14,624
0
79,892
L
Pele
11,871
3,016
0
3,746
19,348
6,696
82
2,450
16,756
0
53,219
W
Scylla
13,869
610
0
5,142
16,238
5,916
506
4,808
11,430
87,873
0
W
Gilgamesh
jakeworld101
Gilgamesh
8,349
1,406
231
4,353
18,583
16,588
1,348
597
17,986
0
62,275
L
Bacchus
preias
Bacchus
10,151
465
0
598
13,062
18,885
470
2,332
10,602
51,704
0
L
9,884
3,471
0
3,518
13,509
5,094
574
486
13,003
0
71,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,667
Gold Earned
58,936
465
Minions Killed
513
0
Camps Cleared
0
1,754,861
Distance Traveled
1,857,228
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,092
352
41
2
0
190,212
1
L
Zeus
9,572
416
90
4
0
199,872
1
L
Achilles
11,093
482
70
3
0
402,855
0
W
Loki
14,049
611
106
5
0
461,395
0
W
Apollo
12,382
538
115
5
0
422,089
2
L
Pele
10,861
472
84
4
0
393,527
2
W
Scylla
12,926
562
142
6
0
358,505
0
W
Gilgamesh
11,487
499
109
5
0
425,027
1
L
Bacchus
11,373
494
78
3
0
439,757
6
L
Artemis
10,768
468
143
6
0
318,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role