Player Matchup

Cernunnos
Cernunnos
Blu Lunatic
Cernunnos
Level 125
God Stats
4W - 1L
1,509 SR
Queue Stats
139W - 109L
1,563 Elo+
Party 3
Arachne
Arachne
LuisAngel12
Arachne
Level 144
God Stats
12W - 6L
1,882 SR
Queue Stats
485W - 453L
1,558 Elo+
Solo
Hercules
Hercules
SlyDaddy
Hercules
Level 119
God Stats
7W - 10L
1,464 SR
Queue Stats
168W - 129L
1,591 Elo+
Party 3
Merlin
Merlin
Trixzohkami
Merlin
Level 29
God Stats
16W - 8L
1,640 SR
Queue Stats
130W - 106L
1,512 Elo+
Party 3
Sobek
Sobek
easyzachh
Sobek
Level 64
God Stats
10W - 10L
1,664 SR
Queue Stats
44W - 40L
1,566 Elo+
Party 3
Team Averages
Level 96
1,632 SR
1,558 Elo+

VS

Team Averages
Level 64
1,534 SR
1,571 Elo+
Vamana
Vamana
Autokelly
Vamana
Level 39
God Stats
4W - 2L
1,386 SR
Queue Stats
87W - 84L
1,588 Elo+
Solo
Arachne
Arachne
Diafluff
Arachne
Level 18
God Stats
1W - 1L
1,783 SR
Queue Stats
4W - 2L
1,760 Elo+
Party 2
Ares
Ares
SalemValentine
Ares
Level 104
God Stats
2W - 5L
1,500 SR
Queue Stats
124W - 142L
1,393 Elo+
Party 1
Ra
Ra
VikingWaifu
Ra
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 95L
1,408 Elo+
Party 2
Rama
Rama
blazingstardude
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Blu Lunatic
Cernunnos
19
9 / 1 / 19
14,005
584
22,921
21,312
9,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
LuisAngel12
Arachne
20
16 / 0 / 12
14,633
610
24,086
23,263
10,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
SlyDaddy
Hercules
20
13 / 0 / 14
14,599
608
18,409
20,458
23,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
19
8 / 4 / 6
13,418
559
16,494
14,067
6,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
easyzachh
Sobek
15
4 / 5 / 13
11,925
497
4,066
19,413
21,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Autokelly
Vamana
17
1 / 6 / 1
10,857
452
4,901
21,524
23,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
Diafluff
Arachne
12
0 / 12 / 0
8,438
352
2,216
19,861
7,206
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
5 / 10 / 1
10,265
428
14,452
29,988
33,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 7 / 2
10,647
444
13,467
17,595
7,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 15 / 2
8,198
342
6,678
17,174
5,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
14
50
Kills
8
10
Deaths
50
64
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vamana
Autokelly
Vamana
1
6
1
0.25
W
Cernunnos
Blu Lunatic
Cernunnos
9
1
19
18.5
L
Arachne
Diafluff
Arachne
0
12
0
0
W
Arachne
LuisAngel12
Arachne
16
0
12
22
L
5
10
1
0.55
W
Hercules
SlyDaddy
Hercules
13
0
14
20
W
Merlin
8
4
6
2.75
L
2
7
2
0.43
L
0
15
2
0.07
W
Sobek
easyzachh
Sobek
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,976
Damage
41,714
98,513
Taken
106,142
71,340
Mitigated
77,848
48,044
Healing
11,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Autokelly
Vamana
4,901
2,106
0
5,728
21,524
23,088
1,195
2,760
18,764
0
69,904
W
Cernunnos
Blu Lunatic
Cernunnos
22,921
10,979
0
14,442
21,312
9,457
7,753
5,465
15,605
0
110,288
L
Arachne
Diafluff
Arachne
2,216
1,454
0
1,148
19,861
7,206
1,965
3,028
16,833
0
38,700
W
Arachne
LuisAngel12
Arachne
24,086
19,566
0
12,126
23,263
10,861
4,753
6,550
16,519
0
128,700
L
14,452
802
0
997
29,988
33,906
0
7,806
22,182
37,186
0
W
Hercules
SlyDaddy
Hercules
18,409
6,743
0
13,176
20,458
23,521
3,298
5,570
14,752
0
83,045
W
Merlin
16,494
1,908
0
4,358
14,067
6,040
2,155
8,010
5,869
109,414
0
L
13,467
676
769
2,912
17,595
7,903
0
3,050
14,545
74,704
0
L
6,678
5,355
0
0
17,174
5,745
0
4,184
12,990
206
25,883
W
Sobek
easyzachh
Sobek
4,066
293
0
3,942
19,413
21,461
457
4,382
14,957
15,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,580
Gold Earned
48,405
627
Minions Killed
422
0
Camps Cleared
0
2,401,659
Distance Traveled
1,957,165
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,857
452
136
6
0
408,131
4
W
Cernunnos
14,005
584
120
5
0
439,981
4
L
Arachne
8,438
352
75
3
0
408,327
5
W
Arachne
14,633
610
159
7
0
528,706
6
L
Ares
10,265
428
31
1
0
406,130
7
W
Hercules
14,599
608
158
7
0
544,269
4
W
Merlin
13,418
559
165
7
0
408,944
1
L
Ra
10,647
444
135
6
0
407,217
8
L
Rama
8,198
342
45
2
0
327,360
0
W
Sobek
11,925
497
25
1
0
479,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role