Player Matchup

Ymir
Ymir
Gold IV
Hibouvore
Ymir
Gold IV
Level 129
God Stats
10W - 4L
1,566 SR
Queue Stats
274W - 300L
1,298 MMR
Solo
Hou Yi
Hou Yi
Silver IV
lifecorp
Hou Yi
Silver IV
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Silver IV
maxhopper7
Agni
Silver IV
Level 93
God Stats
5W - 10L
1,658 SR
Queue Stats
21W - 28L
1,154 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 89
1,575 SR
1,318 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 135
1,601 SR
1,305 MMR
Neith
Neith
Bronze III
Enot99
Neith
Bronze III
Level 155
God Stats
5W - 7L
1,743 SR
Queue Stats
43W - 58L
1,204 MMR
Solo
Nox
Nox
Silver III
JustWhiskeyMan
Nox
Silver III
Level 103
God Stats
8W - 8L
1,557 SR
Queue Stats
75W - 80L
1,356 MMR
Party 1
Athena
Athena
Silver III
ShrimpOfLeeds
Athena
Silver III
Level 147
God Stats
27W - 31L
1,504 SR
Queue Stats
76W - 81L
1,356 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 6 / 12
11,063
738
6,922
22,256
24,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
lifecorp
Hou Yi
16
10 / 3 / 3
12,295
820
10,889
12,722
5,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 2 / 9
11,022
735
11,289
7,898
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeAnhurThothUllrAres

VS

Bans
DanzaburouMedusaArtemisCupidTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Enot99
Neith
12
4 / 6 / 2
10,084
672
10,790
12,701
4,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 7
9,647
643
5,946
6,958
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 7 / 4
10,502
700
13,317
18,004
6,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
16
Kills
11
11
Deaths
16
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Enot99
Neith
4
6
2
0.83
W
Ymir
1
6
12
1.17
L
1
3
7
1.5
L
6
7
4
1.14
W
Hou Yi
lifecorp
Hou Yi
10
3
3
3.83
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,100
Damage
30,053
42,876
Taken
37,663
32,811
Mitigated
13,630
5,397
Healing
7,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Enot99
Neith
10,790
4,904
0
2,434
12,701
4,175
450
6,938
5,479
0
43,140
W
Ymir
6,922
1,294
0
620
22,256
24,865
112
9,148
13,108
23,871
0
L
5,946
1,077
0
1,780
6,958
2,589
212
3,321
3,525
34,058
0
L
13,317
5,426
0
3,666
18,004
6,866
62
7,258
10,408
31,798
0
W
Hou Yi
lifecorp
Hou Yi
10,889
6,106
0
4,013
12,722
5,103
2,789
7,215
5,507
0
61,099
W
11,289
706
0
764
7,898
2,843
580
2,964
4,934
39,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,380
Gold Earned
30,233
185
Minions Killed
166
0
Camps Cleared
0
780,857
Distance Traveled
803,067
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,084
672
69
5
0
211,276
3
W
Ymir
11,063
738
33
2
0
237,951
4
L
Nox
9,647
643
79
5
0
297,741
4
L
Athena
10,502
700
18
1
0
294,050
0
W
Hou Yi
12,295
820
95
6
0
261,846
1
W
Agni
11,022
735
57
4
0
281,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role