Player Matchup

Anhur
Anhur
Antix_The_God7
Anhur
Level 29
God Stats
18W - 20L
1,502 SR
Queue Stats
176W - 177L
1,480 Elo+
Solo
Fenrir
Fenrir
Cris_Neizan_05
Fenrir
Level 23
God Stats
7W - 15L
1,411 SR
Queue Stats
209W - 269L
1,409 Elo+
Solo
Khepri
Khepri
Kangdom219
Khepri
Level 21
God Stats
4W - 4L
1,358 SR
Queue Stats
178W - 190L
1,395 Elo+
Solo
Agni
Agni
RENGAR NAUTILUS
Agni
Level 17
God Stats
0W - 2L
1,253 SR
Queue Stats
62W - 61L
1,492 Elo+
Solo
Bellona
Bellona
wannawolf21
Bellona
Level 4
God Stats
2W - 3L
1,479 SR
Queue Stats
2W - 4L
1,303 Elo+
Solo
Team Averages
Level 19
1,400 SR
1,416 Elo+

VS

Team Averages
Level 28
1,764 SR
1,686 Elo+
Discordia
Discordia
BubuMonkeyBear
Discordia
Level 63
God Stats
190W - 58L
1,774 SR
Queue Stats
216W - 74L
1,730 Elo+
Party 1
Merlin
Merlin
FentanylFloyd69
Merlin
Level 18
God Stats
725W - 342L
1,787 SR
Queue Stats
836W - 429L
1,745 Elo+
Party 1
Chaac
Chaac
Melindaboo24
Chaac
Level 42
God Stats
177W - 24L
2,003 SR
Queue Stats
724W - 178L
1,878 Elo+
Party 1
Cerberus
Cerberus
Rawrnan
Cerberus
Level 3
God Stats
160W - 14L
2,016 SR
Queue Stats
206W - 18L
1,940 Elo+
Party 1
Danzaburou
Danzaburou
ToraOtakuGamer
Danzaburou
Level 13
God Stats
8W - 4L
1,240 SR
Queue Stats
13W - 24L
1,139 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,879
987
9,290
14,164
4,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 11 / 2
8,045
894
6,398
17,225
6,259
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Kangdom219
Khepri
14
0 / 6 / 1
7,973
886
3,669
15,227
14,924
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 15 / 2
7,945
883
7,145
18,785
6,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
wannawolf21
Bellona
14
0 / 13 / 2
8,465
941
8,186
23,855
14,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

340

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BubuMonkeyBear
Discordia
18
9 / 1 / 29
10,474
1,164
11,914
7,067
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
17 / 2 / 21
11,202
1,245
28,187
7,371
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
13 / 0 / 31
11,632
1,292
21,662
12,263
8,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Rawrnan
Cerberus
17
10 / 0 / 28
11,328
1,259
16,975
11,532
10,158
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
ToraOtakuGamer
Danzaburou
16
1 / 0 / 25
9,599
1,067
4,601
3,493
2,184
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
184
3
Kills
50
50
Deaths
3
7
Assists
134
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Discordia
BubuMonkeyBear
Discordia
9
1
29
23.5
L
1
11
2
0.18
W
17
2
21
13.75
L
Khepri
Kangdom219
Khepri
0
6
1
0.08
W
13
0
31
28.5
L
0
15
2
0.07
W
Cerberus
Rawrnan
Cerberus
10
0
28
24
W
Danzaburou
ToraOtakuGamer
Danzaburou
1
0
25
13.5
L
Bellona
wannawolf21
Bellona
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,688
Damage
83,339
89,256
Taken
41,726
46,229
Mitigated
27,026
4,543
Healing
15,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,290
4,472
0
1,539
14,164
4,516
0
10,312
3,802
0
17,839
W
Discordia
BubuMonkeyBear
Discordia
11,914
1,530
1,224
1,534
7,067
3,021
0
2,557
4,510
28,952
0
L
6,398
697
0
0
17,225
6,259
0
10,913
6,041
0
11,134
W
28,187
1,744
540
987
7,371
3,159
0
1,850
5,395
42,226
0
L
Khepri
Kangdom219
Khepri
3,669
545
501
744
15,227
14,924
0
9,967
5,135
22,423
0
W
21,662
6,253
1,076
6,644
12,263
8,504
0
3,579
8,363
0
38,435
L
7,145
1,430
0
377
18,785
6,026
0
10,706
7,929
23,615
0
W
Cerberus
Rawrnan
Cerberus
16,975
1,318
0
2,032
11,532
10,158
0
2,429
9,103
25,551
0
W
Danzaburou
ToraOtakuGamer
Danzaburou
4,601
1,380
0
1,264
3,493
2,184
0
489
3,004
0
9,577
L
Bellona
wannawolf21
Bellona
8,186
4,656
0
1,382
23,855
14,504
0
15,178
8,502
90
25,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,307
Gold Earned
54,235
125
Minions Killed
172
3
Camps Cleared
3
761,518
Distance Traveled
828,643
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,879
987
19
2
1
156,558
1
W
Discordia
10,474
1,164
53
6
1
158,841
0
L
Fenrir
8,045
894
3
0
0
166,318
0
W
Merlin
11,202
1,245
36
4
0
150,155
1
L
Khepri
7,973
886
39
4
1
138,099
0
W
Chaac
11,632
1,292
42
5
2
206,802
0
L
Agni
7,945
883
26
3
1
145,037
0
W
Cerberus
11,328
1,259
24
3
0
187,447
1
W
Danzaburou
9,599
1,067
17
2
0
125,398
0
L
Bellona
8,465
941
38
4
0
155,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role