Player Matchup

Merlin
Merlin
MrMSTRAssassin
Merlin
Level 24
God Stats
1W - 7L
1,473 SR
Queue Stats
7W - 11L
1,322 Elo+
Party 1
Gilgamesh
Gilgamesh
PFG Dopper
Gilgamesh
Level 17
God Stats
0W - 3L
1,224 SR
Queue Stats
4W - 11L
1,215 Elo+
Party 1
Chernobog
Chernobog
ZHillsZ
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,798 Elo+
Party 1
Team Averages
Level 15
1,399 SR
1,445 Elo+

VS

Team Averages
Level 91
1,539 SR
1,313 Elo+
Ganesha
Ganesha
Jayjayzzzx
Ganesha
Level 90
God Stats
2W - 2L
1,617 SR
Queue Stats
49W - 72L
1,304 Elo+
Party 2
Neith
Neith
JuicyMandela45
Neith
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 47L
1,276 Elo+
Solo
Bacchus
Bacchus
keshon2000
Bacchus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 87L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 2
11,303
595
13,200
16,039
5,195
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
PFG Dopper
Gilgamesh
13
2 / 10 / 4
11,397
600
10,187
19,211
16,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
ZHillsZ
Chernobog
14
1 / 8 / 3
10,965
577
6,780
15,447
4,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Jayjayzzzx
Ganesha
15
0 / 3 / 25
12,403
653
8,761
14,260
14,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 11
12,438
655
6,534
9,128
3,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
keshon2000
Bacchus
19
23 / 1 / 4
15,313
806
25,427
22,463
25,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
68
5
Kills
28
28
Deaths
6
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Jayjayzzzx
Ganesha
0
3
25
4.17
W
5
2
11
5.25
L
2
10
2
0.3
L
Gilgamesh
PFG Dopper
Gilgamesh
2
10
4
0.4
L
Chernobog
ZHillsZ
Chernobog
1
8
3
0.31
W
Bacchus
keshon2000
Bacchus
23
1
4
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,167
Damage
40,722
50,697
Taken
45,851
26,461
Mitigated
43,172
3,643
Healing
6,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Jayjayzzzx
Ganesha
8,761
829
0
0
14,260
14,467
233
4,407
9,853
24,804
0
W
6,534
1,760
0
1,855
9,128
3,704
1,700
2,653
6,475
0
41,602
L
13,200
1,437
526
582
16,039
5,195
418
12,426
3,613
58,198
0
L
Gilgamesh
PFG Dopper
Gilgamesh
10,187
1,322
67
928
19,211
16,766
430
11,658
7,553
0
35,791
L
Chernobog
ZHillsZ
Chernobog
6,780
6,334
0
1,540
15,447
4,500
398
10,122
4,275
0
24,107
W
Bacchus
keshon2000
Bacchus
25,427
2,875
149
4,614
22,463
25,001
435
6,140
16,323
58,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,665
Gold Earned
40,154
152
Minions Killed
155
0
Camps Cleared
0
785,804
Distance Traveled
902,881
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,403
653
3
0
0
289,336
0
W
Neith
12,438
655
85
4
0
294,609
0
L
Merlin
11,303
595
77
4
0
234,329
1
L
Gilgamesh
11,397
600
39
2
0
272,736
1
L
Chernobog
10,965
577
36
2
0
278,739
0
W
Bacchus
15,313
806
67
4
0
318,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role