Player Matchup

Gilgamesh
Gilgamesh
Eric_Bloodaxe1
Gilgamesh
Level 125
God Stats
75W - 53L
1,708 SR
Queue Stats
891W - 830L
1,632 Elo+
Party 1
Raijin
Raijin
MonkeyEdibles
Raijin
Level 25
God Stats
0W - 1L
1,677 SR
Queue Stats
76W - 41L
1,698 Elo+
Party 1
Anhur
Anhur
Ruko2235
Anhur
Level 42
God Stats
13W - 8L
1,816 SR
Queue Stats
247W - 212L
1,642 Elo+
Party 1
Ne Zha
Ne Zha
a-Niforse-Anator
Ne Zha
Level 149
God Stats
8W - 6L
1,680 SR
Queue Stats
599W - 524L
1,632 Elo+
Party 1
Horus
Horus
xCrazyComanderx
Horus
Level 88
God Stats
36W - 28L
1,683 SR
Queue Stats
587W - 501L
1,633 Elo+
Party 1
Team Averages
Level 86
1,713 SR
1,647 Elo+

VS

Team Averages
Level 80
1,523 SR
1,505 Elo+
Olorun
Olorun
 
Olorun
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
EncorePerma
Ymir
Level 27
God Stats
2W - 1L
1,549 SR
Queue Stats
64W - 51L
1,549 Elo+
Party 3
Kali
Kali
Im_ShooTeurZ_
Kali
Level 150
God Stats
2W - 2L
1,483 SR
Queue Stats
125W - 103L
1,551 Elo+
Party 2
Yemoja
Yemoja
faucheur003
Yemoja
Level 19
God Stats
3W - 2L
1,524 SR
Queue Stats
12W - 15L
1,437 Elo+
Party 2
Sobek
Sobek
ghost river 86
Sobek
Level 76
God Stats
24W - 18L
1,557 SR
Queue Stats
257W - 242L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Eric_Bloodaxe1
Gilgamesh
14
2 / 0 / 5
9,244
487
2,515
5,587
2,295
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 1 / 8
9,699
510
5,285
6,252
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anhur
Ruko2235
Anhur
16
1 / 1 / 8
10,089
531
4,443
10,282
3,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 6
9,385
494
11,506
11,001
6,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 2 / 6
8,488
447
2,885
11,031
6,087
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
0 / 6 / 2
6,848
360
2,115
8,764
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 3 / 1
7,165
377
6,693
11,983
8,534
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 2 / 2
6,748
355
1,604
5,327
1,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
8
0 / 2 / 0
6,337
334
1,669
7,688
3,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 6 / 1
5,803
305
2,649
9,561
3,725
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
13
Kills
2
5
Deaths
19
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
6
2
0.17
W
1
3
1
0.5
L
Gilgamesh
Eric_Bloodaxe1
Gilgamesh
2
0
5
4.5
W
1
2
2
1
L
3
1
8
7
L
Anhur
Ruko2235
Anhur
1
1
8
5
L
6
1
6
9
W
Yemoja
0
2
0
0
W
0
6
1
0.08
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,634
Damage
14,730
44,153
Taken
43,323
21,219
Mitigated
20,574
7,800
Healing
8,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
2,115
1,146
33
1,619
8,764
2,737
0
2,849
5,915
26,204
0
W
6,693
357
0
1,116
11,983
8,534
0
764
11,219
27,988
0
L
Gilgamesh
Eric_Bloodaxe1
Gilgamesh
2,515
673
0
619
5,587
2,295
868
939
4,608
0
46,087
W
1,604
718
0
1,294
5,327
1,706
0
652
4,675
0
18,125
L
5,285
222
0
982
6,252
2,427
1,348
2,750
2,232
50,246
0
L
Anhur
Ruko2235
Anhur
4,443
1,018
0
500
10,282
3,595
1,350
1,152
9,130
0
81,096
L
11,506
3,796
0
3,262
11,001
6,815
539
3,737
7,236
0
55,163
W
Yemoja
1,669
418
1,233
1,664
7,688
3,872
0
556
7,132
5,160
0
W
2,649
391
0
1,912
9,561
3,725
0
464
8,613
12,311
0
L
2,885
844
194
2,243
11,031
6,087
482
4,322
5,580
0
31,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,905
Gold Earned
32,901
450
Minions Killed
166
0
Camps Cleared
0
1,482,892
Distance Traveled
1,345,170
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,848
360
56
3
0
307,659
0
W
Ymir
7,165
377
46
2
0
256,604
3
L
Gilgamesh
9,244
487
102
5
0
284,489
2
W
Kali
6,748
355
38
2
0
146,858
4
L
Raijin
9,699
510
101
5
0
293,429
4
L
Anhur
10,089
531
112
6
0
333,207
0
L
Ne Zha
9,385
494
77
4
0
329,036
0
W
Yemoja
6,337
334
9
0
0
327,184
0
W
Sobek
5,803
305
17
1
0
306,865
1
L
Horus
8,488
447
58
3
0
242,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role