Player Matchup

Bakasura
Bakasura
Deutron
Bakasura
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
FrenchEarthworm
Osiris
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
120W - 114L
1,537 Elo+
Solo
Cernunnos
Cernunnos
Kanote
Cernunnos
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 12L
1,449 Elo+
Solo
Anhur
Anhur
Skivver
Anhur
Level 157
God Stats
0W - 1L
1,597 SR
Queue Stats
2W - 4L
1,471 Elo+
Party 1
Anubis
Anubis
Sytech
Anubis
Level 147
God Stats
5W - 4L
1,491 SR
Queue Stats
349W - 356L
1,552 Elo+
Solo
Team Averages
Level 134
1,518 SR
1,502 Elo+

VS

Team Averages
Level 122
1,611 SR
1,544 Elo+
Ah Puch
Ah Puch
Featured22
Ah Puch
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,584 Elo+
Solo
Hachiman
Hachiman
Kriolix
Hachiman
Level 149
God Stats
3W - 0L
1,485 SR
Queue Stats
121W - 119L
1,564 Elo+
Party 2
Artemis
Artemis
Memeq
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Shiana
Rama
Level 125
God Stats
2W - 1L
1,784 SR
Queue Stats
129W - 137L
1,526 Elo+
Solo
Jormungandr
Jormungandr
gyurhor
Jormungandr
Level 125
God Stats
2W - 0L
1,788 SR
Queue Stats
123W - 151L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Deutron
Bakasura
14
2 / 6 / 5
8,522
656
3,384
13,848
5,922
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

15
1 / 5 / 10
8,509
655
7,902
16,826
19,507
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
Kanote
Cernunnos
16
3 / 7 / 9
9,318
717
13,652
15,176
6,774
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
Skivver
Anhur
17
6 / 5 / 5
9,362
720
10,008
12,737
6,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Sytech
Anubis
17
4 / 6 / 8
9,473
729
16,495
17,012
10,053
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Featured22
Ah Puch
18
4 / 2 / 15
10,603
816
22,580
9,530
3,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Kriolix
Hachiman
17
9 / 4 / 10
10,885
837
12,477
9,999
3,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
Memeq
Artemis
18
6 / 3 / 13
10,577
814
15,052
12,269
5,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
Shiana
Rama
18
6 / 4 / 15
11,089
853
9,922
12,305
5,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
gyurhor
Jormungandr
18
4 / 4 / 21
10,521
809
11,297
17,058
18,981
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
103
16
Kills
29
29
Deaths
17
37
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Deutron
Bakasura
2
6
5
0.75
W
Ah Puch
Featured22
Ah Puch
4
2
15
5.75
L
1
5
10
1.2
L
Cernunnos
Kanote
Cernunnos
3
7
9
1.07
W
Hachiman
Kriolix
Hachiman
9
4
10
3.5
W
Artemis
Memeq
Artemis
6
3
13
4.17
W
Rama
Shiana
Rama
6
4
15
3.38
L
Anhur
Skivver
Anhur
6
5
5
1.7
L
Anubis
Sytech
Anubis
4
6
8
1.33
W
Jormungandr
gyurhor
Jormungandr
4
4
21
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,441
Damage
71,328
75,599
Taken
61,161
48,473
Mitigated
36,695
20,825
Healing
24,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Deutron
Bakasura
3,384
2,181
1,015
3,200
13,848
5,922
0
5,524
8,324
0
3,656
W
Ah Puch
Featured22
Ah Puch
22,580
606
3,635
3,931
9,530
3,845
756
3,156
6,265
42,657
0
L
7,902
868
2,095
2,453
16,826
19,507
0
6,493
10,333
0
13,070
L
Cernunnos
Kanote
Cernunnos
13,652
4,382
369
1,681
15,176
6,774
0
7,183
7,993
0
25,697
W
Hachiman
Kriolix
Hachiman
12,477
6,172
0
1,029
9,999
3,453
0
1,791
8,018
0
19,957
W
Artemis
Memeq
Artemis
15,052
7,110
1,426
2,272
12,269
5,295
1,582
3,790
8,269
0
28,478
W
Rama
Shiana
Rama
9,922
6,646
1,988
3,900
12,305
5,121
2,702
4,019
7,916
0
29,350
L
Anhur
Skivver
Anhur
10,008
4,973
2,212
1,961
12,737
6,217
165
5,086
7,651
0
24,693
L
Anubis
Sytech
Anubis
16,495
276
283
5,556
17,012
10,053
35
9,591
7,421
35,454
0
W
Jormungandr
gyurhor
Jormungandr
11,297
1,011
3,784
2,877
17,058
18,981
392
3,739
13,092
23,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,184
Gold Earned
53,675
144
Minions Killed
144
0
Camps Cleared
0
1,071,242
Distance Traveled
1,165,205
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,522
656
8
1
0
243,079
3
W
Ah Puch
10,603
816
44
3
0
249,687
1
L
Osiris
8,509
655
12
1
0
221,143
0
L
Cernunnos
9,318
717
28
2
0
200,063
0
W
Hachiman
10,885
837
13
1
0
218,026
0
W
Artemis
10,577
814
26
2
0
237,709
2
W
Rama
11,089
853
47
4
0
208,756
1
L
Anhur
9,362
720
49
4
0
209,843
0
L
Anubis
9,473
729
47
4
0
197,114
0
W
Jormungandr
10,521
809
14
1
0
251,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role