Player Matchup

Sobek
Sobek
BDesave17
Sobek
Level 157
God Stats
4W - 5L
1,577 SR
Queue Stats
175W - 214L
1,514 Elo+
Party 3
Apollo
Apollo
D0nKeY J0hN
Apollo
Level 156
God Stats
3W - 2L
1,859 SR
Queue Stats
206W - 215L
1,553 Elo+
Solo
Agni
Agni
PushingFlower31
Agni
Level 160
God Stats
46W - 35L
1,650 SR
Queue Stats
1,040W - 1,031L
1,524 Elo+
Party 1
Ymir
Ymir
xTGRIFFx
Ymir
Level 120
God Stats
13W - 11L
1,674 SR
Queue Stats
127W - 128L
1,511 Elo+
Party 3
Arachne
Arachne
xXUnderDog82Xx
Arachne
Level 143
God Stats
1W - 3L
1,630 SR
Queue Stats
185W - 200L
1,480 Elo+
Party 1
Team Averages
Level 147
1,678 SR
1,516 Elo+

VS

Team Averages
Level 114
1,650 SR
1,571 Elo+
Chernobog
Chernobog
Aruanthien
Chernobog
Level 127
God Stats
6W - 5L
1,894 SR
Queue Stats
349W - 340L
1,575 Elo+
Solo
Nemesis
Nemesis
BiXRaW94
Nemesis
Level 121
God Stats
2W - 0L
1,509 SR
Queue Stats
42W - 42L
1,579 Elo+
Party 2
Gilgamesh
Gilgamesh
FriZiz94
Gilgamesh
Level 104
God Stats
6W - 5L
1,576 SR
Queue Stats
46W - 35L
1,603 Elo+
Party 2
Cabrakan
Cabrakan
LudoiH2ik
Cabrakan
Level 106
God Stats
7W - 5L
1,736 SR
Queue Stats
38W - 41L
1,522 Elo+
Solo
Discordia
Discordia
LynxPandore7059
Discordia
Level 114
God Stats
3W - 3L
1,533 SR
Queue Stats
42W - 40L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BDesave17
Sobek
17
0 / 2 / 3
10,170
484
10,504
19,509
20,133
Apollo
17
0 / 4 / 3
10,480
499
6,592
11,303
4,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 13 / 2
10,756
512
10,333
17,002
5,684
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
16
3 / 4 / 1
9,796
466
8,466
16,781
7,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 14 / 2
8,132
387
3,337
16,376
7,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Aruanthien
Chernobog
20
10 / 0 / 2
14,923
711
11,828
12,148
5,590
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
BiXRaW94
Nemesis
20
4 / 0 / 7
12,678
604
15,193
15,371
9,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
FriZiz94
Gilgamesh
19
10 / 4 / 7
12,359
589
12,728
17,203
9,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cabrakan
LudoiH2ik
Cabrakan
17
6 / 4 / 17
11,866
565
7,007
16,195
17,233
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
LynxPandore7059
Discordia
18
7 / 3 / 14
12,325
587
13,131
10,133
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
84
10
Kills
37
37
Deaths
11
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Aruanthien
Chernobog
10
0
2
11
L
Sobek
BDesave17
Sobek
0
2
3
0.75
W
Nemesis
BiXRaW94
Nemesis
4
0
7
7.5
L
Apollo
0
4
3
0.38
W
Gilgamesh
FriZiz94
Gilgamesh
10
4
7
3.38
W
Cabrakan
LudoiH2ik
Cabrakan
6
4
17
3.63
W
Discordia
LynxPandore7059
Discordia
7
3
14
4.67
L
5
13
2
0.46
L
Ymir
3
4
1
0.88
L
2
14
2
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,232
Damage
59,887
80,971
Taken
71,050
44,812
Mitigated
45,396
23,158
Healing
21,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Aruanthien
Chernobog
11,828
7,333
0
6,464
12,148
5,590
3,918
1,320
10,828
0
140,617
L
Sobek
BDesave17
Sobek
10,504
429
0
11,443
19,509
20,133
0
2,634
16,214
66,787
0
W
Nemesis
BiXRaW94
Nemesis
15,193
7,636
0
2,618
15,371
9,759
3,703
7,108
7,442
0
87,917
L
Apollo
6,592
3,142
0
3,614
11,303
4,177
0
1,443
9,844
0
79,712
W
Gilgamesh
FriZiz94
Gilgamesh
12,728
3,468
0
4,631
17,203
9,119
747
7,906
9,219
0
79,725
W
Cabrakan
LudoiH2ik
Cabrakan
7,007
727
576
4,812
16,195
17,233
1,212
6,278
9,855
28,737
0
W
Discordia
LynxPandore7059
Discordia
13,131
776
0
2,170
10,133
3,695
1,649
5,600
4,403
71,350
0
L
10,333
989
0
1,832
17,002
5,684
0
7,146
9,346
52,619
0
L
Ymir
8,466
1,800
0
5,112
16,781
7,691
0
4,076
12,403
66,112
0
L
3,337
2,889
0
1,157
16,376
7,127
0
3,667
12,485
0
32,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,334
Gold Earned
64,151
583
Minions Killed
690
0
Camps Cleared
0
1,907,456
Distance Traveled
2,096,334
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
14,923
711
213
10
0
412,488
3
L
Sobek
10,170
484
152
7
0
425,787
1
W
Nemesis
12,678
604
148
7
0
457,551
6
L
Apollo
10,480
499
169
8
0
400,890
6
W
Gilgamesh
12,359
589
134
6
0
424,508
4
W
Cabrakan
11,866
565
44
2
0
394,875
4
W
Discordia
12,325
587
151
7
0
406,912
4
L
Agni
10,756
512
88
4
0
314,529
1
L
Ymir
9,796
466
120
6
0
376,722
1
L
Arachne
8,132
387
54
3
0
389,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role