Player Matchup

Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Cheeze Zandwich
Merlin
Level 128
God Stats
2W - 2L
1,658 SR
Queue Stats
224W - 226L
1,452 Elo+
Solo
Awilix
Awilix
Cookedeesass
Awilix
Level 125
God Stats
14W - 19L
1,457 SR
Queue Stats
165W - 193L
1,431 Elo+
Solo
Set
Set
GT_WILMERYT453
Set
Level 124
God Stats
0W - 2L
1,254 SR
Queue Stats
222W - 220L
1,392 Elo+
Solo
Chang'e
Chang'e
Vallerio94
Chang'e
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
235W - 246L
1,464 Elo+
Solo
Team Averages
Level 132
1,474 SR
1,448 Elo+

VS

Team Averages
Level 90
1,570 SR
1,465 Elo+
Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ANASUXKS
Khepri
Level 116
God Stats
5W - 0L
1,890 SR
Queue Stats
71W - 72L
1,449 Elo+
Party 1
Chang'e
Chang'e
Mr wasp5203
Chang'e
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
148W - 139L
1,421 Elo+
Party 1
King Arthur
King Arthur
killercanada
King Arthur
Level 71
God Stats
7W - 7L
1,342 SR
Queue Stats
142W - 136L
1,476 Elo+
Party 1
Skadi
Skadi
yoyuyoyo
Skadi
Level 109
God Stats
37W - 27L
1,617 SR
Queue Stats
109W - 106L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
20
6 / 10 / 7
14,809
463
22,764
43,320
38,956
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
3 / 3 / 8
15,238
476
39,877
21,796
10,316
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
20
2 / 9 / 8
13,412
419
19,682
30,297
12,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 8 / 8
14,417
451
19,193
33,809
35,474
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Vallerio94
Chang'e
20
5 / 14 / 3
13,765
430
19,158
32,066
11,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
14 / 5 / 13
17,226
538
35,597
24,286
11,743
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
ANASUXKS
Khepri
19
2 / 4 / 26
14,715
460
8,816
30,797
45,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Mr wasp5203
Chang'e
20
5 / 6 / 23
15,483
484
23,194
36,200
16,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
killercanada
King Arthur
20
12 / 2 / 15
16,999
531
28,968
32,601
42,748
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Skadi
yoyuyoyo
Skadi
20
11 / 6 / 16
18,215
569
29,297
28,201
14,897
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
137
21
Kills
44
44
Deaths
23
34
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
6
10
7
0.95
W
Merlin
 
Merlin
14
5
13
4.1
W
Khepri
ANASUXKS
Khepri
2
4
26
3.75
L
3
3
8
2.33
L
Awilix
2
9
8
0.67
L
5
8
8
1.13
W
Chang'e
Mr wasp5203
Chang'e
5
6
23
2.75
L
Chang'e
Vallerio94
Chang'e
5
14
3
0.46
W
King Arthur
killercanada
King Arthur
12
2
15
9.75
W
Skadi
yoyuyoyo
Skadi
11
6
16
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,674
Damage
125,872
161,288
Taken
152,085
108,431
Mitigated
131,215
44,048
Healing
60,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
22,764
10,838
0
11,366
43,320
38,956
2,186
18,991
24,048
0
94,082
W
Merlin
 
Merlin
35,597
3,486
528
6,461
24,286
11,743
3,728
11,423
12,863
134,346
0
W
Khepri
ANASUXKS
Khepri
8,816
761
727
3,609
30,797
45,406
694
13,805
15,032
34,328
0
L
39,877
2,342
0
6,894
21,796
10,316
515
7,418
14,248
153,873
0
L
Awilix
19,682
6,098
0
4,174
30,297
12,034
0
12,394
17,731
0
98,059
L
19,193
8,815
0
9,205
33,809
35,474
0
14,234
19,279
0
74,767
W
Chang'e
Mr wasp5203
Chang'e
23,194
3,139
18,009
15,148
36,200
16,421
621
11,995
24,205
114,770
0
L
Chang'e
Vallerio94
Chang'e
19,158
406
3,722
8,687
32,066
11,651
440
14,053
17,725
94,425
0
W
King Arthur
killercanada
King Arthur
28,968
4,414
0
6,086
32,601
42,748
946
13,587
19,014
369
88,632
W
Skadi
yoyuyoyo
Skadi
29,297
16,278
2,432
7,865
28,201
14,897
7,218
9,622
18,579
0
164,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,641
Gold Earned
82,638
732
Minions Killed
654
0
Camps Cleared
0
2,905,622
Distance Traveled
2,948,697
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
14,809
463
153
5
0
541,999
5
W
Merlin
17,226
538
144
5
0
573,899
10
W
Khepri
14,715
460
40
1
0
614,455
1
L
Merlin
15,238
476
217
7
0
600,242
4
L
Awilix
13,412
419
134
4
0
681,015
0
L
Set
14,417
451
94
3
0
572,742
4
W
Chang'e
15,483
484
135
4
0
620,832
3
L
Chang'e
13,765
430
134
4
0
509,624
1
W
King Arthur
16,999
531
131
4
0
619,676
2
W
Skadi
18,215
569
204
6
0
519,835
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role