Player Matchup

Tiamat
Tiamat
Barneyknightmare
Tiamat
Level 124
God Stats
5W - 4L
1,422 SR
Queue Stats
27W - 30L
1,460 Elo+
Party 1
Yemoja
Yemoja
Gazisaur
Yemoja
Level 110
God Stats
6W - 10L
1,404 SR
Queue Stats
340W - 328L
1,444 Elo+
Party 1
Sol
Sol
ThatOneSlaking
Sol
Level 146
God Stats
26W - 17L
1,581 SR
Queue Stats
415W - 422L
1,495 Elo+
Party 1
Loki
Loki
TheMoDE-11
Loki
Level 38
God Stats
5W - 8L
1,329 SR
Queue Stats
184W - 223L
1,359 Elo+
Party 1
Erlang Shen
Erlang Shen
tobilee9
Erlang Shen
Level 120
God Stats
13W - 22L
1,465 SR
Queue Stats
552W - 539L
1,440 Elo+
Party 1
Team Averages
Level 108
1,440 SR
1,440 Elo+

VS

Team Averages
Level 42
1,513 SR
1,472 Elo+
Hercules
Hercules
Havoc FB
Hercules
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 32L
1,449 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JuanchoCrazyBoy
Ah Muzen Cab
Level 66
God Stats
26W - 34L
1,446 SR
Queue Stats
797W - 758L
1,492 Elo+
Party 2
Gilgamesh
Gilgamesh
LegendWolf20
Gilgamesh
Level 25
God Stats
11W - 6L
1,611 SR
Queue Stats
158W - 144L
1,395 Elo+
Party 3
Athena
Athena
TacticalTask247
Athena
Level 40
God Stats
2W - 0L
1,674 SR
Queue Stats
144W - 141L
1,475 Elo+
Party 3
Janus
Janus
rtp_125
Janus
Level 45
God Stats
22W - 29L
1,333 SR
Queue Stats
440W - 408L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
7,926
466
5,006
8,305
4,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Gazisaur
Yemoja
12
2 / 2 / 3
8,099
476
3,423
8,548
6,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 2 / 1
9,170
539
11,640
13,218
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 2 / 0
6,925
407
2,913
9,279
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
tobilee9
Erlang Shen
13
0 / 3 / 2
7,695
453
6,746
17,105
7,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Havoc FB
Hercules
15
1 / 1 / 2
9,028
531
6,464
8,715
7,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
JuanchoCrazyBoy
Ah Muzen Cab
15
3 / 3 / 3
9,173
540
9,848
12,274
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
LegendWolf20
Gilgamesh
11
0 / 3 / 4
7,206
424
5,397
12,662
5,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 0 / 7
8,437
496
3,685
12,401
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
rtp_125
Janus
17
6 / 0 / 4
10,563
621
10,712
6,438
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
12
12
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Yemoja
Gazisaur
Yemoja
2
2
3
1.75
W
Hercules
Havoc FB
Hercules
1
1
2
2
W
Ah Muzen Cab
JuanchoCrazyBoy
Ah Muzen Cab
3
3
3
1.5
W
Gilgamesh
LegendWolf20
Gilgamesh
0
3
4
0.67
W
2
0
7
5.5
L
4
2
1
2.25
L
0
2
0
0
W
Janus
rtp_125
Janus
6
0
4
8
L
Erlang Shen
tobilee9
Erlang Shen
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,728
Damage
36,106
56,455
Taken
52,490
25,162
Mitigated
27,066
23,314
Healing
18,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,006
111
0
1,636
8,305
4,666
0
2,091
6,064
46,732
0
L
Yemoja
Gazisaur
Yemoja
3,423
761
2,486
2,147
8,548
6,442
0
3,489
4,939
16,811
0
W
Hercules
Havoc FB
Hercules
6,464
1,997
0
1,804
8,715
7,019
762
1,000
7,715
0
52,613
W
Ah Muzen Cab
JuanchoCrazyBoy
Ah Muzen Cab
9,848
4,454
0
7,315
12,274
4,209
538
6,898
5,376
0
65,473
W
Gilgamesh
LegendWolf20
Gilgamesh
5,397
1,366
0
4,545
12,662
5,507
33
4,682
7,980
0
33,496
W
3,685
860
0
3,166
12,401
8,107
53
6,009
6,392
21,882
0
L
11,640
4,022
0
5,792
13,218
3,434
1,154
2,937
10,159
61,549
0
L
2,913
592
0
3,466
9,279
2,967
566
1,711
7,524
0
37,567
W
Janus
rtp_125
Janus
10,712
885
0
1,753
6,438
2,224
0
1,480
4,958
77,228
0
L
Erlang Shen
tobilee9
Erlang Shen
6,746
2,938
0
7,787
17,105
7,653
0
3,561
13,372
0
46,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,815
Gold Earned
44,407
420
Minions Killed
470
0
Camps Cleared
0
1,613,173
Distance Traveled
1,730,307
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,926
466
99
6
0
317,563
2
L
Yemoja
8,099
476
28
2
0
313,643
1
W
Hercules
9,028
531
109
6
0
323,851
1
W
Ah Muzen Cab
9,173
540
113
7
0
308,020
4
W
Gilgamesh
7,206
424
60
4
0
354,526
0
W
Athena
8,437
496
43
3
0
378,178
3
L
Sol
9,170
539
124
7
0
299,347
1
L
Loki
6,925
407
79
5
0
344,007
2
W
Janus
10,563
621
145
9
0
365,732
11
L
Erlang Shen
7,695
453
90
5
0
338,613
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role