Player Matchup

Danzaburou
Danzaburou
EALuvMePls
Danzaburou
Level 105
God Stats
7W - 9L
1,601 SR
Queue Stats
488W - 532L
1,432 Elo+
Party 1
Tiamat
Tiamat
ESAVUL
Tiamat
Level 64
God Stats
57W - 43L
1,507 SR
Queue Stats
268W - 290L
1,459 Elo+
Party 1
Cerberus
Cerberus
SeductiveSwain
Cerberus
Level 69
God Stats
7W - 2L
1,794 SR
Queue Stats
305W - 299L
1,449 Elo+
Solo
Scylla
Scylla
ozcarskull
Scylla
Level 157
God Stats
1W - 2L
2,019 SR
Queue Stats
183W - 191L
1,452 Elo+
Solo
Tyr
Tyr
xJazzus
Tyr
Level 126
God Stats
1W - 5L
1,226 SR
Queue Stats
151W - 134L
1,506 Elo+
Solo
Team Averages
Level 104
1,629 SR
1,460 Elo+

VS

Team Averages
Level 104
1,698 SR
1,446 Elo+
Hades
Hades
Alimkhan
Hades
Level 143
God Stats
11W - 6L
1,772 SR
Queue Stats
141W - 133L
1,469 Elo+
Solo
Serqet
Serqet
Annagar
Serqet
Level 66
God Stats
3W - 0L
1,691 SR
Queue Stats
255W - 239L
1,457 Elo+
Solo
Da Ji
Da Ji
Httep
Da Ji
Level 68
God Stats
3W - 1L
1,836 SR
Queue Stats
41W - 41L
1,397 Elo+
Solo
Hachiman
Hachiman
KarmaAkabane3333
Hachiman
Level 157
God Stats
2W - 3L
1,715 SR
Queue Stats
179W - 172L
1,456 Elo+
Solo
Tiamat
Tiamat
Mëss
Tiamat
Level 88
God Stats
10W - 12L
1,476 SR
Queue Stats
443W - 446L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EALuvMePls
Danzaburou
6
2 / 1 / 1
4,867
487
3,111
3,021
507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
ESAVUL
Tiamat
9
1 / 3 / 1
5,334
533
4,084
4,673
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
9
1 / 4 / 0
5,263
526
3,500
10,285
5,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
ozcarskull
Scylla
10
0 / 0 / 0
4,989
499
2,806
3,473
1,252
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
9
0 / 2 / 0
4,837
484
1,145
6,532
2,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Alimkhan
Hades
12
4 / 1 / 0
6,929
693
5,961
6,013
2,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
Annagar
Serqet
9
0 / 0 / 6
5,824
582
1,500
7,667
2,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Da Ji
Httep
Da Ji
8
1 / 0 / 1
5,172
517
2,712
5,831
1,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
5 / 3 / 0
6,561
656
3,590
6,777
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Mëss
Tiamat
11
0 / 0 / 2
6,196
620
4,169
3,835
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
10
10
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hades
Alimkhan
Hades
4
1
0
4
W
Serqet
Annagar
Serqet
0
0
6
3
L
Danzaburou
EALuvMePls
Danzaburou
2
1
1
2.5
L
Tiamat
ESAVUL
Tiamat
1
3
1
0.5
W
Da Ji
Httep
Da Ji
1
0
1
1.5
W
5
3
0
1.67
W
Tiamat
Mëss
Tiamat
0
0
2
1
L
Cerberus
1
4
0
0.25
L
Scylla
ozcarskull
Scylla
0
0
0
0
L
Tyr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,646
Damage
17,932
27,984
Taken
30,123
11,578
Mitigated
10,686
9,328
Healing
14,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Alimkhan
Hades
5,961
1,414
108
4,192
6,013
2,343
654
2,293
3,495
40,136
0
W
Serqet
Annagar
Serqet
1,500
393
0
3,002
7,667
2,555
0
2,868
4,426
0
10,620
L
Danzaburou
EALuvMePls
Danzaburou
3,111
1,481
0
1,022
3,021
507
0
0
3,021
0
12,088
L
Tiamat
ESAVUL
Tiamat
4,084
1,029
0
1,000
4,673
1,849
3
0
4,673
25,950
0
W
Da Ji
Httep
Da Ji
2,712
740
0
2,688
5,831
1,530
0
912
4,873
0
20,607
W
3,590
2,740
0
2,340
6,777
1,645
108
1,685
4,858
0
36,494
W
Tiamat
Mëss
Tiamat
4,169
491
0
1,787
3,835
2,613
52
1,754
2,081
40,376
0
L
Cerberus
3,500
225
0
3,639
10,285
5,242
0
6,349
3,936
28,682
0
L
Scylla
ozcarskull
Scylla
2,806
314
0
1,376
3,473
1,252
0
1,546
1,927
26,258
0
L
Tyr
1,145
129
0
2,291
6,532
2,728
0
2,235
4,201
0
21,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,290
Gold Earned
30,682
260
Minions Killed
355
0
Camps Cleared
0
895,303
Distance Traveled
929,491
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,929
693
97
10
0
151,823
0
W
Serqet
5,824
582
33
3
0
216,013
1
L
Danzaburou
4,867
487
28
3
0
111,181
1
L
Tiamat
5,334
533
48
5
0
182,448
4
W
Da Ji
5,172
517
41
4
0
174,753
2
W
Hachiman
6,561
656
94
9
0
171,528
0
W
Tiamat
6,196
620
90
9
0
215,374
4
L
Cerberus
5,263
526
73
7
0
183,307
2
L
Scylla
4,989
499
52
5
0
190,681
4
L
Tyr
4,837
484
59
6
0
227,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role