Player Matchup

Bakasura
Bakasura
ArchGulag
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 202L
1,674 Elo+
Solo
Hades
Hades
Padshay
Hades
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
RagingMewTwo
Janus
Level 14
God Stats
1W - 2L
1,314 SR
Queue Stats
37W - 22L
1,682 Elo+
Solo
Medusa
Medusa
SmertPopse
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Петрухич
Cthulhu
Level 13
God Stats
0W - 1L
1,713 SR
Queue Stats
3W - 2L
1,728 Elo+
Solo
Team Averages
Level 40
1,505 SR
1,617 Elo+

VS

Team Averages
Level 25
1,534 SR
1,627 Elo+
Pele
Pele
JeffBobJefferson
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,578 Elo+
Party 2
Apollo
Apollo
Xenomoŗph
Apollo
Level 25
God Stats
4W - 5L
1,518 SR
Queue Stats
109W - 78L
1,752 Elo+
Solo
Guan Yu
Guan Yu
septicflex7
Guan Yu
Level 29
God Stats
230W - 159L
1,635 SR
Queue Stats
245W - 172L
1,640 Elo+
Solo
Cthulhu
Cthulhu
tolgasyus
Cthulhu
Level 28
God Stats
22W - 21L
1,519 SR
Queue Stats
105W - 99L
1,585 Elo+
Solo
Nu Wa
Nu Wa
traffy3
Nu Wa
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ArchGulag
Bakasura
12
1 / 6 / 3
7,237
517
5,966
11,165
3,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
Padshay
Hades
12
1 / 4 / 3
7,210
515
6,272
11,194
7,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 6 / 2
7,348
525
6,575
7,287
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
SmertPopse
Medusa
11
1 / 3 / 0
6,484
463
3,593
8,127
2,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 5 / 0
5,907
422
2,646
8,562
3,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,166
583
4,671
8,199
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Xenomoŗph
Apollo
14
8 / 2 / 4
8,819
630
5,316
7,646
2,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
septicflex7
Guan Yu
15
8 / 2 / 0
8,936
638
7,932
12,377
11,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
tolgasyus
Cthulhu
13
1 / 0 / 10
7,171
512
5,409
9,062
5,888
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
traffy3
Nu Wa
15
5 / 2 / 9
9,045
646
11,726
6,373
1,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
24
24
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ArchGulag
Bakasura
1
6
3
0.42
W
2
1
4
4
L
Hades
Padshay
Hades
1
4
3
0.63
L
4
6
2
0.83
L
Medusa
SmertPopse
Medusa
1
3
0
0.33
W
Apollo
Xenomoŗph
Apollo
8
2
4
5
W
Guan Yu
septicflex7
Guan Yu
8
2
0
4
W
Cthulhu
tolgasyus
Cthulhu
1
0
10
6
W
Nu Wa
traffy3
Nu Wa
5
2
9
4.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,052
Damage
35,054
46,335
Taken
43,657
19,237
Mitigated
25,461
9,449
Healing
16,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ArchGulag
Bakasura
5,966
3,241
0
2,306
11,165
3,844
0
3,848
7,243
0
31,390
W
4,671
1,228
0
4,265
8,199
2,866
201
2,816
5,309
0
56,132
L
Hades
Padshay
Hades
6,272
887
21
4,248
11,194
7,246
184
1,534
9,546
32,069
0
L
6,575
579
0
703
7,287
1,769
0
2,833
4,208
33,669
0
L
Medusa
SmertPopse
Medusa
3,593
692
0
1,629
8,127
2,413
0
3,806
4,177
0
32,857
W
Apollo
Xenomoŗph
Apollo
5,316
2,783
0
2,917
7,646
2,797
550
1,876
5,496
0
50,812
W
Guan Yu
septicflex7
Guan Yu
7,932
1,643
798
4,620
12,377
11,937
765
6,046
5,729
0
52,634
W
Cthulhu
tolgasyus
Cthulhu
5,409
716
0
2,482
9,062
5,888
0
2,594
5,622
27,726
0
W
Nu Wa
traffy3
Nu Wa
11,726
1,115
0
1,162
6,373
1,973
1,809
1,391
4,519
56,491
0
L
2,646
320
0
542
8,562
3,965
650
4,332
4,026
22,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,186
Gold Earned
42,137
310
Minions Killed
471
0
Camps Cleared
0
1,287,056
Distance Traveled
1,447,276
8
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,237
517
81
6
0
268,160
1
W
Pele
8,166
583
105
8
0
315,275
1
L
Hades
7,210
515
61
4
0
229,500
2
L
Janus
7,348
525
65
5
0
289,574
1
L
Medusa
6,484
463
70
5
0
248,880
2
W
Apollo
8,819
630
104
7
0
280,147
8
W
Guan Yu
8,936
638
93
7
0
265,482
2
W
Cthulhu
7,171
512
58
4
0
311,789
12
W
Nu Wa
9,045
646
111
8
0
274,583
4
L
Cthulhu
5,907
422
33
2
0
250,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role