Player Matchup

Apollo
Apollo
Dipdat
Apollo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 83L
1,626 Elo+
Party 2
Kukulkan
Kukulkan
Hesty106
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,446 Elo+
Party 1
Achilles
Achilles
Mattu247
Achilles
Level 48
God Stats
1W - 2L
1,273 SR
Queue Stats
109W - 89L
1,616 Elo+
Party 2
Hercules
Hercules
bhoksbergen
Hercules
Level 68
God Stats
5W - 5L
1,497 SR
Queue Stats
189W - 176L
1,621 Elo+
Party 1
Sylvanus
Sylvanus
usersmite12345
Sylvanus
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,550 Elo+
Party 1
Team Averages
Level 39
1,454 SR
1,572 Elo+

VS

Team Averages
Level 56
1,617 SR
1,524 Elo+
Tiamat
Tiamat
FragPanda
Tiamat
Level 18
God Stats
0W - 2L
1,761 SR
Queue Stats
7W - 7L
1,606 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
McJack99
Ah Muzen Cab
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
PetalDancer
Athena
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,402 Elo+
Solo
Tyr
Tyr
ShovelAmerican
Tyr
Level 149
God Stats
13W - 10L
1,740 SR
Queue Stats
413W - 379L
1,578 Elo+
Party 3
Ne Zha
Ne Zha
SwishCutBut12
Ne Zha
Level 32
God Stats
37W - 37L
1,584 SR
Queue Stats
156W - 169L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dipdat
Apollo
18
5 / 0 / 4
11,403
634
7,634
11,735
5,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
Hesty106
Kukulkan
16
5 / 2 / 1
9,940
552
6,352
5,816
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Mattu247
Achilles
14
1 / 1 / 1
8,625
479
7,414
12,961
5,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Hercules
bhoksbergen
Hercules
17
0 / 1 / 0
10,081
560
3,050
10,265
7,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
14
4 / 2 / 6
9,330
518
8,409
12,905
7,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FragPanda
Tiamat
12
0 / 5 / 1
7,613
423
5,240
10,146
4,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
McJack99
Ah Muzen Cab
15
0 / 3 / 2
8,953
497
6,698
5,386
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
2
0 / 3 / 0
5,028
279
261
2,568
581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

17
5 / 0 / 1
10,141
563
11,301
15,317
12,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 4 / 2
8,170
454
4,769
13,286
4,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
6
6
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
Dipdat
Apollo
5
0
4
7
L
Tiamat
FragPanda
Tiamat
0
5
1
0.1
W
Kukulkan
Hesty106
Kukulkan
5
2
1
2.75
W
Achilles
Mattu247
Achilles
1
1
1
1.5
L
Ah Muzen Cab
McJack99
Ah Muzen Cab
0
3
2
0.33
L
Athena
0
3
0
0
L
5
0
1
5.5
L
1
4
2
0.5
W
Hercules
bhoksbergen
Hercules
0
1
0
0
W
Sylvanus
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,859
Damage
28,269
53,682
Taken
46,703
27,419
Mitigated
24,797
26,251
Healing
16,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Dipdat
Apollo
7,634
4,689
0
8,232
11,735
5,222
4,521
1,117
10,458
0
96,066
L
Tiamat
FragPanda
Tiamat
5,240
735
0
2,444
10,146
4,789
0
6,912
3,234
37,644
0
W
Kukulkan
Hesty106
Kukulkan
6,352
832
0
915
5,816
2,315
551
942
4,768
68,385
0
W
Achilles
Mattu247
Achilles
7,414
3,178
0
7,255
12,961
5,257
0
949
11,868
0
51,961
L
Ah Muzen Cab
McJack99
Ah Muzen Cab
6,698
1,594
0
1,997
5,386
1,631
0
777
4,609
0
63,832
L
Athena
261
162
0
400
2,568
581
0
260
2,308
1,188
0
L
11,301
1,671
0
6,661
15,317
12,930
0
3,764
11,553
0
70,146
L
4,769
2,103
0
4,959
13,286
4,866
0
2,493
10,793
0
53,175
W
Hercules
bhoksbergen
Hercules
3,050
1,227
0
2,266
10,265
7,113
0
65
10,200
0
72,204
W
Sylvanus
8,409
2,842
2,553
5,030
12,905
7,512
0
1,824
10,887
45,640
12,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,379
Gold Earned
39,905
732
Minions Killed
480
0
Camps Cleared
0
1,664,633
Distance Traveled
1,522,271
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,403
634
205
11
0
322,811
0
L
Tiamat
7,613
423
101
6
0
324,396
0
W
Kukulkan
9,940
552
153
9
0
338,794
2
W
Achilles
8,625
479
105
6
0
339,765
5
L
Ah Muzen Cab
8,953
497
133
7
0
380,794
3
L
Athena
5,028
279
2
0
0
66,206
1
L
Tyr
10,141
563
140
8
0
398,161
3
L
Ne Zha
8,170
454
104
6
0
352,714
3
W
Hercules
10,081
560
171
10
0
346,073
2
W
Sylvanus
9,330
518
98
5
0
317,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role