Player Matchup

Hachiman
Hachiman
CheshireCoin96
Hachiman
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
CriticalAscend
Achilles
Level 159
God Stats
40W - 25L
1,639 SR
Queue Stats
1,304W - 944L
1,677 Elo+
Party 1
Ares
Ares
ML SMILES87
Ares
Level 157
God Stats
8W - 1L
1,685 SR
Queue Stats
599W - 417L
1,715 Elo+
Party 1
Baba Yaga
Baba Yaga
PlagueUnborn
Baba Yaga
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,843 Elo+
Party 1
Danzaburou
Danzaburou
SacZilla91
Danzaburou
Level 155
God Stats
6W - 8L
1,488 SR
Queue Stats
643W - 476L
1,617 Elo+
Party 1
Team Averages
Level 121
1,562 SR
1,670 Elo+

VS

Team Averages
Level 91
1,504 SR
1,569 Elo+
Ra
Ra
JohnnyBangarang
Ra
Level 121
God Stats
1W - 1L
1,684 SR
Queue Stats
39W - 33L
1,678 Elo+
Party 2
Eset
Eset
King0fF00ls
Eset
Level 139
God Stats
0W - 1L
1,336 SR
Queue Stats
9W - 11L
1,652 Elo+
Party 2
King Arthur
King Arthur
SGT RAlCHU
King Arthur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Swiftknife7
Merlin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,551 Elo+
Party 2
Chiron
Chiron
willy y yo
Chiron
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
177W - 165L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
6 / 3 / 14
10,006
770
7,539
11,869
5,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
17
8 / 3 / 18
10,719
825
10,454
19,101
31,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
7 / 3 / 20
11,260
866
11,751
18,470
23,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baba Yaga
PlagueUnborn
Baba Yaga
17
4 / 2 / 23
10,326
794
9,438
9,742
4,905
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
SacZilla91
Danzaburou
17
5 / 2 / 21
11,370
875
14,545
12,489
6,492
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 4
8,910
685
11,614
11,468
4,883
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 4 / 3
9,712
747
10,421
9,487
4,059
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SGT RAlCHU
King Arthur
14
3 / 8 / 6
9,311
716
1,734
13,165
7,272
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Boots

Boots

+6%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
16
1 / 6 / 4
9,275
713
14,141
10,363
4,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
willy y yo
Chiron
17
3 / 6 / 7
10,206
785
14,673
17,507
7,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
37
30
Kills
13
13
Deaths
30
96
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hachiman
6
3
14
4.33
W
Achilles
8
3
18
5.67
L
1
6
4
0.5
L
5
4
3
1.63
W
7
3
20
5.67
W
Baba Yaga
PlagueUnborn
Baba Yaga
4
2
23
7.75
L
King Arthur
SGT RAlCHU
King Arthur
3
8
6
0.75
W
Danzaburou
SacZilla91
Danzaburou
5
2
21
7.75
L
Merlin
1
6
4
0.5
L
Chiron
willy y yo
Chiron
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,727
Damage
52,583
71,671
Taken
61,990
72,368
Mitigated
28,538
21,163
Healing
17,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
7,539
3,113
1,559
1,431
11,869
5,881
1,293
7,560
4,309
0
14,959
W
Achilles
10,454
2,631
0
2,153
19,101
31,979
771
9,252
9,849
0
17,688
L
11,614
785
3,248
2,979
11,468
4,883
156
5,887
5,581
24,819
0
L
10,421
129
394
1,276
9,487
4,059
51
2,946
6,541
20,547
0
W
11,751
559
1,984
3,969
18,470
23,111
833
7,881
10,589
18,367
0
W
Baba Yaga
PlagueUnborn
Baba Yaga
9,438
810
1,225
3,210
9,742
4,905
1,274
5,121
4,621
28,176
0
L
King Arthur
SGT RAlCHU
King Arthur
1,734
325
142
0
13,165
7,272
0
3,734
9,431
0
4,767
W
Danzaburou
SacZilla91
Danzaburou
14,545
4,381
2,075
3,557
12,489
6,492
1,912
6,362
6,127
0
41,458
L
Merlin
14,141
653
632
828
10,363
4,802
114
2,960
7,403
36,141
0
L
Chiron
willy y yo
Chiron
14,673
3,636
1,031
7,303
17,507
7,522
654
5,662
11,845
0
28,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,681
Gold Earned
47,414
113
Minions Killed
127
0
Camps Cleared
0
1,146,785
Distance Traveled
1,010,561
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,006
770
15
1
0
230,716
0
W
Achilles
10,719
825
8
1
0
222,225
0
L
Ra
8,910
685
30
2
0
224,874
0
L
Eset
9,712
747
26
2
0
214,310
2
W
Ares
11,260
866
6
0
0
233,087
0
W
Baba Yaga
10,326
794
29
2
0
244,869
0
L
King Arthur
9,311
716
3
0
0
147,337
0
W
Danzaburou
11,370
875
55
4
0
215,888
0
L
Merlin
9,275
713
34
3
0
238,891
0
L
Chiron
10,206
785
34
3
0
185,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role