Player Matchup

Achilles
Achilles
Cims14
Achilles
Level 28
God Stats
11W - 11L
1,497 SR
Queue Stats
46W - 55L
1,405 Elo+
Party 2
Chang'e
Chang'e
FerrariMomobami
Chang'e
Level 64
God Stats
8W - 5L
1,477 SR
Queue Stats
100W - 83L
1,837 Elo+
Solo
Izanami
Izanami
RaLlEn3030
Izanami
Level 64
God Stats
24W - 15L
1,531 SR
Queue Stats
287W - 208L
1,532 Elo+
Party 2
Team Averages
Level 52
1,502 SR
1,591 Elo+

VS

Team Averages
Level 53
1,337 SR
1,382 Elo+
Merlin
Merlin
G2JE
Merlin
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 64L
1,486 Elo+
Solo
Cupid
Cupid
IiIgangsta
Cupid
Level 5
God Stats
0W - 3L
1,256 SR
Queue Stats
1W - 3L
1,329 Elo+
Party 1
Terra
Terra
MambaMentaIityYT
Terra
Level 27
God Stats
3W - 5L
1,255 SR
Queue Stats
209W - 271L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cims14
Achilles
13
4 / 0 / 10
9,077
698
6,958
10,693
9,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
8 / 0 / 6
9,932
764
9,963
10,821
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
RaLlEn3030
Izanami
12
2 / 1 / 8
9,006
693
4,244
7,829
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
G2JE
Merlin
12
1 / 3 / 0
8,077
621
10,084
8,975
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
9
0 / 4 / 0
6,918
532
2,445
5,402
1,748
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 7 / 0
7,031
541
1,280
11,247
8,088
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
14
Kills
1
1
Deaths
14
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
Cims14
Achilles
4
0
10
9
W
8
0
6
11
L
Merlin
G2JE
Merlin
1
3
0
0.33
L
Cupid
0
4
0
0
L
0
7
0
0
W
Izanami
RaLlEn3030
Izanami
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,165
Damage
13,809
29,343
Taken
25,624
16,666
Mitigated
13,004
12,637
Healing
4,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Cims14
Achilles
6,958
1,268
713
1,116
10,693
9,690
656
3,088
7,605
0
21,551
W
9,963
329
3,137
4,688
10,821
3,995
749
4,073
6,748
39,207
0
L
Merlin
G2JE
Merlin
10,084
1,018
90
2,108
8,975
3,168
0
2,760
6,019
60,347
0
L
Cupid
2,445
1,716
70
0
5,402
1,748
0
3,016
2,174
0
5,266
L
1,280
157
1,143
1,331
11,247
8,088
0
3,591
7,404
7,619
0
W
Izanami
RaLlEn3030
Izanami
4,244
2,352
903
2,080
7,829
2,981
352
4,227
3,602
0
45,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,015
Gold Earned
22,026
180
Minions Killed
135
0
Camps Cleared
0
770,522
Distance Traveled
529,314
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,077
698
32
2
0
259,277
4
W
Chang'e
9,932
764
57
4
0
283,601
2
L
Merlin
8,077
621
110
8
0
207,819
5
L
Cupid
6,918
532
7
1
0
111,229
0
L
Terra
7,031
541
18
1
0
210,266
0
W
Izanami
9,006
693
91
7
0
227,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role