Player Matchup

Neith
Neith
CoffeeCommander
Neith
Level 4
God Stats
2W - 1L
1,727 SR
Queue Stats
5W - 9L
1,429 Elo+
Party 1
Yemoja
Yemoja
EgonTheMachin
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,429 Elo+
Party 1
Merlin
Merlin
IIRealEasYII
Merlin
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 78L
1,397 Elo+
Solo
Sun Wukong
Sun Wukong
QLaitQ_1997
Sun Wukong
Level 28
God Stats
12W - 9L
1,558 SR
Queue Stats
67W - 49L
1,535 Elo+
Solo
Arachne
Arachne
SEFA420
Arachne
Level 23
God Stats
5W - 2L
1,762 SR
Queue Stats
48W - 50L
1,523 Elo+
Solo
Team Averages
Level 14
1,609 SR
1,463 Elo+

VS

Team Averages
Level 18
1,615 SR
1,564 Elo+
Bellona
Bellona
ASMAR925
Bellona
Level 5
God Stats
1W - 1L
1,722 SR
Queue Stats
2W - 2L
1,626 Elo+
Party 2
Kukulkan
Kukulkan
AnnihilatorKill
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,626 Elo+
Party 2
Ratatoskr
Ratatoskr
Machlas
Ratatoskr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Sodubal
Geb
Level 29
God Stats
26W - 16L
1,651 SR
Queue Stats
35W - 34L
1,563 Elo+
Solo
Izanami
Izanami
iRoflex
Izanami
Level 25
God Stats
15W - 7L
1,701 SR
Queue Stats
41W - 30L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 9 / 11
9,611
458
14,213
17,196
6,602
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 3 / 12
10,537
502
6,431
16,100
12,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
16
6 / 6 / 10
10,854
517
16,237
12,917
4,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
QLaitQ_1997
Sun Wukong
18
8 / 1 / 13
12,176
580
14,131
19,324
12,993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
SEFA420
Arachne
19
18 / 1 / 11
12,964
617
23,880
19,432
10,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ASMAR925
Bellona
12
0 / 9 / 4
7,870
375
7,502
16,778
12,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
12
5 / 9 / 7
8,687
414
15,114
15,337
6,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
Machlas
Ratatoskr
14
4 / 10 / 5
9,299
443
8,250
17,768
8,601
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Geb
13
1 / 5 / 16
9,388
447
10,028
18,892
17,481
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
iRoflex
Izanami
15
9 / 7 / 5
10,480
499
22,692
23,883
9,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
56
40
Kills
19
20
Deaths
40
57
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bellona
ASMAR925
Bellona
0
9
4
0.22
L
Kukulkan
5
9
7
0.94
W
4
9
11
1.06
W
4
3
12
3.33
W
Merlin
6
6
10
1.83
L
Ratatoskr
Machlas
Ratatoskr
4
10
5
0.65
W
Sun Wukong
QLaitQ_1997
Sun Wukong
8
1
13
14.5
W
Arachne
SEFA420
Arachne
18
1
11
23.5
L
Geb
1
5
16
1.8
L
Izanami
iRoflex
Izanami
9
7
5
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,892
Damage
63,586
84,969
Taken
92,658
47,256
Mitigated
53,998
26,370
Healing
13,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ASMAR925
Bellona
7,502
2,196
0
366
16,778
12,083
88
1,383
15,331
0
41,428
L
Kukulkan
15,114
931
0
500
15,337
6,393
147
4,389
10,568
44,578
0
W
14,213
8,688
0
2,509
17,196
6,602
3,161
6,505
10,527
0
40,753
W
6,431
1,284
4,189
2,251
16,100
12,755
744
7,293
8,557
24,467
0
W
Merlin
16,237
1,459
645
1,091
12,917
4,880
144
3,815
8,838
71,223
0
L
Ratatoskr
Machlas
Ratatoskr
8,250
3,502
0
1,966
17,768
8,601
266
2,847
14,647
0
48,492
W
Sun Wukong
QLaitQ_1997
Sun Wukong
14,131
2,137
0
7,221
19,324
12,993
3,950
2,727
16,559
77
67,062
W
Arachne
SEFA420
Arachne
23,880
16,459
0
8,464
19,432
10,026
221
3,942
15,346
0
87,945
L
Geb
10,028
676
987
2,694
18,892
17,481
118
6,701
11,875
29,783
0
L
Izanami
iRoflex
Izanami
22,692
15,948
0
7,003
23,883
9,440
829
6,183
17,492
0
75,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,142
Gold Earned
45,724
452
Minions Killed
390
0
Camps Cleared
0
1,959,533
Distance Traveled
1,816,753
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,870
375
69
3
0
374,772
0
L
Kukulkan
8,687
414
79
4
0
321,287
2
W
Neith
9,611
458
62
3
0
344,009
0
W
Yemoja
10,537
502
35
2
0
397,434
1
W
Merlin
10,854
517
104
5
0
348,532
0
L
Ratatoskr
9,299
443
101
5
0
362,546
0
W
Sun Wukong
12,176
580
122
6
0
419,796
1
W
Arachne
12,964
617
129
6
0
449,762
1
L
Geb
9,388
447
27
1
0
420,059
7
L
Izanami
10,480
499
114
5
0
338,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role