Player Matchup

Fenrir
Fenrir
HöllenHund98
Fenrir
Level 108
God Stats
4W - 0L
1,731 SR
Queue Stats
239W - 218L
1,467 Elo+
Party 1
Gilgamesh
Gilgamesh
Nova2099
Gilgamesh
Level 88
God Stats
6W - 3L
1,834 SR
Queue Stats
71W - 63L
1,451 Elo+
Party 1
Anubis
Anubis
StgSebastian
Anubis
Level 94
God Stats
34W - 14L
1,737 SR
Queue Stats
141W - 127L
1,425 Elo+
Party 1
Sobek
Sobek
Totenkopffalter
Sobek
Level 148
God Stats
4W - 2L
1,648 SR
Queue Stats
187W - 207L
1,447 Elo+
Party 2
Artemis
Artemis
Wachsengel
Artemis
Level 155
God Stats
3W - 3L
1,496 SR
Queue Stats
58W - 63L
1,462 Elo+
Party 2
Team Averages
Level 119
1,689 SR
1,450 Elo+

VS

Team Averages
Level 85
1,517 SR
1,395 Elo+
Yemoja
Yemoja
Acidplatypus1
Yemoja
Level 18
God Stats
11W - 15L
1,176 SR
Queue Stats
12W - 22L
990 Elo+
Party 3
Gilgamesh
Gilgamesh
HiyaImRiah
Gilgamesh
Level 124
God Stats
8W - 4L
1,920 SR
Queue Stats
175W - 186L
1,523 Elo+
Party 3
Ah Puch
Ah Puch
LogiiBearr
Ah Puch
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
RottenUnicorn
Skadi
Level 55
God Stats
8W - 6L
1,703 SR
Queue Stats
132W - 158L
1,438 Elo+
Party 3
Nemesis
Nemesis
VinyDMD
Nemesis
Level 102
God Stats
5W - 4L
1,283 SR
Queue Stats
602W - 642L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 8
11,411
571
13,181
12,118
4,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Nova2099
Gilgamesh
16
5 / 8 / 3
10,595
530
11,595
18,331
13,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
20
14 / 2 / 4
12,730
637
18,309
11,069
5,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 9
8,988
449
6,840
15,227
11,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Wachsengel
Artemis
16
5 / 2 / 4
9,805
490
8,362
9,464
3,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
7,648
382
1,838
12,263
7,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
HiyaImRiah
Gilgamesh
15
6 / 9 / 2
9,928
496
16,162
19,554
13,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
LogiiBearr
Ah Puch
13
2 / 8 / 0
8,547
427
12,718
15,450
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 8 / 0
8,269
413
7,912
12,667
3,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
VinyDMD
Nemesis
14
4 / 6 / 1
9,342
467
4,275
15,075
5,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
36
Kills
14
14
Deaths
36
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
Gilgamesh
HiyaImRiah
Gilgamesh
6
9
2
0.78
W
7
1
8
11
L
Ah Puch
LogiiBearr
Ah Puch
2
8
0
0.25
W
Gilgamesh
Nova2099
Gilgamesh
5
8
3
0.81
L
2
8
0
0.25
W
Anubis
14
2
4
8
W
5
1
9
9.5
L
Nemesis
VinyDMD
Nemesis
4
6
1
0.75
W
Artemis
Wachsengel
Artemis
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,287
Damage
42,905
66,209
Taken
75,009
38,746
Mitigated
34,522
20,726
Healing
16,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,838
522
609
872
12,263
7,513
0
3,391
8,872
11,902
0
L
Gilgamesh
HiyaImRiah
Gilgamesh
16,162
6,533
0
4,658
19,554
13,364
442
3,813
15,741
0
53,944
W
13,181
3,966
0
2,687
12,118
4,945
0
1,701
10,369
0
93,872
L
Ah Puch
LogiiBearr
Ah Puch
12,718
634
0
3,553
15,450
4,104
0
8,851
6,599
54,467
0
W
Gilgamesh
Nova2099
Gilgamesh
11,595
2,935
0
2,953
18,331
13,016
990
649
17,676
45
64,653
L
7,912
3,485
0
1,944
12,667
3,764
0
3,654
9,013
0
50,242
W
Anubis
18,309
70
0
6,848
11,069
5,704
744
5,060
5,557
97,709
0
W
6,840
155
826
5,027
15,227
11,113
891
4,072
11,019
22,912
0
L
Nemesis
VinyDMD
Nemesis
4,275
1,391
0
4,871
15,075
5,777
0
5,485
9,590
0
61,287
W
Artemis
Wachsengel
Artemis
8,362
3,857
0
2,385
9,464
3,968
2,373
2,326
7,032
0
56,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,529
Gold Earned
43,734
596
Minions Killed
406
0
Camps Cleared
0
1,863,698
Distance Traveled
1,657,781
34
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,648
382
21
1
0
357,084
0
L
Gilgamesh
9,928
496
102
5
0
336,039
0
W
Fenrir
11,411
571
154
8
0
441,355
1
L
Ah Puch
8,547
427
84
4
0
277,608
5
W
Gilgamesh
10,595
530
137
7
0
324,961
5
L
Skadi
8,269
413
85
4
0
294,665
5
W
Anubis
12,730
637
181
9
0
356,089
12
W
Sobek
8,988
449
20
1
0
389,645
10
L
Nemesis
9,342
467
114
6
0
392,385
6
W
Artemis
9,805
490
104
5
0
351,648
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role