Player Matchup

Ra
Ra
NotTheEvil236
Ra
Level 14
God Stats
1W - 3L
1,306 SR
Queue Stats
16W - 18L
1,397 Elo+
Solo
Chang'e
Chang'e
SalvatoreYi
Chang'e
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
50W - 54L
1,506 Elo+
Solo
Fenrir
Fenrir
UfiGufi
Fenrir
Level 17
God Stats
34W - 30L
1,510 SR
Queue Stats
56W - 70L
1,356 Elo+
Party 2
Hachiman
Hachiman
damianpaleciak
Hachiman
Level 23
God Stats
51W - 47L
1,542 SR
Queue Stats
108W - 114L
1,375 Elo+
Party 2
Cerberus
Cerberus
zecromk
Cerberus
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,401 Elo+
Solo
Team Averages
Level 15
1,472 SR
1,407 Elo+

VS

Team Averages
Level 20
1,440 SR
1,284 Elo+
Gilgamesh
Gilgamesh
AceofValens
Gilgamesh
Level 30
God Stats
14W - 17L
1,566 SR
Queue Stats
119W - 137L
1,501 Elo+
Solo
Fenrir
Fenrir
CarlyQuinn1022
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,229 Elo+
Party 1
Awilix
Awilix
Gaymer995
Awilix
Level 16
God Stats
0W - 3L
1,298 SR
Queue Stats
17W - 35L
1,122 Elo+
Party 1
Anubis
Anubis
TiffanyTSD
Anubis
Level 18
God Stats
2W - 3L
1,533 SR
Queue Stats
19W - 22L
1,356 Elo+
Solo
Janus
Janus
dogthelastbender
Janus
Level 18
God Stats
1W - 3L
1,302 SR
Queue Stats
22W - 51L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 28
13,464
1,224
21,552
7,436
3,282
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
SalvatoreYi
Chang'e
20
16 / 1 / 20
14,978
1,362
29,227
15,845
5,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
UfiGufi
Fenrir
20
13 / 3 / 20
13,821
1,256
15,569
19,139
11,126
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
19
8 / 7 / 20
12,631
1,148
20,548
15,890
5,801
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
zecromk
Cerberus
20
5 / 5 / 32
12,866
1,170
10,142
27,547
26,254
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

183

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AceofValens
Gilgamesh
18
4 / 8 / 10
11,920
1,084
23,964
23,848
18,037
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
2 / 11 / 8
10,506
955
8,616
19,677
11,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
Gaymer995
Awilix
17
3 / 14 / 9
11,110
1,010
6,645
21,762
12,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
TiffanyTSD
Anubis
17
7 / 11 / 9
12,454
1,132
23,260
23,874
12,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 6 / 12
11,058
1,005
14,497
16,245
5,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
66
50
Kills
18
18
Deaths
50
120
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AceofValens
Gilgamesh
4
8
10
1.13
L
2
11
8
0.55
L
Awilix
Gaymer995
Awilix
3
14
9
0.54
W
8
2
28
11
W
Chang'e
SalvatoreYi
Chang'e
16
1
20
26
L
Anubis
TiffanyTSD
Anubis
7
11
9
1.05
W
Fenrir
UfiGufi
Fenrir
13
3
20
7.67
W
Hachiman
8
7
20
2.57
L
2
6
12
1.33
W
Cerberus
zecromk
Cerberus
5
5
32
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,038
Damage
76,982
85,857
Taken
105,406
52,176
Mitigated
58,904
20,962
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AceofValens
Gilgamesh
23,964
6,569
0
1,839
23,848
18,037
0
13,090
10,758
0
47,185
L
8,616
3,837
0
905
19,677
11,267
0
13,728
5,949
0
13,862
L
Awilix
Gaymer995
Awilix
6,645
4,413
267
1,212
21,762
12,300
0
11,254
10,508
0
24,678
W
21,552
477
2,324
99
7,436
3,282
0
3,069
4,367
55,577
0
W
Chang'e
SalvatoreYi
Chang'e
29,227
1,164
6,608
7,413
15,845
5,713
0
8,159
7,686
54,134
0
L
Anubis
TiffanyTSD
Anubis
23,260
2,107
400
5,351
23,874
12,169
0
13,238
10,636
63,861
0
W
Fenrir
UfiGufi
Fenrir
15,569
2,861
0
0
19,139
11,126
0
8,669
10,470
0
21,884
W
Hachiman
20,548
10,390
0
1,127
15,890
5,801
0
7,724
8,166
0
36,953
L
14,497
3,331
254
1,804
16,245
5,131
0
9,611
6,634
31,516
0
W
Cerberus
zecromk
Cerberus
10,142
985
0
3,391
27,547
26,254
0
10,136
17,411
23,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,760
Gold Earned
57,048
233
Minions Killed
199
8
Camps Cleared
3
1,050,823
Distance Traveled
863,128
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,920
1,084
24
2
2
224,409
0
L
Fenrir
10,506
955
10
1
0
138,237
0
L
Awilix
11,110
1,010
32
3
0
176,327
1
W
Ra
13,464
1,224
94
9
1
219,222
0
W
Chang'e
14,978
1,362
59
5
5
232,763
0
L
Anubis
12,454
1,132
97
9
1
151,002
2
W
Fenrir
13,821
1,256
11
1
1
248,125
0
W
Hachiman
12,631
1,148
33
3
0
167,368
1
L
Janus
11,058
1,005
36
3
0
173,153
0
W
Cerberus
12,866
1,170
36
3
1
183,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role