Player Matchup

Cernunnos
Cernunnos
Caustics gas
Cernunnos
Level 135
God Stats
2W - 2L
1,814 SR
Queue Stats
322W - 319L
1,620 Elo+
Party 1
Janus
Janus
Difficult ok
Janus
Level 160
God Stats
11W - 12L
1,626 SR
Queue Stats
436W - 387L
1,647 Elo+
Solo
Nemesis
Nemesis
Kotaro73
Nemesis
Level 149
God Stats
7W - 3L
1,340 SR
Queue Stats
176W - 135L
1,699 Elo+
Solo
Hera
Hera
Medic In Pink
Hera
Level 157
God Stats
7W - 11L
1,600 SR
Queue Stats
557W - 490L
1,648 Elo+
Party 1
Medusa
Medusa
SumerianNurv
Medusa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,816 Elo+
Solo
Team Averages
Level 137
1,576 SR
1,686 Elo+

VS

Team Averages
Level 145
1,507 SR
1,538 Elo+
Ullr
Ullr
 
Ullr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Baddad5034
Cerberus
Level 132
God Stats
8W - 5L
1,554 SR
Queue Stats
39W - 45L
1,517 Elo+
Solo
Odin
Odin
Boorus-
Odin
Level 159
God Stats
17W - 19L
1,578 SR
Queue Stats
822W - 606L
1,611 Elo+
Solo
Ra
Ra
CorndogBlaster
Ra
Level 115
God Stats
5W - 6L
1,532 SR
Queue Stats
135W - 142L
1,509 Elo+
Solo
Bakasura
Bakasura
Icy_DeadPeople_
Bakasura
Level 160
God Stats
9W - 3L
1,374 SR
Queue Stats
671W - 660L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Caustics gas
Cernunnos
13
0 / 3 / 1
6,943
496
5,428
9,474
4,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 2 / 3
5,881
420
1,542
3,981
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Kotaro73
Nemesis
12
2 / 3 / 3
7,486
535
6,231
10,868
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 4 / 1
7,217
516
6,559
8,637
2,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
12
4 / 6 / 0
7,543
539
7,829
11,587
3,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
5 / 2 / 2
7,993
571
8,944
9,308
3,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Baddad5034
Cerberus
12
4 / 2 / 6
7,645
546
5,592
10,629
6,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
Boorus-
Odin
13
1 / 1 / 5
7,679
549
6,247
10,913
6,889
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
0 / 2 / 3
7,585
542
3,074
7,165
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
15
8 / 4 / 3
8,806
629
5,406
12,350
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
10
Kills
18
18
Deaths
11
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
2
2
3
W
Cerberus
Baddad5034
Cerberus
4
2
6
3.5
W
Odin
Boorus-
Odin
1
1
5
3.5
L
Cernunnos
Caustics gas
Cernunnos
0
3
1
0.17
W
0
2
3
0.75
L
0
2
3
0.75
W
Bakasura
8
4
3
2.38
L
Nemesis
Kotaro73
Nemesis
2
3
3
1.17
L
4
4
1
1.13
L
Medusa
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,589
Damage
29,263
44,547
Taken
50,365
15,226
Mitigated
24,879
8,919
Healing
14,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
8,944
3,395
0
394
9,308
3,347
0
2,167
7,141
0
54,197
W
Cerberus
Baddad5034
Cerberus
5,592
294
0
3,302
10,629
6,086
0
2,193
8,436
23,562
0
W
Odin
Boorus-
Odin
6,247
2,067
0
3,186
10,913
6,889
0
317
10,596
0
42,557
L
Cernunnos
Caustics gas
Cernunnos
5,428
2,678
0
3,383
9,474
4,811
0
279
8,995
0
48,257
W
3,074
61
362
3,500
7,165
2,609
1,236
2,103
5,062
54,757
0
L
1,542
358
0
622
3,981
931
0
625
3,234
26,414
0
W
Bakasura
5,406
3,617
0
3,864
12,350
5,948
93
1,321
11,029
0
44,025
L
Nemesis
Kotaro73
Nemesis
6,231
2,623
0
539
10,868
3,806
0
3,111
7,441
0
48,841
L
6,559
1,640
118
1,788
8,637
2,245
0
1,508
6,784
32,987
0
L
Medusa
7,829
3,931
0
2,469
11,587
3,433
0
2,703
8,432
0
33,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,070
Gold Earned
39,708
346
Minions Killed
454
0
Camps Cleared
0
1,168,340
Distance Traveled
1,332,408
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,993
571
95
7
0
235,229
1
W
Cerberus
7,645
546
51
4
0
267,454
3
W
Odin
7,679
549
80
6
0
274,013
2
L
Cernunnos
6,943
496
84
6
0
206,497
0
W
Ra
7,585
542
125
9
0
289,633
6
L
Janus
5,881
420
63
5
0
164,282
1
W
Bakasura
8,806
629
103
7
0
266,079
0
L
Nemesis
7,486
535
88
6
0
289,944
1
L
Hera
7,217
516
59
4
0
256,230
5
L
Medusa
7,543
539
52
4
0
251,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role