Player Matchup

Ganesha
Ganesha
Platinum II
 
Ganesha
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum II
LEMASTICIQUE66
He Bo
Platinum II
Level 156
God Stats
12W - 8L
1,680 SR
Queue Stats
258W - 236L
1,805 MMR
Solo
Apollo
Apollo
Platinum IV
Lennsi_sama
Apollo
Platinum IV
Level 62
God Stats
9W - 5L
1,634 SR
Queue Stats
142W - 135L
1,756 MMR
Solo
Loki
Loki
Gold II
Nukororin
Loki
Gold II
Level 126
God Stats
5W - 3L
1,917 SR
Queue Stats
24W - 21L
1,750 MMR
Solo
Nu Wa
Nu Wa
Silver I
ayoweeks
Nu Wa
Silver I
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 79L
1,678 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,646 SR
1,698 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 103
1,557 SR
1,728 MMR
Hou Yi
Hou Yi
Silver I
BaBoomKill
Hou Yi
Silver I
Level 67
God Stats
1W - 2L
1,843 SR
Queue Stats
3W - 9L
1,638 MMR
Solo
Cabrakan
Cabrakan
Platinum V
WIIINNISMmokEUr
Cabrakan
Platinum V
Level 159
God Stats
9W - 8L
1,692 SR
Queue Stats
72W - 76L
1,741 MMR
Solo
Sol
Sol
Platinum II
iTzSai
Sol
Platinum II
Level 158
God Stats
22W - 27L
1,496 SR
Queue Stats
740W - 713L
1,732 MMR
Solo
Zeus
Zeus
Platinum V
jvaiBoirTonSang
Zeus
Platinum V
Level 85
God Stats
8W - 11L
1,584 SR
Queue Stats
272W - 274L
1,744 MMR
Solo
Fenrir
Fenrir
Platinum III
magicpolecat326
Fenrir
Platinum III
Level 47
God Stats
0W - 2L
1,168 SR
Queue Stats
45W - 40L
1,785 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 2 / 15
9,291
489
3,984
13,486
10,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
13 / 5 / 6
11,260
593
14,413
13,961
5,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
18
5 / 1 / 4
11,390
599
8,662
10,569
4,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
19
11 / 0 / 4
12,158
640
13,335
11,242
4,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nu Wa
ayoweeks
Nu Wa
16
2 / 6 / 14
10,009
527
10,925
11,502
4,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetPeleTiamatCu ChulainnAthena

VS

Bans
TsukuyomiKumbhakarnaGebKhepriKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BaBoomKill
Hou Yi
13
1 / 11 / 1
8,107
427
5,135
14,117
4,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
11
0 / 6 / 7
7,467
393
4,303
12,858
9,565
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
iTzSai
Sol
17
4 / 4 / 1
11,147
587
7,391
13,553
4,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
4 / 6 / 3
9,715
511
13,776
11,611
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 4 / 1
9,821
517
8,067
16,829
8,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
31
Kills
14
14
Deaths
31
43
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
15
3.75
L
Hou Yi
BaBoomKill
Hou Yi
1
11
1
0.14
W
13
5
6
3.2
W
Apollo
5
1
4
7
W
Loki
11
0
4
13
L
Cabrakan
0
6
7
0.58
W
Nu Wa
ayoweeks
Nu Wa
2
6
14
1.5
L
Sol
iTzSai
Sol
4
4
1
1.13
L
4
6
3
0.92
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,319
Damage
38,672
60,760
Taken
68,968
29,316
Mitigated
30,493
15,320
Healing
19,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,984
126
0
3,486
13,486
10,417
339
5,136
8,054
26,889
0
L
Hou Yi
BaBoomKill
Hou Yi
5,135
1,979
0
0
14,117
4,374
0
6,672
7,445
0
30,110
W
14,413
276
0
3,747
13,961
5,221
724
7,527
6,216
65,089
0
W
Apollo
8,662
4,397
0
3,692
10,569
4,356
2,388
3,218
7,329
0
80,577
W
Loki
13,335
3,035
0
1,774
11,242
4,810
835
2,301
8,849
0
80,109
L
Cabrakan
4,303
441
290
1,662
12,858
9,565
0
7,169
5,689
17,719
0
W
Nu Wa
ayoweeks
Nu Wa
10,925
2,337
0
2,621
11,502
4,512
18
6,456
4,687
69,826
0
L
Sol
iTzSai
Sol
7,391
2,470
0
5,478
13,553
4,463
2,489
5,713
7,840
80,568
0
L
13,776
503
0
3,454
11,611
4,012
220
6,686
4,925
58,141
0
L
8,067
2,899
0
8,300
16,829
8,079
0
3,082
13,747
0
68,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,108
Gold Earned
46,257
530
Minions Killed
476
0
Camps Cleared
0
1,852,911
Distance Traveled
1,616,405
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,291
489
14
1
0
394,371
14
L
Hou Yi
8,107
427
68
4
0
312,649
0
W
He Bo
11,260
593
106
6
0
353,696
2
W
Apollo
11,390
599
146
8
0
372,511
5
W
Loki
12,158
640
130
7
0
379,444
3
L
Cabrakan
7,467
393
31
2
0
362,268
10
W
Nu Wa
10,009
527
134
7
0
352,889
4
L
Sol
11,147
587
156
8
0
293,171
3
L
Zeus
9,715
511
115
6
0
284,213
8
L
Fenrir
9,821
517
106
6
0
364,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role