Player Matchup

Danzaburou
Danzaburou
Gold II
Henword
Danzaburou
Gold II
Level 132
God Stats
1W - 2L
1,880 SR
Queue Stats
172W - 171L
1,519 MMR
Solo
Thor
Thor
Bronze III
OddlyGawdly
Thor
Bronze III
Level 147
God Stats
2W - 2L
1,450 SR
Queue Stats
81W - 60L
1,541 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Scottg520
Cthulhu
Bronze III
Level 67
God Stats
0W - 2L
1,425 SR
Queue Stats
6W - 12L
1,540 MMR
Solo
Janus
Janus
Gold IV
egocrusher
Janus
Gold IV
Level 158
God Stats
8W - 17L
1,365 SR
Queue Stats
318W - 316L
1,548 MMR
Solo
Tyr
Tyr
Gold IV
merlinsbong
Tyr
Gold IV
Level 101
God Stats
6W - 4L
1,707 SR
Queue Stats
124W - 143L
1,536 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,566 SR
1,537 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,551 SR
1,537 MMR
Kuzenbo
Kuzenbo
Bronze III
BirdLyfe
Kuzenbo
Bronze III
Level 30
God Stats
1W - 1L
1,536 SR
Queue Stats
5W - 2L
1,500 MMR
Party 1
Anhur
Anhur
Bronze III
Categorizes
Anhur
Bronze III
Level 30
God Stats
6W - 3L
1,826 SR
Queue Stats
16W - 8L
1,600 MMR
Party 1
Nemesis
Nemesis
Gold IV
MrKfcrules
Nemesis
Gold IV
Level 129
God Stats
17W - 26L
1,332 SR
Queue Stats
110W - 112L
1,557 MMR
Solo
King Arthur
King Arthur
Platinum IV
SirManhattan
King Arthur
Platinum IV
Level 160
God Stats
14W - 14L
1,559 SR
Queue Stats
154W - 141L
1,526 MMR
Solo
Scylla
Scylla
Silver II
SmUrFoFsMuRfS
Scylla
Silver II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Henword
Danzaburou
15
1 / 4 / 3
9,996
500
9,329
24,765
6,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 4 / 1
11,754
588
11,145
15,917
6,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Scottg520
Cthulhu
13
1 / 7 / 3
8,550
428
7,938
20,103
11,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
14
2 / 7 / 3
8,849
442
10,361
12,919
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 3
9,021
451
7,391
18,614
12,881
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetTiamatGuan YuAthena

VS

Bans
TsukuyomiApolloSobekCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BirdLyfe
Kuzenbo
16
5 / 1 / 11
12,079
604
7,677
16,200
16,707
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
10 / 4 / 2
13,524
676
26,296
19,520
8,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
MrKfcrules
Nemesis
19
7 / 0 / 7
12,615
631
10,125
12,960
7,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
SirManhattan
King Arthur
19
4 / 5 / 10
13,197
660
20,460
23,269
18,630
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 2 / 5
12,519
626
8,332
10,359
3,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
11
Kills
29
29
Deaths
12
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BirdLyfe
Kuzenbo
5
1
11
10.5
W
10
4
2
2.75
L
Danzaburou
Henword
Danzaburou
1
4
3
0.63
W
Nemesis
MrKfcrules
Nemesis
7
0
7
10.5
L
6
4
1
1.63
L
Cthulhu
Scottg520
Cthulhu
1
7
3
0.36
W
King Arthur
SirManhattan
King Arthur
4
5
10
1.8
W
3
2
5
2.75
L
Janus
2
7
3
0.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,164
Damage
72,890
92,318
Taken
82,308
41,569
Mitigated
55,660
22,614
Healing
27,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BirdLyfe
Kuzenbo
7,677
2,430
0
2,838
16,200
16,707
548
7,110
8,225
24,857
0
W
26,296
16,458
0
10,880
19,520
8,640
4,209
3,886
15,634
0
103,370
L
Danzaburou
Henword
Danzaburou
9,329
5,291
0
4,837
24,765
6,966
784
3,175
21,556
0
65,820
W
Nemesis
MrKfcrules
Nemesis
10,125
4,715
0
2,147
12,960
7,703
2,326
3,152
9,808
0
113,830
L
11,145
3,353
0
4,922
15,917
6,273
0
3,308
12,451
0
77,738
L
Cthulhu
Scottg520
Cthulhu
7,938
1,201
0
5,781
20,103
11,108
0
4,132
15,916
31,340
0
W
King Arthur
SirManhattan
King Arthur
20,460
1,783
0
7,199
23,269
18,630
348
3,425
19,844
0
88,281
W
8,332
1,122
0
4,058
10,359
3,980
3,479
2,908
7,451
88,766
0
L
Janus
10,361
1,218
0
1,885
12,919
4,341
0
2,422
10,403
43,376
0
L
7,391
518
0
5,189
18,614
12,881
43
2,599
15,983
0
53,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,170
Gold Earned
63,934
510
Minions Killed
679
0
Camps Cleared
0
1,850,302
Distance Traveled
1,982,293
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,079
604
24
1
0
459,273
6
W
Anhur
13,524
676
148
7
0
339,583
7
L
Danzaburou
9,996
500
118
6
0
364,549
3
W
Nemesis
12,615
631
155
8
0
463,979
9
L
Thor
11,754
588
143
7
0
417,355
4
L
Cthulhu
8,550
428
44
2
0
385,521
5
W
King Arthur
13,197
660
174
9
0
367,781
5
W
Scylla
12,519
626
178
9
0
351,677
3
L
Janus
8,849
442
84
4
0
354,284
7
L
Tyr
9,021
451
121
6
0
328,593
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role