Player Matchup

Ravana
Ravana
 
Ravana
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CrzyPotHead
Hun Batz
Level 29
God Stats
1W - 1L
1,410 SR
Queue Stats
46W - 25L
1,647 Elo+
Party 1
Olorun
Olorun
TheyCallMeLMAN
Olorun
Level 115
God Stats
4W - 2L
1,824 SR
Queue Stats
606W - 613L
1,541 Elo+
Party 1
Achilles
Achilles
makennner
Achilles
Level 81
God Stats
4W - 5L
1,312 SR
Queue Stats
531W - 629L
1,487 Elo+
Party 1
Discordia
Discordia
shannonisepic
Discordia
Level 87
God Stats
22W - 14L
1,656 SR
Queue Stats
557W - 572L
1,530 Elo+
Party 1
Team Averages
Level 71
1,540 SR
1,541 Elo+

VS

Team Averages
Level 66
1,527 SR
1,532 Elo+
Skadi
Skadi
CaillouKillsYou
Skadi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 33L
1,608 Elo+
Party 2
Danzaburou
Danzaburou
DByrd10
Danzaburou
Level 136
God Stats
6W - 5L
1,637 SR
Queue Stats
75W - 59L
1,523 Elo+
Party 3
Fenrir
Fenrir
Katzehut420
Fenrir
Level 22
God Stats
5W - 5L
1,500 SR
Queue Stats
48W - 49L
1,502 Elo+
Party 3
Terra
Terra
TryinAsh
Terra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 269L
1,344 Elo+
Solo
Janus
Janus
david4scrummy
Janus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
0 / 0 / 4
5,726
573
2,017
3,116
1,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
CrzyPotHead
Hun Batz
11
4 / 0 / 3
6,968
697
4,865
6,860
2,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 1
6,411
641
4,038
3,796
1,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
makennner
Achilles
12
4 / 1 / 1
6,828
683
3,742
5,508
3,415
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Discordia
shannonisepic
Discordia
10
2 / 1 / 1
6,110
611
2,719
3,348
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,809
481
946
5,673
1,495
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
DByrd10
Danzaburou
8
0 / 1 / 0
4,852
485
2,888
5,271
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
9
0 / 4 / 1
5,039
504
2,580
6,724
2,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
TryinAsh
Terra
7
0 / 1 / 0
4,533
453
916
5,685
2,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 3 / 0
5,777
578
5,047
6,242
1,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
12
Kills
2
2
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
0
0
4
2
L
0
3
0
0
W
Hun Batz
CrzyPotHead
Hun Batz
4
0
3
5.5
L
Danzaburou
DByrd10
Danzaburou
0
1
0
0
L
Fenrir
0
4
1
0.13
W
2
0
1
2.5
L
Terra
TryinAsh
Terra
0
1
0
0
L
2
3
0
0.67
W
Achilles
makennner
Achilles
4
1
1
4.5
W
Discordia
shannonisepic
Discordia
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,381
Damage
12,377
22,628
Taken
29,595
9,563
Mitigated
8,863
7,403
Healing
7,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,017
457
0
1,936
3,116
1,021
0
445
2,671
0
25,669
L
946
70
0
810
5,673
1,495
0
1,743
3,624
0
21,388
W
Hun Batz
CrzyPotHead
Hun Batz
4,865
2,268
0
1,987
6,860
2,803
75
2,715
4,145
0
31,533
L
Danzaburou
DByrd10
Danzaburou
2,888
692
0
2,459
5,271
1,303
0
1,361
3,866
0
25,377
L
Fenrir
2,580
379
0
1,285
6,724
2,072
0
0
6,724
0
19,124
W
4,038
2,574
0
1,847
3,796
1,376
385
718
3,078
33,713
2,337
L
Terra
TryinAsh
Terra
916
504
104
649
5,685
2,557
0
2,153
3,532
8,560
0
L
5,047
514
0
2,478
6,242
1,436
0
748
5,462
33,621
0
W
Achilles
makennner
Achilles
3,742
1,347
0
875
5,508
3,415
478
401
5,107
0
27,073
W
Discordia
shannonisepic
Discordia
2,719
6
0
758
3,348
948
728
1,684
1,664
26,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,043
Gold Earned
25,010
314
Minions Killed
215
0
Camps Cleared
0
1,012,388
Distance Traveled
891,166
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,726
573
57
6
0
214,135
0
L
Skadi
4,809
481
42
4
0
177,895
1
W
Hun Batz
6,968
697
71
7
0
226,574
2
L
Danzaburou
4,852
485
49
5
0
175,921
2
L
Fenrir
5,039
504
48
5
0
165,397
0
W
Olorun
6,411
641
73
7
0
194,599
3
L
Terra
4,533
453
11
1
0
198,905
1
L
Janus
5,777
578
65
7
0
173,048
2
W
Achilles
6,828
683
54
5
0
177,974
0
W
Discordia
6,110
611
59
6
0
199,106
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role