Player Matchup

Anhur
Anhur
Bronze IV
G0GO1231
Anhur
Bronze IV
Level 33
God Stats
0W - 1L
1,515 SR
Queue Stats
1W - 7L
1,465 MMR
Solo
Ymir
Ymir
Gold IV
KillerR0310
Ymir
Gold IV
Level 149
God Stats
1W - 5L
1,490 SR
Queue Stats
144W - 147L
1,432 MMR
Solo
King Arthur
King Arthur
Gold IV
Orlondi
King Arthur
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
evolve31
Ra
Bronze III
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 28L
1,414 MMR
Solo
Nemesis
Nemesis
Gold III
yeaSKINNYyea4610
Nemesis
Gold III
Level 157
God Stats
11W - 3L
1,592 SR
Queue Stats
74W - 83L
1,426 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,519 SR
1,447 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,528 SR
1,435 MMR
Athena
Athena
Bronze III
IssaBosak
Athena
Bronze III
Level 108
God Stats
2W - 1L
1,677 SR
Queue Stats
19W - 18L
1,414 MMR
Solo
Janus
Janus
Silver I
Kamikaze4T0M
Janus
Silver I
Level 105
God Stats
8W - 6L
1,351 SR
Queue Stats
70W - 72L
1,452 MMR
Solo
Thor
Thor
Gold III
NecroBuer
Thor
Gold III
Level 86
God Stats
1W - 0L
1,340 SR
Queue Stats
83W - 79L
1,423 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Ssilence772
Sun Wukong
Gold II
Level 96
God Stats
3W - 1L
1,703 SR
Queue Stats
550W - 553L
1,431 MMR
Solo
Danzaburou
Danzaburou
Gold IV
TylerSnapcast
Danzaburou
Gold IV
Level 101
God Stats
34W - 46L
1,567 SR
Queue Stats
362W - 382L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
G0GO1231
Anhur
6
1 / 0 / 0
3,479
696
1,279
1,939
338
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

4
0 / 0 / 1
3,345
669
535
2,591
618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Orlondi
King Arthur
6
0 / 1 / 0
3,723
745
2,534
3,589
1,518
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 0
4,061
812
2,032
3,127
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 0 / 0
2,574
515
0
0
0
Bans
AgniTiamatGuan YuCu ChulainnLoki

VS

Bans
SetSobekGaneshaTsukuyomiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
IssaBosak
Athena
5
0 / 0 / 1
3,620
724
590
1,991
672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 0 / 1
3,841
768
1,526
2,403
652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
7
1 / 0 / 0
4,011
802
598
2,504
639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sun Wukong
Ssilence772
Sun Wukong
7
1 / 0 / 0
3,844
769
1,812
3,839
1,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
TylerSnapcast
Danzaburou
5
0 / 1 / 0
3,384
677
1,869
2,406
455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
G0GO1231
Anhur
1
0
0
1
W
Athena
IssaBosak
Athena
0
0
1
0.5
W
0
0
1
0.5
L
0
0
1
0.5
W
Thor
1
0
0
1
L
King Arthur
Orlondi
King Arthur
0
1
0
0
W
Sun Wukong
Ssilence772
Sun Wukong
1
0
0
1
W
Danzaburou
TylerSnapcast
Danzaburou
0
1
0
0
L
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,380
Damage
6,395
11,246
Taken
13,143
3,492
Mitigated
3,840
3,237
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
G0GO1231
Anhur
1,279
418
0
1,069
1,939
338
234
231
1,708
0
10,342
W
Athena
IssaBosak
Athena
590
126
0
1,184
1,991
672
0
266
1,725
6,988
0
W
1,526
274
0
1,064
2,403
652
70
1,358
1,045
20,223
0
L
535
162
0
100
2,591
618
29
204
2,387
5,120
0
W
Thor
598
269
0
1,450
2,504
639
0
674
1,830
0
16,080
L
King Arthur
Orlondi
King Arthur
2,534
594
0
806
3,589
1,518
0
155
3,434
0
17,888
W
Sun Wukong
Ssilence772
Sun Wukong
1,812
566
0
1,430
3,839
1,422
0
0
3,839
0
18,656
W
Danzaburou
TylerSnapcast
Danzaburou
1,869
985
0
966
2,406
455
135
269
2,137
0
14,220
L
2,032
388
0
1,262
3,127
1,018
0
1,526
1,601
22,073
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,182
Gold Earned
18,700
124
Minions Killed
158
0
Camps Cleared
0
420,006
Distance Traveled
560,855
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,479
696
26
5
0
97,960
1
W
Athena
3,620
724
7
1
0
116,529
2
W
Janus
3,841
768
40
8
0
111,103
1
L
Ymir
3,345
669
8
2
0
98,691
1
W
Thor
4,011
802
47
9
0
123,500
1
L
King Arthur
3,723
745
39
8
0
107,768
3
W
Sun Wukong
3,844
769
41
8
0
116,880
1
W
Danzaburou
3,384
677
23
5
0
92,843
0
L
Ra
4,061
812
51
10
0
115,587
1
L
Nemesis
2,574
515
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role