Player Matchup

Sol
Sol
Demøиic
Sol
Level 10
God Stats
13W - 7L
1,500 SR
Queue Stats
114W - 89L
1,713 Elo+
Party 1
Cernunnos
Cernunnos
DreadHeadPapi
Cernunnos
Level 99
God Stats
3W - 6L
1,613 SR
Queue Stats
141W - 97L
1,699 Elo+
Party 1
Horus
Horus
S8Servers
Horus
Level 25
God Stats
1W - 1L
1,725 SR
Queue Stats
69W - 54L
1,647 Elo+
Party 1
Ymir
Ymir
ScriptedFailure
Ymir
Level 28
God Stats
5W - 2L
1,252 SR
Queue Stats
270W - 253L
1,432 Elo+
Solo
Cabrakan
Cabrakan
jhonesteban446
Cabrakan
Level 24
God Stats
12W - 5L
1,636 SR
Queue Stats
77W - 62L
1,569 Elo+
Solo
Team Averages
Level 37
1,545 SR
1,612 Elo+

VS

Team Averages
Level 23
1,670 SR
1,615 Elo+
Da Ji
Da Ji
BubbleNo2447
Da Ji
Level 7
God Stats
2W - 1L
1,723 SR
Queue Stats
14W - 18L
1,498 Elo+
Solo
Neith
Neith
DeathJokerX98
Neith
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
59W - 39L
1,557 Elo+
Solo
Ra
Ra
Mitixz1003
Ra
Level 27
God Stats
62W - 52L
1,628 SR
Queue Stats
101W - 84L
1,655 Elo+
Solo
Tiamat
Tiamat
Theopperperson
Tiamat
Level 25
God Stats
7W - 2L
1,771 SR
Queue Stats
80W - 33L
1,660 Elo+
Solo
Guan Yu
Guan Yu
UnPainPsychopat
Guan Yu
Level 28
God Stats
8W - 4L
1,727 SR
Queue Stats
72W - 43L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,373
527
5,680
8,910
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
DreadHeadPapi
Cernunnos
13
4 / 5 / 1
7,870
562
5,593
10,676
3,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
S8Servers
Horus
11
2 / 7 / 3
6,702
479
4,315
9,384
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 7 / 0
5,471
391
1,035
9,692
3,406
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
12
1 / 4 / 2
7,057
504
6,785
9,868
11,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 6
7,883
563
2,394
9,245
4,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
8 / 1 / 5
9,611
687
7,605
5,268
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 1 / 11
9,275
663
10,363
8,368
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
6 / 2 / 5
9,584
685
10,003
9,733
5,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 1 / 0
9,315
665
5,636
12,272
9,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
9
Kills
27
27
Deaths
9
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
4
6
1.75
W
8
1
5
10.5
L
2
4
1
0.63
L
Cernunnos
DreadHeadPapi
Cernunnos
4
5
1
0.9
W
4
1
11
9.5
L
Horus
S8Servers
Horus
2
7
3
0.5
L
0
7
0
0
W
6
2
5
4.25
W
5
1
0
5
L
Cabrakan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,408
Damage
36,001
48,530
Taken
44,886
25,287
Mitigated
24,017
10,814
Healing
21,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,394
672
0
3,031
9,245
4,226
0
2,486
6,759
0
30,373
W
7,605
3,437
0
2,827
5,268
1,774
2,570
2,759
2,509
0
56,868
L
5,680
1,737
0
3,329
8,910
2,474
0
3,338
5,428
45,634
0
L
Cernunnos
DreadHeadPapi
Cernunnos
5,593
2,629
0
2,743
10,676
3,662
0
7,973
2,307
0
37,388
W
10,363
747
854
5,389
8,368
2,968
2,503
2,207
6,161
61,302
0
L
Horus
S8Servers
Horus
4,315
2,133
133
1,176
9,384
4,049
0
4,106
5,020
0
29,246
L
1,035
145
102
1,581
9,692
3,406
0
2,313
7,178
21,219
0
W
10,003
891
0
2,893
9,733
5,879
0
853
8,880
62,062
0
W
5,636
986
500
5,734
12,272
9,170
0
5,195
7,077
0
61,947
L
Cabrakan
6,785
983
0
1,750
9,868
11,696
0
1,538
8,231
42,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,473
Gold Earned
45,668
374
Minions Killed
525
0
Camps Cleared
0
1,081,137
Distance Traveled
1,297,626
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,883
563
60
4
0
244,729
1
W
Neith
9,611
687
107
8
0
214,461
3
L
Sol
7,373
527
94
7
0
226,573
1
L
Cernunnos
7,870
562
79
6
0
223,613
3
W
Ra
9,275
663
116
8
0
276,447
5
L
Horus
6,702
479
62
4
0
220,657
0
L
Ymir
5,471
391
52
4
0
204,382
3
W
Tiamat
9,584
685
112
8
0
260,251
1
W
Guan Yu
9,315
665
130
9
0
301,738
0
L
Cabrakan
7,057
504
87
6
0
205,912
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role