Player Matchup

Medusa
Medusa
III0o0III0o0lll
Medusa
Level 21
God Stats
5W - 10L
1,285 SR
Queue Stats
223W - 251L
1,132 Elo+
Party 2
Pele
Pele
SimRobertTNT
Pele
Level 7
God Stats
1W - 3L
1,269 SR
Queue Stats
11W - 21L
1,085 Elo+
Party 3
Ratatoskr
Ratatoskr
gabricool339
Ratatoskr
Level 14
God Stats
1W - 9L
1,500 SR
Queue Stats
14W - 26L
1,182 Elo+
Party 3
Fenrir
Fenrir
iSweatForMyKids
Fenrir
Level 6
God Stats
2W - 11L
1,181 SR
Queue Stats
6W - 12L
1,011 Elo+
Party 2
Chernobog
Chernobog
sturmreif-Piek
Chernobog
Level 7
God Stats
1W - 5L
1,281 SR
Queue Stats
9W - 19L
1,187 Elo+
Party 2
Team Averages
Level 11
1,303 SR
1,119 Elo+

VS

Team Averages
Level 18
1,467 SR
1,267 Elo+
Neith
Neith
Ellipuh
Neith
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
SK-GeNoCiiDe_
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 163L
1,298 Elo+
Party 1
Arachne
Arachne
Sk-Itxalexx_
Arachne
Level 13
God Stats
4W - 7L
1,335 SR
Queue Stats
52W - 59L
1,234 Elo+
Party 1
Apollo
Apollo
buoyantsphinxx2
Apollo
Level 20
God Stats
8W - 2L
1,500 SR
Queue Stats
217W - 219L
1,305 Elo+
Party 1
Yemoja
Yemoja
pyghuts
Yemoja
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
996 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 9 / 4
12,232
489
13,301
19,195
8,420
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 9 / 4
10,320
413
6,451
16,287
7,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ratatoskr
gabricool339
Ratatoskr
16
7 / 8 / 5
12,186
487
10,727
19,913
9,424
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

14
6 / 9 / 9
10,567
423
6,027
14,988
5,686
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
sturmreif-Piek
Chernobog
16
6 / 9 / 8
11,025
441
10,031
19,928
7,798
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ellipuh
Neith
5
0 / 1 / 1
7,535
301
212
564
69
Boots

Boots

+6%
Movement Speed

Artemis
17
4 / 10 / 8
11,632
465
9,863
18,342
6,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
Sk-Itxalexx_
Arachne
20
17 / 4 / 7
15,000
600
19,194
18,115
11,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
19 / 5 / 9
15,282
611
23,840
17,023
8,432
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
pyghuts
Yemoja
14
0 / 12 / 17
10,280
411
3,591
16,271
10,833
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
82
31
Kills
40
44
Deaths
32
30
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Neith
Ellipuh
Neith
0
1
1
0.5
L
10
9
4
1.33
W
Artemis
4
10
8
0.8
L
2
9
4
0.44
W
Arachne
Sk-Itxalexx_
Arachne
17
4
7
5.13
W
19
5
9
4.7
L
Ratatoskr
gabricool339
Ratatoskr
7
8
5
1.19
L
6
9
9
1.17
W
Yemoja
pyghuts
Yemoja
0
12
17
0.71
L
Chernobog
sturmreif-Piek
Chernobog
6
9
8
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,537
Damage
56,700
90,311
Taken
70,315
38,957
Mitigated
37,143
9,803
Healing
14,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ellipuh
Neith
212
129
0
18
564
69
0
0
539
0
925
L
13,301
8,662
0
830
19,195
8,420
2,253
814
18,381
0
79,826
W
Artemis
9,863
6,375
0
2,224
18,342
6,522
3,480
0
18,342
0
66,960
L
6,451
1,787
0
856
16,287
7,629
1,255
188
16,099
0
52,236
W
Arachne
Sk-Itxalexx_
Arachne
19,194
15,098
0
7,716
18,115
11,287
5,624
0
18,090
0
77,002
W
23,840
12,522
0
2,958
17,023
8,432
1,672
0
16,898
0
85,150
L
Ratatoskr
gabricool339
Ratatoskr
10,727
3,527
135
4,267
19,913
9,424
54
699
19,214
0
51,003
L
6,027
819
0
1,195
14,988
5,686
0
757
14,231
0
42,935
W
Yemoja
pyghuts
Yemoja
3,591
809
1,216
283
16,271
10,833
978
0
16,196
11,022
0
L
Chernobog
sturmreif-Piek
Chernobog
10,031
6,844
0
2,520
19,928
7,798
350
1,133
18,795
0
66,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,330
Gold Earned
59,729
474
Minions Killed
345
0
Camps Cleared
0
1,921,433
Distance Traveled
1,855,794
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,535
301
4
0
0
26,761
0
L
Medusa
12,232
489
137
5
0
347,260
2
W
Artemis
11,632
465
105
4
0
404,575
1
L
Pele
10,320
413
99
4
0
412,674
0
W
Arachne
15,000
600
114
5
0
541,616
3
W
Apollo
15,282
611
111
4
0
471,700
0
L
Ratatoskr
12,186
487
81
3
0
416,836
1
L
Fenrir
10,567
423
58
2
0
404,458
0
W
Yemoja
10,280
411
11
0
0
411,142
2
L
Chernobog
11,025
441
99
4
0
340,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role